Processing is not distributed with sound features built in, but you can use sound by installing a library. The Sound libraries need to be downloaded through the Library Manager. go to the "Sketch" menu and select "Add Library..." from the "Import Library..." submenu.
Use the search feature to find and install the "minim" sound library.
http://code.compartmental.net/tools/minim/quickstart/
import ddf.minim.*; Minim minim; AudioSample sound1; //audio samples are kept in a buffer. They are suitable for shorter sounds AudioPlayer player; //Audio player loads the sound on the fly. This is suitable for background music or longer audio clips void setup() { size(600, 300); // sound init minim = new Minim(this); sound1 = minim.loadSample("soundFile1.mp3"); player = minim.loadFile("soundFile2.mp3"); } void draw() { //circle 1 background(100); noStroke(); fill(255); ellipse(200, height/2, 40, 40); //circle 2 if (player.isPlaying()) { fill(255, 0, 0); } else { fill(255); } ellipse(400, height/2, 40, 40); }; void mousePressed() { //circle 1 if (overCircle(200, height/2, 40)) { println("circle 1"); sound1.trigger(); fill(255, 0, 0); ellipse(200, height/2, 40, 40); fill(255); } //circle 2 if (overCircle(400, height/2, 40)) { println("circle 2"); jukeBox(); } } boolean overCircle(int x, int y, int diameter) { //check if mouse is over the circle if (dist(x, y, mouseX, mouseY) <= diameter) { return true; } else { return false; } } void jukeBox() { //toggle sound on and off if ( player.isPlaying() ) { player.pause(); } else { player.play(); } // if the player reaches the end of the file, // it must be rewound to the start again before being replayed. if ( player.position() == player.length() ) { player.rewind(); player.play(); } }
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