INTERACTION DESIGN: DESIGN METHODOLOGY SEMINAR
Spring 2021
...
INTERACTION DESIGN: DESIGN METHODOLOGY SEMINAR
Spring 2021
Instructor: Dr Joëlle Bitton
joelle.bitton@zhdk.ch
Office hours by appointment
...
- Oral presentations
Students must have to independently prepare lectures on the 2 selected texts from the week . These can be presented as well as 3-4 additional sources that they will research. The additional sources should include academic references, from various genders, and from various countries / cultures. Case studies should be presented as well.
The presentations can be organised in different formats.
Possible presentation formats are:
...
The paper should include title, author, date, context, summary, bibliography.
Additional sources can be added to inform the discussion if necessary.
The students presenting should engage the class in a discussion with questions and/or with active participation in an exerciseAdditionally, the students presenting have to engage the class with active participation with a short exercise/task and in a discussion with 1 main question.
- Final Essay
The essay is a final 1500-words essay with a diversity of sources and bibliography (classified by genre: book, book chapter, journal article, conference article, academic thesis, newspaper article, web article, etc).
The topic of the essay is chosen by the student and proposed by Week 8 in the form of a short paragraph (100 words) explaining the topic and the questions at stake. I will inform the student if the topic is accepted in that week. The final essay has to be submitted by Week 12.
The If possible, the paper should be written in English if possible.
- Journal/Blog
A separate 'Journal' is developed by each student that reflects on learnings from the seminar. It should be in the form of an online blog (ie. WordPress, Tumblr or other):
- The journal should be structured in a generally comprehensible manner
- The lecture notes, including annotations, are stored
- Notes, sketches for each lesson should be included as well
- Readings
Readings There are 2 mandatory readings every week and response notes are expected for each paper from each student. Additional readings are provided for reference , and if you have time to read through (although it's expected that you at least check quickly the paper)browse through the papers.
Students are expected to discuss and comment in class based on the readings they have done prior to the class.
A reading guideline is provided to support the reading process.
Texts vary in length every week, this is considered part of the learning process in this class to go through a reading and gather essential ideas in a limited time.
...
Lecture : “Perspectives of Interaction Design”
Readings:
Carroll, J. M. (2000). Making Use: Scenario-Based Design of HumanComputer Interactions. The MIT Press. “the Process”
DreyfussDubberly, H. S. (19552004). Designing for People. (How do you design? Dubberly Design Office.
Readings to browse:
Dreyfuss, H. S. The designer’s role (sketch).
Dreyfuss, H. S. (1955). Designing for People. (26-43). Dubberly
Kolko, HJ. (20042007). How do you design? Dubberly Design Office.Thoughts on Interaction Design. Brown Bear LLC. (Chapter 3)
Kolko, J. (2011). Exposing the Magic of Design: A Practitioner’s Guide to the Methods and Theory of Synthesis (Oxford Series in HumanTechnology Interaction) (1 ed.). Oxford University Press, USA.
Additional readings:
...
...
Week 3 - 08.Week 3 - 08.03.21 Design in the everyday context
Design takes place everyday, is inspired by popular culture and in turn is inspiring stories and the collective imagination. Overview of design for various contexts.
Presentations by:
Readings:
...
Carroll, J. M. (2000). “What is Design?” In Making Use: ScenarioBased Design of HumanComputer Interactions. The MIT Press.
Kirk, David S., Chatting, D. J., Yurman P. & Bichard, J. 2016. “Ritual Machines I & II: Making Technology at Home”. In Proceedings of CHI ‘16. Marianne de Laet and Annemarie Mol. 2000. The Zimbabwe Bush Pump: Mechanics of a Fluid Technology, In Social Studies of Science. 30/2. 225–63Donald Norman. 1988. The Design of Everyday Things. 54-80.Daniela Rosner and Jonathan Bean. “Learning from IKEA Hacking: “Iʼm Not One to Decoupage a Tabletop and Call It a Day.” Proceedings of CHI’ 09.Shedroff, N. 2012. Make it So. Rosenfeld Media.
Additional readings:
...
Readings to browse:
Bell, Genevieve, Blythe, M. & Sengers, P. 2005. “Making by Making Strange: Defamiliarization and the Design of Domestic Technologies”. In ACM Transactions on Computer-Human Interaction. 12. 149-173.
Dourish, P. & Bell , G. 2011. Divining a Digital Future: Mess and Mythology in Ubiquitous Computing. Cambridge: MIT Press. Kakalios, James. 2005. The Physics of Superheroes. The Gotham Books Publishing Group.
Week 4 - 22.03.21 Human-Computer Interaction and methods
...
Marianne de Laet and Annemarie Mol. 2000. The Zimbabwe Bush Pump: Mechanics of a Fluid Technology, In Social Studies of Science. 30/2. 225–63
Donald Norman. 1988. The Design of Everyday Things. 54-80.
Daniela Rosner and Jonathan Bean. “Learning from IKEA Hacking: “Iʼm Not One to Decoupage a Tabletop and Call It a Day.” Proceedings of CHI’ 09.
Week 4 - 22.03.21 Human-Computer Interaction and methods
Interaction Design and the field of HCI research are intertwined. Desk-based research, cultural probes, participatory design, ethnographic video, etc… terms that are at the heart of methodologies.
Presentations by:
Readings:Buur
Gaver,
...
Bill,
...
Dunne,
...
T.,
...
&
...
Pacenti,
...
E.
...
1999. “Design: Cultural probes”. In Interactions, 6(1), 21-29.
