Arrays in JavaScript have quirks of their own that you may not be expecting if you come from other languages. Two important ones for your use case are:
You cannot directly declare multidimensional arrays in JavaScript.
There's little efficiency benefit (and no added safety) when you set the size of the array at creation.
In order to create and initialize a multidimensional array, you first need to go through all elements of the one-dimensional array and add a second (third, fourth, etc.) dimension to it.
var x_length = 100 var y_length = 100 var map = [] for (var x = 0; x < x_length; x++) { map[x] = [] for (var y = 0; y < y_length; y++) { map[x][y] = new Element(); } }
let gridW = 10; //amount of shapes in the width let gridH = 10; //amount of shapes in the height let stepX = 60; // horizontal distance between shapes let stepY = 60; // vertical distance between shapes let shapeWidth = 40; let shapeHeight = 40; var GraphicArray = []; function setup() { createCanvas(800, 800); noStroke(); fill(0); background(255); translate((width-(stepX*gridW))/2, (height-(stepY*gridH))/2); // translate graphic to the center of the screen for (var i=0; i < gridW; i++) { GraphicArray[i] = []; //add a second dimension to the array for (var j = 0; j < gridH; j++) { GraphicArray[i][j] = new Graphic(i * stepX, j * stepY, shapeWidth, shapeHeight); GraphicArray[i][j].draw(); } } } class Graphic { constructor(x,y, shapeW, shapeH) { this._pos = createVector(x, y); this._shapeWidth = shapeW; this._shapeHeight = shapeH; } draw() { push(); stroke(0); fill(0); rect(this._pos.x, this._pos.y, this._shapeWidth, this._shapeHeight); pop(); } }
let gridW = 10; let gridH = 10; let border = 100; let stepX = 40; let stepY = 40; let distModifier = 1.05; let graphicSize = 30; function setup() { createCanvas(800,800); background(255); noStroke(); fill(0); let distX = stepX; let distY = stepY; translate(border,border); for(var i=0;i < gridH;i++){ for(var j= 0;j < gridW;j++) { rect(j * distX, i * distY, graphicSize, graphicSize); distX *= distModifier; } distX = stepX; distY *= distModifier; } }
let gridW = 12; let gridH = 12; let border = 60; let stepX = 60; let stepY = 60; let sizeModifier = 1.05; let graphicSize = 30; function setup() { createCanvas(800, 800); noStroke(); fill(0); background(255); rectMode(CENTER); let graphicSizeScaled = graphicSize; translate(border, border); for (var i=0; i < gridH; i++) { for (var j = 0; j < gridW; j++) { rect(j * stepX, i * stepY, graphicSizeScaled, graphicSizeScaled); } graphicSizeScaled *= sizeModifier; } }
let gridW = 12; let gridH = 12; let border = 60; let stepX = 60; let stepY = 60; let sizeModifier = 1.05; let graphicSize = 30; function setup() { createCanvas(800, 800); noStroke(); fill(0); background(255); rectMode(CENTER); var rotation = 0; translate(border, border); for (var i=0; i < gridH; i++) { for (var j = 0; j < gridW; j++) { rotation++; push(); translate(j * stepX, i * stepY); rotate(radians(rotation)); rect(0, 0, graphicSize, graphicSize); pop(); } } }