Interaction Design WikiEmbodied Interaction

Embodied Interaction HS2016

Virtual Reality Therapy

Bild credits: Fear of Heights (Bridges), virtuallybetter.com

Most of us experience some level of stress and anxiety in our lives. It can be relatively mild or extremely severe and debilitating — or anywhere along the spectrum. Some examples include general stress at work, relationship issues, fears and phobias, depression and other anxiety disorders, including post-traumatic stress disorder (PTSD).

Virtual reality therapy (VRT) uses specially programmed computers, visual immersion devices and artificially created environments to give the patient a simulated experience that can be used to diagnose and treat psychological conditions that cause difficulties for patients.

In many environmental phobias, reaction to the perceived hazards, such as heights, speaking in public, flying, close spaces, are usually triggered by visual and auditory stimuli. In VR-based therapies, the virtual world is a means of providing artificial, controlled stimuli in the context of treatment, and with a therapist able to monitor the patient's reaction.

Virtual reality (VR) has been used for decades as a tool for therapists to administer virtual reality exposure therapy (VRET) in a safe and controlled manner. Due to cost and technology limitations, it has not been widely available, to date. With the advent of affordable mobile VR headsets, such as the Gear VR, there is a new opportunity to apply telemedicine to decentralize mental health treatment, reaching more patients and improving lives around the world.

Research Questions

Input

Related projects

Exposure Therapy

Projects

Deliverables

  1. Individual Research (Discussion Round) (Tuesday 29.11)
    Please post found projects in the following Google Docs for sharing.
  2. Concept Illustration (Concept Presentation) (Friday 2.12)
    Each group submits a concept illustration in the form of a video (1-2 minutes).
  3. Experience Prototype (Final Presentation) (Thursday 22.12)
    Each group submits a working experience prototype as well as a video illustrating the final concept embedded in a story.
  4. Documentation (Delivery) (Friday 23.12)
    Each group submits a documentation of their work that includes images, textual documentation (process & reflection).

Schedule

Week 1Tuesday 22.11Wednesday 23.11Thursday 24.11Friday 25.11
Morning

Kick-Off
MR, MF, JG - 4.T33 (09.00) 

Individual ResearchIndividual Research

Tech 1
JG, RS - 4.T48 (09.00)

Afternoon

Lecture Marcus
MR, MF, JG, MC - 4.T33 (13.00)

Body-Storming Session
MF, JG - 4.T33

Tech Intro
JG - 4.T48
Ausflug Wil
MR, MF (~12.00)
Week 2Tuesday 29.11Wednesday 30.11Thursday 01.12Friday 2.12
MorningIndividual Research
Input Marcus
MR, MF, JG, MC - 4.T48 (09.00)
Group WorkConcept Presentation
MR, MF, JG - 4.K14 (09.00)
AfternoonDiscussion Round
MR, MF, JG - 5.F12 (13.00) 
Group WorkShort-Mentoring
MR, CW
Mentoring
MR, MF, JG, CW
Week 3Tuesday 6.12Wednesday 7.12Thursday 8.12Friday 9.12

Morning

Tech 2
JG, RS - 4.T48
Group Work
Group WorkOn-Demand Mentoring
AfternoonGroup WorkMentoring
MR, MF, JG, CW
Group Work
Week 4Tuesday 13.12Wednesday 14.12Thursday 15.12Friday 16.12

Morning

On-Demand MentoringGroup WorkOn-Demand MentoringGroup Work
AfternoonGroup WorkMentoring
MR, MF, JG, CW
Group Work
Week 5Tuesday 20.12Wednesday 21.12Thursday 22.12Friday 23.12

Morning

On-Demand MentoringGroup WorkFinal Presentation
MR, MF, JG, CW - 4.T48 (09.00)
Documentation
AfternoonGroup WorkMentoring
MR, MF, JG, CW
Feedback
MR, MF, JG - 4.T48

MR: Max Rheiner, MF: Martin Feuz, JG: Joël Gähwiler, CW: Christine Wyss, RS: Reto Spoerri, MC: Marcus Cheetham