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Lecturers: Luke Franzke, Clemens WinklerWinkler$
Format: Hybrid
All inputs and mentoring will take place over Zoom. However, in order to use the 3D printers and to make a video recording of the final outcomes, students will be required to periodically work from the atelier or the Workshop.
Course Goals
In this course, students gain an insight into methods and techniques that blur the boundary between digital and analogue, virtual and physical. Students gain insights into principles from geometry and formation processes from nature. The course provides a number of skills that are highly transferable to various aspects of prototyping for interaction designers.
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We experience a world ruled by the principles of classical physics. We can feel gravity, mass, acceleration, and observe the effects of surface tension or magnetism. Yet, the substances that surround us are made from waves and particles governed by alien rules that are completely incongruous with what we perceive. Sometimes, one thing is in two places at the same time, or perhaps everywhere all the time. Some substances behave differently if you are looking at them, and when you are not. Others interact with substances that could be kilometres away, what Einstein described as "spooky action at a distance".
In this year's digital fabrication module, we will attempt to give substance to these hidden fantastic phenomena, by creating lively physical representations of Impossible Materials that disobey the conventions of classical physics. Can they move backwards, and forwards through time? Do they split or merge universes? What possibilities exist for interaction between people and such exotic substances?
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- Quantum Physics:
- Animation:
- Materials:
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Grades will be based on group presentations, class participation, documentation and final work. An attendance of min. 80% is required to pass the course.
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Individual Work (30%)
- Workbook documentation of exercises and minor projects from week 1
- Presentation of Minor Exercises
Group Work (70%)
- Exhibition A Video Stop motion Animation using 3D printed objects.
- Presentation of process and outcomesFinal Presentation
- Standard IAD Documentation
- Video of the final object
- Image selection
- Documentation in standard pdf format.
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- Online format
- 5 minutes for presentation, and 5 minutes for feedback and discussion
- Explanation of the process and the thinking that brought you to this outcome
Stop Motion Animation
Name of Material:
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Main Project Brief
Observing
- Investigate an unlikely or unbelievable phenomenon
- Investigate biological, chemical or mathematical form generation processes
Develop a mood board (sketches, photographs, material examples)
Making
- Iterate the form generation process with physical models
- Name your material
- Write a One paragraph description of Material (CA. 300 words)
- Creating an animation series out of one iteration
Video
- Format 4:3
- Only white PLA plastic
- 12 to 24 objects objects 3D printed to form a cycle.
- Each object no larger than 40*40*40 mm
Time Plan
All inputs in Zoom
Workshop: 3.E07-A
Week 1 | Mo., 11.1. |
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(zoom) | Tu. 12.1 (zoom) | We 13.1. (zoom) | Th. 14.1. (zoom) | Fr. 15.1. (zoom) |
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Morning | 10:00 Kick-off Digital Fabrication | 9:00 |
3D printer Intro 11:00 Rhino II | Grasshopper exercise continued. | 9:00 Kickoff main |
Project: Impossible Materials | Group Ideation | ||||
Afternoon | 14:00 Rhino Introduction | 13:00 Generative Design Input Grasshopper Intro | Grasshopper exercise continued. | Group Ideation | 15:00 Concept Presentation |
Week 2 | Mo. 18.1. | Tu. 19.1. | We. 20.1. | Th. 21.1. | Fr. 22.1. |
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Morning | 9:00 Mentoring | Individual Work |
Individual Work | Individual Work | 9:00 |
Final Presentation | |||
Afternoon | Individual Work | Individual Work | 13: |
00 Mentoring | (Luke unavailable) |
Clean up and Documentation |
Notes:
https://www.virtualspace.matters-of-activity.de
https://www.ucl.ac.uk/bartlett/architecture/people/prof-marcos-cruz
https://www.ericklarenbeek.com
From clemens to Everyone: (10:17)
Fictional Material/ Virtual Materials/ Wondermaterials :)
Loss of Distance - or space zero gravity
Trans-digital materials
From Clemens to Everyone: (10:23)
https://www.virtualspace.matters-of-activity.de/annualconference/?id=0
Regine Henke und Myf Evans
Hengge
Talking about quantum physics and the impact on interaction design: Semiconductors for example
Possible self-guided excursion:
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