Interaction Design WikiSonic Interaction Design

Sonic Interaction Design HS 2020

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A design research workshop on the subject of sound and interaction

This workshop, which will take place in the HS 2019 from January 6th to 17th, 2020, is about innovative sound design of interactions.The goal is the systematic, creative exploration of sound and its significance for the design of interactions, communication and affordances.

A special focus is on design methods that understand sound as a means and material of interaction design. Simple low-tech methods and live improvisation focus on sound and interaction, from concept to design to experience and functional protoype.

The projects will be implemented in an iterative process using so-called "Wizard-of-Oz" prototypes and on-demand sensor platforms, allowing for flexible development and dynamic interactive demonstration of insights. 

The central aspect is the continuous evaluation of design hypotheses with small "user studies" and field trials. Because there are only a few rules about Sonic Interaction Design, but a lot of space for experiments and design research that we want to explore.

The goal is therefore not primarily to build functional prototypes incl. Programming and sensors, but to work out details and variants of the sound design, as an experience prototype to experience and further develop by user tests.
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Information about the project see Project description and deliveries HS 2019

Course documents, links etc. can be found at SID COURSE MATERIALS

Further information and tutorials can be found at: Tutorials and How-To`s as well as here

Links to Projectblogs 2019 

Also see video examples from the Audio Visual Basics course: Further Readings, Resources and Literature

Link zur ZHdK Sample Library: smb://filer7av/SFX 

Note: The WIKI will be updated frequently! Please press "reset" regularly (bottom right).



Program

Week 1
Inputs, design tools: conception and evaluation framework, semantic & narrative sound design, MIDI live controls.

Evoking emotion through sound. 

Concept work & development of the "electroacoustic Wizard-of-Oz prototype"


Week 2

Implementation of the sound experiments with functional prototypes and mockups, documented field trials, final demonstration.

MK = Matthias Kappeler

AVT = Andres Villa Torres

MS = Milestone.


Woche 1

Mo., 6.1. 4.K15

Di. 7.1. 4.K15

Mi 8.1. Atelier / 4.K15

Do. 9.1. Atelier / 4.K15

Fr. 10.1. Atelier & 4.K15

morning

9:30 Introduction (MK / AVT)

Warmup "Sonic charade

11:00  Input: (MK)

Exercise 1: Evoking Emotion Through Sound in Film 2019

independent work

9:00 Presentation of Exercise 1: Evoking Emotion Through Sound in Film 2019

11:00  Reaper Wizzard of Oz / Sampler Tutorial: Intro to TX16 Sampler and Mapping Sound

9:00 

independent work

  • Develop a basic idea
  • Create sonic moodboards

9:00 – 10:30 AVT Intro / Overview Sensortechnologien 

10:30 – 12:00 AVT Intro SuperCollider (for those who want)

12:00 – afternoon

spit group to work on: 

  • recording and editing samples
  • building the Wizzard of Oz prototype
  • start user-testing as soon as possible (document and evaluate every test you make)
  • building a functional cube 
afternoon

13:00 Pick up material at the Ausleihe

14:00 (if there is a need:) Introduction to Reaper

independent work



13:30 Hands-On: PushPullPowWow 2019 - how does a gesture affect a sound (and what does the sound communicate?)

15:00  Demo of PushPullPowWow Sounds

16:00 Kickoff Exercise 2: Sonification 2019

13:30 – 15:30

Mentoring / Introducing Basic Idea  + Sonic Moodboards MK and AVT 

independent work same tasks as in the morning


Woche 2

Mo. 13.1. 4.K15

Di. 14.1. Atelier & 4.K15

Mi. 15.1. Atelier & 4.K15

Do. 16.1. Atelier & 4.K15

Fr. 17.1. 4.K15

morning

9:30 Presentation "Wizard of Oz" and user testing findings MK + AVT

independent work

09:00 – 11:00

Mentoring MK + AVT

9:00 – 11:00

Mentoring MK + AVT


9:00 Final demonstration 

Presentation: concept and process

11:00 Course Feedback

afternoon

13:30

Mentorings with AVT: Setting realistic goals / Reality Check


independent work

independent work

independent work

(start video documentation)

independent work

  • clean up
  • documentation
  • return materials




Booking plan recording rooms: (see https://www.zhdk.ch/?raumres)

smb://filerav.ad.zhdk.ch/sfx

During the first week the Production Studio Audio 4.D05 is reserved during the daytime. In the second week you are responsible for the booking of audio rooms (4.D05, 3.D08, 3.F05) as needed.


Tutorials

Investigative Tools

Midi (extern)

OSC (extern)

Reaper (von AV Design Basics)