Dozierender: Clemens Winkler
Coop Himmelb(l)au in Basel, 1971
We would start our journey in Interaction Design in a manner of Solve (Dissolving) and Coagulate (Coagulation) to stimulate first thoughts on the role of design, human and technology. How will we might become a designer and what do we face in the university as well as the outside world? Therefore, we will investigate in designing within room and space - discussing about our local surroundings and global interdependencies. We will dive through different episodes of becoming an Interaction Designs – adequate to the stages of becoming in Alchemist – with all the expectations, experiences we learn, and reflections and actions on it. This seminar should give a fundamental base for the upcoming semesters interweaving theory and practice into discourse.
We are dealing with our role as prospective Interaction Designers through the "Alchemic Stages of Knowing and Becoming".
time: , 9,00am (approximately ending 6pm)
location: ZHdK, main entrance (Tram station Toni Areal)
Equipment: pen, notebook, mobile phone, camera, bag, raincoat and good shoes;
Tour: Link Google Maps
We take a walk through the city of Zurich and develop ways of observation. Through the technique of Promenadology developed by Swiss sociologist and design theorist Lucius Burckhardt, a vivid attitude towards perception and reality arises. This gives us the opportunity for an in-depth understanding of urban space, its infrastructures and interactions, and thus the basis for a human- or community-centered design. Let´s see how everything originates out of a certain nature.
Burckhardt, L. (2006). Warum ist Landschaft schön? Die Spaziergangswissenschaft. Berlin: Martin Schmitz Verlag
Burckhardt, L. (1980). Design ist unsichtbar. In Gsöllpointner, H.; Hareiter, A.; Ortner, L.
DeutschlandFunk_Urbanismuskritik_2015.pdf
BurckhardtL_WarumistLandschaftschoen_1977.pdf
time: 10.30am - 12.30pm
location: seminar room 4.T31
What means being human in the world? In this essential of all questions Immanuel Kant´s three fundamental questions arose: What can I know? What should I do? What can I hope? Before we deal with the shaping of our world, let us examine the question of what humanity means at all. Is there a sufficient answer to this question and where do we find a systematic discourse?
We will invite students from 2nd year and talk about their view on topics we have discussed beforehand.
Questions: What means environment, human, affordance, technology, art, design, user?
01_BurckhardtL_Designistunsichtbar_1980.pdf
02_GibsonJ-The-Theory-of-Affordances.pdf
03_Connor_Wires_Paraphernalia.pdf
04_Burckhardt_Lucius_1981_2012_Design_is_Invisible.pdf
time: 10.30am - 12.30pm
location: seminar room 4.T31
We discuss concepts such as "embodiment", "mind-body dualism", "education", "affordance", "affect", and take a quick look at the Skinner Box. We talk about the design and readability of incentives in our environment and ask: Is there a difference between behaviour, social behaviour, and conditioned behaviour? What do we have to consider as a designer when we first know this difference?
We will invite students from 3rd year and talk about their view on topics we have discussed beforehand.
Questions: What means human behaviour, embodiment, mediation and thinking through design?
Nakamura, J., & Csikszentmihalyi, M. (2009).The concept of flow. In Snyder, C. R., & Lopez, S. J. (Ed.). Oxford handbook of positive psychology. Oxford University Press, USA. 89-105
01_Skinner_Walden_Two_Die_Vision_einer_aggressionsfreien_Gesellschaft.pdf
02_Skinner_Somethoughtsabouthefuture.pdf03_Plessner_1982.pdf
04_Concept_of_Flow_Csikszentmihalyi_2009.pdf
time: 10.30am - 12.30pm
location: seminar room 4.T31
What means consciousness? How do we think, what a personified experience is and how can we maneuver between atomism and holistic world experience? What is certain, is Bruno Labour: "As soon as theory has performed its analytical section and the sound of the breaking bones is heard, it is no longer possible to explain how we are to construct and how to live. Then there is only an attempt to subdue subjects and objects, words, and the world, society, nature, mind, and matter, all of which are mere shards, which are made to prevent any harmony."
We will invite students from the Master Interaction Design program about their view on topics we have discussed beforehand.
Questions: What means thinking, consciousness, control, human experience and responsibilty?
Noë, A. (2010). Du bist nicht Dein Gehirn. Eine radikale Philosophie des Bewusstseins. München: Piper Verlag, München.
Latour, B. (1999). Pandora's Hope: An Essay on the Reality of Science Studies. Boston, Mass.: Harvard University Press.
01_Noe_DubistnichtdeinGehirn.pdf
02_Latour_VorsichtigerPrometheus.pdf
time: 10.30 - 12.30pm
location: seminar room 4.T31
What happens, if relationships between people change and what might this be related to technology? We are trying to develop an idea about what we call the social, about networks and the role of design.
We will visit the design studio (former students of the Interaction Design programme) Interactive Things, Zürich
Questions: What means social, frameworks, economies, cyber culture, surveillance?
Elias, N. (1987/1991). Wandlungen der Wir-Ich_Balance. In: Die Gesellschaft der Individuen. Suhrkamp Taschenbuch, S. 209 - 226.
Hardin, G. (1968). The Tragedy of the Commons. Science 162 (3859): 1243–1248.
01_Elias_WasistSoziologie.pdf
02_Hardin_Tragedyofthecommons.pdf
03_Sassen_Rolle-Neuer-Technologien.pdf
time: 10.30am - 12.30pm
location: seminar room 4.T31
We will be mapping our Alchemic Journey and furthermore investigate into academic writing.
01_Papanek_design_victor_whatisdesign.pdf
02_Writing_at_University.pdf
03_Energy-harvesting & Self-Actuated Textiles for the home- Designing with New Materials & Technologies.pdf
time: 10.30am - 12.30pm
location: Seminarraum 4.T31
We will write about the experience of what has happened or what might become real in the future through individual scopes. We will investigate towards approaches, questions and points of interest to our future field of activity.
01_Fisher_HumanCommunicationasNarration.pdf