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Growth Processes

While designing digital products, we are already focusing on creating frameworks for dynamic content and individual outcomes. In this course, we will create frameworks, physically, to let nature interact with it and to invite people to alter and manipulate it.

Today, engineers, designers and artists are on the forefront to generate and design adaptive systems and new building strategies. Some example, silk worms are completing solid tensile scaffoldings, computationally engineered on their purposes. Or swarms of bees are incorporated in different objects and environments building honeycomb structures inside it. Honey could soon be modified, through genetically modifying the bee itself, into concrete or plastics to be applied in the environment. Are we facing bees in the future as builders of novel facades?

How do we sense, observe and adapt the huge variety of processes around us to design with? In this two-weeks hands-on course, we will observe like in a laboratory specific principles, geometries and materialities to create computationally aided new collaborative processes, like adapting the geometries of cellulose forcing capillaric forces to use for transportation processes or the thermal behaviour of stones for storing energy in the environment. Programming, CAD- and fabrication- tools should help to open up different phenomena for potential uses in design.  

Key topics:

  • focus on human nostalgy, experiences and aesthetics incorporating digital fabrication

  • presenting n active processes within materials+environment (crystallizing+folding (on mech. force), melting-condensing-evaporating (on heat), healing (self-regulated), growth(on temp+humidity), absorbing-emitting (sound))

  • reflect on human involvement/ finding equivalent active processes within/ nearby the human body+environment (walk+hit (mech. force), bodytemperature (on heat), sweating+breathing (on temp+humidity), )scream+speak (sound)

Digital fabrication is a process that merges design and manufacture through the use of digital tools (software) and computer controlled manufacturing processes. Such processes position "digital natives" in the forefront of craft and form generation. Today, engineers, designers and artists are leading the development of new sculpting, construction and manufacturing strategies. Methods such as CNC milling, laser cutting, robotic fabrication among others, allow us to materialise radical new forms inspired by biological processes, mathematics and computational geometry.

Lecturers: Clemens Winkler, Luke FranzkeVerena Ziegler, Rasa Weber

Deliverables 

  • Individual Mini Projects 
  • Final Group Project and Presentation -  (At the end of week 2)
  • Documentation - Documentation of your work in the template provided (Per Group). 
  • Attendance during lessons  

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Time Plan 

Room for all days: 3the first week: ZT 3.E07-Ahttps://iadzhdk.atlassian.net/wiki/rest/calendar-services/1.0/calendar/export/subcalendar/private/240d76cc25a5f9950cff838c2c8992d7e084d998.icsC Project room on the right

Room for the second week: ZT 3.E07-A