The Programming Basics course introduces programming for design and visually oriented outcomes. Part 1 of the course builds on the basics of coding principles from the Bits and Atoms course, and covers object-oriented programming with Processing (java). Students apply their newly learnt skills by developing a game based on a supplied template.
In Part 2 of the course, students develop their skills further by focusing on graphics and visual possibilities with code. Students develop dynamic graphics which can be controlled with gesture-based interactions. Part 2 of the course runs simultaneously with Graphic Design Basics so that the student's work can be informed with a greater visual sensibility.
The course tutorials can be found here: programming
Game and Presentation - Presentation of your final game
Visual Programming Presentation - Presentation of visual programming concept
Documentation - Documentation of your work in the provided template together with your code. This should be placed on the server in filer.ad.zhdk.ch/DDE/VIAD/01_ABGABEN/17_HS/Sem1_ProgrammingBasics
80% Attendance during lessons
You can use the following example as a template for building your own game. It's based off the classic arcade game "Asteroids", you should, however, modify it into a completely new game.
At a minim your final game should include:
Please use the following template to get started with your poster. You do not need to edit the SetupScreen or Template_Poster files, these should stay as they are.
Part 1: Creating a game.
|ZT 4.K14 (Kick off)|
|Fr 09.11.2018||Free Working Time|
|4.K14 (Game Presentation at 14:00)|
Part 2: Visual Programming
|4.K14 Visual Programming Basics Introduction|