One way to do something about the rapid climate change is to plant a tree. Or more precisely: 1.2 trillion trees. By creating a network of ecologists across the world, and tying their information together with machine learning models, the Crowther Lab has mapped the entire global forest system, and in doing so has been able to quantify a climate change mitigation solution for the very first time. There are 3 trillion trees on the planet. But more importantly, there is room for 1.2 trillion more, and the results show exactly which parts of the world we need to focus reforestation efforts on. Using this information, reforestation could have a major impact on climate change. The Crowther Lab has a holistic approach in understanding the ecological processes. Simone Bucher van Ligten
For the exhibition
RETHINKING CREATIVITY, we develop a playful and creative interaction where visitors can learn more about the carbon cycle, and understand the effect of reforestation on the climate. Research data is visualised and facilitated through the engagement of the visitor. Using the interactive maps developed by the Crowther lab, visitors predict how the carbon cycle and climate will change under increasing human pressure, and how we might restore earth’s ecosystems in the fight against climate change. By using these visualised data, by interacting and playing, the visitor becomes part of the global ecosystem and the worldwide reforestation project. At the same time, they experience the haptic, emotional and aesthetic effect of plants, tapping into the natural fascination humans have for forests. This exhibit should both instil hope and inspire action.
Just as an example: One could build in a gaming challenge in one or the other form, where the visitor plants as many trees as possible by accomplishing a task. Or they have to use their imagination and creativity to find new spots for reforestation. Or they detect the best places for reforestation. Or one could build the game around the numbers: theoretically, there are 400 trees per person, now you have to increase this number in a certain amount of time, etc.
The interaction could and should be more than only a virtual simulation, but a mixture of a physical, haptic experience, combined with virtual elements. Simone Bucher van Ligten
6th of November – 29th of November 2019
01 Sophie Anderhub 02 Damaris Büchner 03 Andreas Bütler 04 Roman Engler 05 Fabian Fry 06 Tim Fuchs 07 Andreas Fürer 08 Pascal Jeker 09 Andy Kirk 10 Yao Liu 11 Sonjoi Nielsen 12 Shafira Maharani Nabiila Nugroho 13 Anurag Rao 14 Paméla Schmidinger 15 Yangzom Sharlhey 16 Danuka Ana Tomas 17 Tamara Trabucca 18 Zoë Urand
We will work in groups of 2x5 and 2x4 students.
The explore phase is our hard drive for all relevant information about our users and their needs as well as the general context in which our application is embedded. Trends & Technology, Competitor, Facts, User, Needs, Insights etc.
In this phase, the visual concept and storytelling for the overall installation are developed. What do visitors see when they approach the installation and nobody interacts? How are they asked to interact? What can visitors influence by interacting with an input object? What influence does it have if several visitors interact at the same time? What kind of content should the visualization convey? What kind of information or message can the viewer draw from the visualization?
In the third week you create and define the visualization and microinteractions.
Working prototype which shows the most relevant screens and the microinteractions.
(The videos above summarise these two technical papers so please do not feel intimidated by them!)
Publications after sending out their paper
See the IAD documentation guidelines for the standard material.
All deliverables have to be uploaded to the filer until Monday 02.12.2019 at 9 am.
Grades will be based on final presentation, final work, deliverables.
Below is a list of the dates in this module. In the bold appointments, we will all meet together, while the underlined appointments are individual meetings. The brightly marked fields represent the focus of these days.
|Theorie||Explore, Requirements Gathering||Explore, Requirements Gathering||Theory|
Data Literacy (4.K11)
|self-study||Crowther Lab (Universitätsstrasse 16)|
|Design Concept, Storytelling||Design Concept, Storytelling||Design Concept, Storytelling||Theory|
|Kick-Off Design Concept, Storytelling (6.F01)|
Input table (5.G02)
Input storytelling (room tba)
Kick-Off Visualization (4.T07)
JS, MD, SB, TL, TW etc.
|self-study||Atelier visit (4.K22-1)|
|Final Presentation (4.K22-1)|
JS, MD, SB, TL, TW etc.
JS: Jürgen Späth, MD: Martin Dušek, TG: Timo Grossenbacher, LF: Luke Franzke, FB: Florian Bruggisser, SB: Simone Bucher van Ligten (ETH Global), TL: Tara Lasrado (Crowtherlab), TW: Elliott Thomas William (Crowtherlab)
Notes regarding meeting with Crowther Lab, 7.11.19
Questions to ask: