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INTERACTION DESIGN: DESIGN METHODOLOGY SEMINAR

Spring 2021 

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INTERACTION DESIGN: DESIGN METHODOLOGY SEMINAR

Spring 2021 

Instructor: Dr Joëlle Bitton
joelle.bitton@zhdk.ch 

Office hours by appointment 

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Dubberly, H. ­(2004). How do you design? Dubberly Design Office.

Readings to browse:

Dreyfuss, H. S. The designer’s role (sketch).

Dreyfuss, H. S. (1955). Designing for People. (26-­43). 

Kolko, J. (2007). Thoughts on Interaction Design. Brown Bear LLC. (Chapter 3) 

Kolko, J. (2011). Exposing the Magic of Design: A Practitioner’s Guide to the Methods and Theory of Synthesis (Oxford Series in Human­Technology Interaction) (1 ed.). Oxford University Press, USA.

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Kirk, David S., Chatting, D. J., Yurman P. & Bichard, J. 2016. “Ritual Machines I & II: Making Technology at Home”. In Proceedings of CHI ‘16

Readings to browse:

Bell, Genevieve, Blythe, M. & Sengers, P. 2005. “Making by Making Strange: Defamiliarization and the Design of Domestic Technologies”. In ACM Transactions on Computer-Human Interaction. 12. 149-173.

Dourish, P. & Bell , G. 2011. Divining a Digital Future: Mess and Mythology in Ubiquitous Computing. Cambridge: MIT Press. 

Marianne de Laet and Annemarie Mol. 2000. The Zimbabwe Bush Pump: Mechanics of a Fluid Technology, In Social Studies of Science. 30/2. 225–63

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Oulasvirta, A., Kurvinen, E., & Kankainen, T. 2003. “Understanding contexts by being there: case studies in bodystorming". In Personal and Ubiquitous Computing, 7(2), 125­-134. 

Readings to browse:

Buur, J., Fraser, E., Oinonen, S., & Rolfstam, M. 2010. “Ethnographic video as design specs”. In Proceedings of SIGCHI Australia’ 10.

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At the heart of the design is the human experience: how to keep track of it?

Presentations by:

Readings

boyd, danah. 2007. “Why Youth (Heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life.” In MacArthur Foundation Series on Digital Learning – Youth, Identity, and Digital Media Volume (ed. David Buckingham). Cambridge, MA: MIT Press. 

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Merholz, P., Wilkens, T., Schauer, B., & Verba, D. (2008). Subject To Change:
Creating Great Products & Services for an Uncertain World: Adaptive Path on Design
. O’Reilly Media, Inc. (Chapter 1 + 5) 

Additional Readings to browse:

Buchenau, M. & Fulton Suri, J. 2000. “Experience Prototyping”. In Proceeding of DIS ’00.

Holmquist, L. E. 2005. Prototyping: Generating Ideas or Cargo Cult Designs? In Interactions. March-April 2005. 

Week 6 - 12.04.21 The question of the prototype

The prototype is the actuation of an idea, its evaluation, its dissemination, its validation all at once? Where does the prototype stop?

Presentations by:

Readings

Montgomery, Will. 2013. “Machines for Living”. In Wire. 243. 28-35.. In Wire. 243. 28-35.

Youn­Kyung, L., Erik, S., & Josh, T. 2008. The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas. In ACM Trans. Comput.­Hum.Interact. 15(2). 1–27. 

Readings to browse:

O’Sullivan, D. & Igoe, T. 2003. Physical Computing: Sensing and Controlling the Physical World with Computers. Premier Press. 

Pask, Gordon. 1971. “A Comment, a Case History and a Plan.” In Cybernetics, Art, and Ideas. Edited Reichardt, Jasia. London: Studio Vista. 76-99. 

Additional Readings

Ramakers, Raf, Anderson, F., Grossman, T. & Fitzmaurice, G. 2016. “RetroFab: A Design Tool for Retrofitting Physical Interfaces using Actuators, Sensors and 3D Printing”. In Proceedings of CHI ’16.

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’16.