Oulasvirta, A., Kurvinen, E., & Kankainen, T. 2003. “Understanding contexts by being there: case studies in bodystorming". In Personal and Ubiquitous Computing, 7(2), 125-134.
Readings to browse:
Buur, J., Fraser, E., Oinonen, S., & Rolfstam, M. 2010. “Ethnographic video as design specs”. In Proceedings of SIGCHI Australia’ 10.
Liz Danzico . 2010. “From Davis to David: Lessons from Improvisation”. In Interactions.
Fogg, B.J. 2003. “Conceptual Designs”. In Laurel, Brenda (ed.). Design Research. Methods and Perspectives.
Sanders, E., & Stappers, P. J. 2008. “Cocreation and the new landscapes of design”. In CoDesign, 4(1), 5–18.
...
Merholz, P., Wilkens, T., Schauer, B., & Verba, D. (2008). Subject To Change:
Creating Great Products & Services for an Uncertain World: Adaptive Path on Design. O’Reilly Media, Inc. (Chapter 1 + 5)
Additional Readings
Buchenau, M. & Fulton Suri, J. 2000. “Experience Prototyping”. In Proceeding of DIS ’00.
Holmquist, L. E. 2005. Prototyping: Generating Ideas or Cargo Cult Designs? In Interactions. March-April 2005.
Week 6 - 12.04.21 The question of the prototype
...
YounKyung, L., Erik, S., & Josh, T. 2008. The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas. In ACM Trans. Comput.Hum.Interact. 15(2). 1–27.
Additional Readings
Ehn, P., & Kyng, M. 1991. Cardboard computers: Mocking-it-up or hands-on the future. In Design at Work: Cooperative Design of Computer Systems. 169–195.
Bolchini, D., Pulido, D., & Faiola, A. 2009. “ “Paper in screen” prototyping: an agile technique to anticipate the mobile experience”. In Interactions. 16(4). 29–33.
Week 7 - 19.04.21 Evaluation by narrationStorytelling as evaluation
Why do we document, why do we practice pitching, selling ideas? How do we share and disseminate a design?
...
Auger, James. 2012. “Demo or die: Overcoming oddness through aesthetic experience”. In Why Robot? Speculative Design, the domestication of technology and the considered future. PhD Thesis. RCA, London.
...
Design, the domestication of technology and the considered future. PhD Thesis. RCA, London.
Hertz, G. & Parikka, J. 2012. “Zombie Media: Circuit Bending Media Archaeology into an Art Method”. In Leonardo. 45:5. 424–430.
Kim, J., Lund, A. & Dombrowski. 2010. “Mobilizing Attention: Storytelling for Innovation”. In Interactions.
...
Loch, Christopher. 2003. Moving Your Idea Through Your Organisation. In Laurel, Brenda (ed.). Design Research. Methods and Perspectives. Additional Readings
...
.). Design Research. Methods and Perspectives.
Additional Readings
Brown, D. M. (2010). “Competitive Reviews” In Communicating Design: Developing Web Site Documentation for Design and Planning. 254-263. Berkeley: New Riders.
Nelson, Ted. 1974. Computer Lib. Dream Machine. Seven Dollars.
Quesenberry, W. & Brooks, K. 2010. “Why Stories?”. In Storytelling for User experience. Rosenfeld Media.
Almost twenty years apart, read how Hiroshi Ishii &al present their visions of the future:
Ishii, Hiroshi & Ullmer B. 1997. “Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms”. In Proceedings of CHI ‘97.
Ishii, Hiroshi, Lakatos, D., Bonanni, L. & Labrune, J. “Radical Atoms: Beyond Tangible Bits,Toward Transformable Materials”. In Interactions. 19:1. January/February 2012. 38-51.
Week 8 - 03.05.21 Re: Evaluation
What does it mean to evaluate a an interaction design work, what are the tools, how is a project fitting its intentions? Is evaluation even necessary in the context of design?
Lecture
Presentations by:
Readings
...
Pavliscak, Pamela. 2015. Data-Informed Product Design. O’Reilly.
Additional Readings
Rogers, Y., Sharp, H. & Preece, J. 2002. “Identifying Needs and establishing Requirements”. In Interaction Design: Beyond Human Computer Interaction. John Wiley & Sons. 201-211.
Week 10 - 17.05.21 Innovation for all
The history and practice of design is following that of technology, how do they correlate in notions of innovation and creativity?
Presentations by:
Readings
...
they correlate in notions of innovation and creativity?
Presentations by:
Readings:
Jones Rhys, Haufe P., Sells E., Iravani P., Olliver V., Palmer C. and Bowyer, A. 2011. “RepRap - The Replicating Rapid Prototyper.” In Robotica, 29.
...
Seago, Alex & Dunne, Anthony. 1999. New Methodologies in Art and Design Research: The Object as Discourse. In Design Issues. 15:2. Summer 1999.
Additional Readings
Kelley, T. (2001). The Art Of Innovation: Lessons In Creativity From IDEO, America’s Leading Design Firm. Crown Business. 53-66.
Week 11 - 31.05.21 Speculative design, design, art
...
Tsaknaki, Vasiliki & Fernaeus, Y. 2016. “Expanding on Wabi-Sabi as a Design Resource in HCI”. In Proceedings of CHI ‘16.
Shedroff, N. 2012. Make it So. Rosenfeld Media.
Kakalios, James. 2005. The Physics of Superheroes. The Gotham Books Publishing Group.
Week 12 07.06.21 Teach
For our final class, we go back to the basics of design: its pedagogy. Interaction Design is though here as a mediation for everyday life: how can you as students use your knowledge to develop your craft and to share your lessons learned.
...