This workshop, which will take place in the HS 2019 from January 6th to 17th, 2020, is about innovative sound design of interactions.The goal is the systematic, creative exploration of sound and its significance for the design of interactions, communication and affordances.
A special focus is on design methods that understand sound as a means and material of interaction design. Simple low-tech methods and live improvisation focus on sound and interaction, from concept to design to experience and functional protoype.
The projects will be implemented in an iterative process using so-called "Wizard-of-Oz" prototypes and on-demand sensor platforms, allowing for flexible development and dynamic interactive demonstration of insights.
The central aspect is the continuous evaluation of design hypotheses with small "user studies" and field trials. Because there are only a few rules about Sonic Interaction Design, but a lot of space for experiments and design research that we want to explore.
The goal is therefore not primarily to build functional prototypes incl. Programming and sensors, but to work out details and variants of the sound design, as an experience prototype to experience and further develop by user tests.
Information about the project see Project description and deliveries HS 2019
Course documents, links etc. can be found at SID COURSE MATERIALS
Also see video examples from the Audio Visual Basics course: Further Readings, Resources and Literature
Link zur ZHdK Sample Library: smb://filer7av/SFX
Note: The WIKI will be updated frequently! Please press "reset" regularly (bottom right).
Inputs, design tools: conception and evaluation framework, semantic & narrative sound design, MIDI live controls.
Evoking emotion through sound.
Concept work & development of the "electroacoustic Wizard-of-Oz prototype"
Implementation of the sound experiments with functional prototypes and mockups, documented field trials, final demonstration.
MK = Matthias Kappeler
AVT = Andres Villa Torres
MS = Milestone.
Mo., 6.1. 4.K15
Di. 7.1. 4.K15
Mi 8.1. Atelier / 4.K15
Do. 9.1. Atelier / 4.K15
Fr. 10.1. Atelier & 4.K15
|9:30 Introduction (MK / AVT)|
Warmup "Sonic charade"
11:00 Input: (MK)
9:00 Presentation of Exercise 1: Evoking Emotion Through Sound in Film 2019
11:00 Reaper Wizzard of Oz / Sampler Tutorial: Intro to TX16 Sampler and Mapping Sound
9:00 – 10:30 AVT Intro / Overview
10:30 – 12:00 AVT Intro SuperCollider (for those who want)
12:00 – afternoon
spit group to work on:
13:00 Pick up material at the Ausleihe
14:00 (if there is a need:) Introduction to Reaper
13:30 Hands-On: PushPullPowWow 2019 - how does a gesture affect a sound (and what does the sound communicate?)
15:00 Demo of PushPullPowWow Sounds
16:00 Kickoff Exercise 2: Sonification 2019
13:30 – 15:30
Mentoring / Introducing Basic Idea + Sonic Moodboards MK and AVT
independent work same tasks as in the morning
Mo. 13.1. 4.K15
Di. 14.1. Atelier & 4.K15
Mi. 15.1. Atelier & 4.K15
Do. 16.1. Atelier & 4.K15
Fr. 17.1. 4.K15
9:30 Presentation "Wizard of Oz" and user testing findings MK + AVT
09:00 – 11:00
Mentoring MK + AVT
9:00 – 11:00
Mentoring MK + AVT
9:00 Final demonstration
Presentation: concept and process
11:00 Course Feedback
Mentorings with AVT: Setting realistic goals / Reality Check
(start video documentation)
During the first week the Production Studio Audio 4.D05 is reserved during the daytime. In the second week you are responsible for the booking of audio rooms (4.D05, 3.D08, 3.F05) as needed.
Reaper (von AV Design Basics)