Ehn, P., & Kyng, M. 1991. Cardboard computers: Mocking-­it-­up or hands­-on the future. In Design at Work: Cooperative Design of Computer Systems. 169–195. 

Bolchini, D., Pulido, D., & Faiola, A. 2009. “ “Paper in screen” prototyping: an agile technique to anticipate the mobile experience”. In Interactions. 16(4). 29–33. 


Week 7 - 19.04.21 Storytelling as evaluation

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Exercise: Storytelling

Presentations by:

Readings

Auger, James. 2012. “Demo or die: Overcoming oddness through aesthetic experience”. In Why Robot? Speculative Design, the domestication of technology and the considered future. PhD Thesis. RCA, London. 

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Kim, J., Lund, A. & Dombrowski. 2010. “Mobilizing Attention: Storytelling for Innovation”. In Interactions.

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. In Interactions.


Readings to browse:

Brown, D. M. (2010). “Competitive Reviews” In Communicating Design: Developing Web Site Documentation for Design and Planning. 254­-263. Berkeley: New Riders. 

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Nelson, Ted. 1974. Computer Lib. Dream Machine. Seven Dollars.

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Dollars.

Quesenberry, W. & Brooks, K. 2010. “Why Stories?”. In Storytelling for User experience. Rosenfeld Media. 

Hertz, G. & Parikka, J. 2012. “Zombie Media: Circuit Bending Media Archaeology into an Art Method”. In Leonardo. 45:5. 424–430.

Loch, Christopher. 2003. Moving Your Idea Through Your Organisation. In Laurel, Brenda (ed.). Design Research. Methods and Perspectives

**Almost twenty years apart, read how Hiroshi Ishii &al present their visions of the future:

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What does it mean to evaluate an interaction design work, what are the tools, how is a project fitting its intentions? Is evaluation even necessary in the context of design?

Presentations by:

Readings

Bardzell, J., Bolter, J., & Löwgren, J. 2010. “Interaction criticism: three readings of an interaction design, and what they get us”. In Interactions. 17:2. 32–37. 

Greenberg, S., & Buxton, B. 2008. “Usability evaluation considered harmful (some of the time)”. In Proceedings of CHI ’08.

Readings to browse:

Nørgaard, M., & Hornbæk, K. 2006. “What do usability evaluators do in practice?: an explorative study of think ­aloud testing”. In Proceedings of DIS ‘06.

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***Assignment for all: propose the topic of your essay***


Week 9 - 10.05.21 Data+Visual abstractions

Diagrams, sketching, mind mapping, working with data, visualising information: this is the work of explaining to your audience, from clients, to customers, to collaborators, the essence of an argument.

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Eggers William. D., Hamill R., Ali A. 2013. “Data as the new currency. Government’s role in facilitating the exchange”. In Deloitte Review. 13. 18-31. 

Readings to browse:

Fisher, D., DeLine, R., Czerwinski, M., & Drucker, S. 2012. Interactions with big data analytics. In Interactions. 19(3). 50­-59. 

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Pavliscak, Pamela. 2015. Data-Informed Product Design. O’Reilly. 

Additional Readings

Rogers, Y., Sharp, H. & Preece, J. 2002. “Identifying Needs and establishing Requirements”. In Interaction Design: Beyond Human­ Computer Interaction. John Wiley & Sons. 201-­211. 


Week 10 - 17.05.21 Innovation for all

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Seago, Alex & Dunne, Anthony. 1999. New Methodologies in Art and Design Research: The Object as Discourse. In Design Issues. 15:2. Summer 1999. 

Additional Readings to browse:

Kelley, T. (2001). The Art Of Innovation: Lessons In Creativity From IDEO, America’s Leading Design Firm. Crown Business. 53­-66. 


Week 11 - 31.05.21 Speculative design, design, art

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Shedroff, N. 2012. Make it So. Rosenfeld Media. 

Kakalios, James. 2005. The Physics of Superheroes. The Gotham Books Publishing Group. 

Readings to browse:

Week 12 07.06.21 Teach

For our final class, we go back to the basics of design: its pedagogy. Interaction Design is though here as a mediation for everyday life: how can you as students use your knowledge to develop your craft and to share your lessons learned.

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