Luma 3D capture
Plaftorms: iOS
Capture/Scene Types: Objects and Scenes
Model Types: Polygon and Gaussian Splat
Pros: Reasonable handling of water surfaces
Cons:
Medium Processing speed
Only works on iPhone 11 and above
Export Options:
Link to results:
(Carlo) https://lumalabs.ai/capture/FD2CE675-E4BF-4D46-A4F1-09FB45E33D75 _____________________________________________________________________________
Poly.cam
Plaftorms: Android & iOS
Capture/Scene Types:Nature
Model Types: Polygon only
Pros:
good quality
Cons:
Relativily slow Processing, dito
not so well with transparent objects
Poor handling of water surfaces
not free
Export Options: basically everything
Link to results:
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Realityscan
Plaftorms: Android (not all devices) & iOS
Capture/Scene Types: Nature, Object only, Solid objects and human
Model Types: Polygon only
Pros:
Easy to adjust angles and scenes that needed to be captured
Very fast processing
free
Cons:
Need to keep Processing process running in the foreground
work worse than polyscan in my opinion
More pictures better(use vedio)
Export Options: Obj, USDz
Link to results:
(Carlo) https://skfb.ly/pHvI6
(keng) https://skfb.ly/pHvIY
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Scaniverse
Plaftorms: Android (not all devices) & iOS
Capture/Scene Types: Objects Only, Nature
(0.8m / 2.5m / 5m)
Model Types: Polygon and Gaussian Splat
Pros:
Intuitive UI, would show the areas not scanned as striped in polygon mode
Realtime Gaussian splat generated (draft qaulity) in gui
Fast processing
Okish handling of water surfaces
Free
Cons:
doesn't work on all devices
Need to keep Processing process running in the foreground
Export Options: fbx, obj, glb, usdz, stl, ply, las
Link to results:
(Samantha) https://scaniverse.com/scan/672hgtsqnqpdjl6m
(Hsinyi Lin - object) https://scaniverse.com/scan/v6h24kialcmrztsv
(Hsinyi Lin - object) https://scaniverse.com/scan/gelwekd6r57vq3v7
(Hsinyi Lin - object) https://scaniverse.com/scan/xjklhofph4ickuw4
(Hsinyi Lin - nature 2.5m) https://scaniverse.com/scan/lvnpuygowxj2gf76
(Hsinyi Lin - nature 5m) https://scaniverse.com/scan/nhmy4rzkvf3k6uql
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nerfstudio
complete pipeline from images to splats
needs cuda for splats
runs on everything for colmap
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brush
runs on every platform
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Blender
Cons: works better with meshes and is less efficient with pointclouds
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Godot
https://github.com/haztro/godot-gaussian-splatting
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Browser ( 3D Gaussian splatting for Three.js)
https://github.com/mkkellogg/GaussianSplats3D
Pros:
Great for sharing work online (runs directly in browser)
Quick setup
Cons:
Gets slow with very large splat scenes
Sometimes shows strange artificats on poor scenes, especialy if there is gaps in the capture
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Touch Designer
Notes:
This custom free operator works for me: https://www.patreon.com/posts/gaussian-splat-140979408?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
Best outcomes for gaussian splatting showcased online use a Custom Operator sold on patreon for around 20€ last updated in Dec 2025 https://www.patreon.com/posts/tdgs-1-3-1-for-145530480?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_fan&utm_content=web_share
Official Operator last updated in 2024, does not work on macOS: https://derivative.ca/community-post/asset/gaussian-splatting/69107
Pros:
Dynamic live visuals
realtime inputs
Cons:
seems to need more trial and error to get really nice splats
for high resolution license is needed