Interaction Design WikiInteraction Design Process

Interaction Design Process FS22

Spring 2022: March 29 - May 6.

Instructors:
Dr Joëlle Bitton
joelle.bitton@zhdk.ch 

Nicole Foelsterl
nicole.foelsterl@zhdk.ch

Office hours by appointment 

The module takes place from March 29 - May 6, over 6 weeks, from Tuesday to Friday each week, 9.00-17.00 - in presence at Toni - See detailed hours in calendar below (room info in Evento). 
*Some sessions may take place via Zoom (although sessions happening both in Zoom and in presence at the same time will not be possible).

Class sessions include lectures, discussions, mentoring sessions, in-class exercises, home assignments and independent study blocks.

The studio course runs in parallel with the seminar course "Interaction Design Methods" and is a platform to apply ideas and concepts discussed in the seminar, therefore the two courses are actually an ensemble.
Projects are conducted in groups of 4 students. 

Overview and Objectives

This course puts the students in the context of realising an interaction design outcome from initial idea to final proposal, with a particular emphasis on field research and user-experience.
In this interaction design process, students work through the several stages of project development: Context/User Inquiry, Concept Generation, Idea Testing, Prototype Development, Evaluation and Concept Iteration. 

Following these stages of observation, creation, and evaluation, we will discuss and apply situated and user-centered methods (eg. bodystorming, context analysis, video scenarios, etc).

This course is project-based and will allow students to have a hands-on experience.
Organised in groups, students will develop innovative design concept for a product, a service or an experience. 

Topic

Systemic changes : who & what is at the center?

This year, the topic for this class addresses the typical design premice of interaction designers' wishes to have a societal impact. People-centered design is at the core of interaction design studies and human-computer interaction research. What does this premice actually mean? What are the limitations, frustrations, realities of designing on the ground? What if we should move away from a human-centric design to a non-human one? The class proposes to look at proposal of changes not in term of individual behaviours but addressing if systemic changes can happen from a design proposal. We will also uncover the contradictions of a designer's responsibility, agency and idealisation. 
For this course, each group of students will engage designing in a social context that they will identify and they will argue for their intervention, in conjunction with working with people (or non-people) involved on the ground.

During the course the student will learn:

The student is expected to produce these final deliverables:

1. A working prototype, user-tested and evaluated
2. The presentation of this interaction design product, service and/or experience grounded on the understanding of the user and the context
3. The documentation of assignments and design process in a blog
 

Course Outline

Your project development is structured in following steps:

Deliverables

The final outcome of the class is a project proposal in the form of a working prototype, user-tested and represented to an external audience in the form of a film and/or a medium of your choice (installation, website, demo, etc...). For this class, there will be an emphasis on the film narrative as a way to disseminate your proposal.

Throughout the module, various short home & in-class assignments will be given to practice concepts discussed in class.

Interval group presentations each week present the advancement of the group's project and highlight the specific requirements of that week.
Each presentation are structured so that each group member will introduce an aspect of the project. On average, the presentation should be 5 minutes.
The format is open: 

A separate 'Journal' is developed by each student that reflects on learnings from the seminar. It should be in the form of an online blog (ie. WordPress, Tumblr or other):

Expectations and Grading

Grades will be based on group presentations, class participation, home assignments, documentation (journal) and final work. 
Contributing to constructive group feedback is an essential aspect of class participation.
Regular attendance of 80% is required, whether in class or group work. Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.

Final work & documentation 50%

Group presentations & mid-assignments 30% 

Journal Documentation 20%

Any assignment that remains unfulfilled receives a failing grade.  

Course Materials

The course IAD Design Methods provides the background literature for this class.
Additional readings can be provided as the class progresses.

Teams projects

Lea, Loïc, Luke
Carina, Elena, Lars, Luis
Audrey, Liv, Sonja, Tanja
Bennie, Gio, Matthias, Mo, PJ

Calendar

Week 1
Into the Wild!

Tuesday 29.3

Wednesday 30.3

Thursday 31.3

Friday 1.4

Morning

(starts at 9.00 otherwise noted)



  • Introduction about the module, Note on Documentation

  • Lecture on the topic and discussion (jb)

  • Exercise, part 1: topic and group building (answering questions & themes emerging)
    (jb, nf)

  • Input
    Ethnographic study

    (nf)   

 


  • First impressions /Clustering 
    Sense Making (AEIO)
  • Going back in the field.
    (nf, jb)



Field Research

Afternoon
(starts at 13.00 otherwise noted)


  • Exercise, part 2: topic and group building (clustering by themes)
    (jb, nf)

  • Get prepared for Field Research
    (nf)
  • Renting Equipment
    (nf)

  • Initial Field Research
    • Conduct your first field observation
Field ResearchField Research
  • Group presentations: Inspirations and Field Research (First impressions of 2-3 iterations, narrative over 1.5 days, questions/reflections that drove your choices for the field study) 5-7mn/group
    (jb, nf)
     

  • Expectations for the following week

Week 2
Idea Transfers

Tuesday 5.4

Wednesday 6.4

Thursday 7.4

Friday 8.4

Morning

  • Exercise: Very rapid prototyping 
    (jb)
  • Group Presentations:
    mock-ups
    (jb) 

(Bits&Atoms class)


  • Input: Narrowing Down
  • Mentoring (30mn/group)
    (nf)



Field Research & Desk-based Research
(Related work, 
References)

Afternoon

  • Input: Cultural Probes and Exercise
    (jb)


Field Research & Desk-based Research

Field Research & Desk-based Research

(Related work, 
References)


Field Research & Desk-based Research
(Related work, 
References)
  • 14.00 Group presentations: Advanced concept, Related Work, References and Detailed inquiry plan for the next 4 weeks 
    (jb, nf)

Week 3
Stories and Users

Tuesday 12.4

Wednesday 13.4

Thursday 14.4

Friday 15.4

Morning

  • Input: Storytelling & Storyboards
    (nf)

(Bits&Atoms class)


  • 09.00 -12.00
    Group presentations:
    Storyboards
    (nf)
Holiday

Afternoon

  • Exercise: Storyboards
    indezent
  • 13 - 15: 00 Mentoring (30mn/group)
    (nf)
Independent Study

Week 4
Play

Tuesday 19.4

Wednesday 20.4

Thursday 21.4

Friday 22.4

Morning

  • Exercise:  
    Prototyping ideas & Performance enactment / Bodystorming
    (jb)
  • Mentoring
    (30mn/group)
    (jb)

(Bits&Atoms class)


  • Mentoring
    (30mn/group)
    (jb)

Independent Study

 - Renting Equipment (see Email  11.04 by Nicole  for permission)

Afternoon

  • Mentoring
    (30mn/group)
    (jb)


Independent Study

Independent Study
  • Group presentations on location:
    Prototypes demoes in situation & plan for the production week
    (jb)

Week 5
Production 1

Monday 25.04 // Tuesday 26.4

Wednesday 27.4

Thursday 28.4

Friday 29.4


Production Week*

3F18 Reservation photo studio 3F18 in consultation with course service design. See email from Nicole from 11.04 


(Bits&Atoms class)
 

Production Week

Production Week


3F18 Reservation photo studio 3F18 in consultation with course service design. See email from Nicole from 11.04 

Week 6
Production 2

Tuesday 3.5

Wednesday 4.5

Thursday 4.5

Friday 6.5

Morning

Independent Study

(Bits&Atoms class)


  • Mentoring on request
    (either Wednesday afternoon or Thursday morning)

    (30mn/group)
    (jb)


Independent Study / Documentation prep

Afternoon

  • 13-14:00 Group presentations:
    Back from the production week: concise recount of what was made & achieved during the week 
    (jb, nf)

  • 14 -17:00 
    Mentoring: Editing (nf)


  • Mentoring on request (either Wednesday afternoon or Thursday)(30mn/group)
    (jb)
Independent Study / Documentation prep
  • Final Group presentations
  • Feedback session
    (jb, nf)

JB: Dr. Joëlle Bitton, NF: Nicole Foesterl