Block Seminar Design Theory 5th semester
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The module takes place over 1 week, from 05-09.09.22, from Monday to Friday, 9.00-17.00 - see calendar timetable below for details.
Topic
Design and Technology share a similar destiny: imbued with the roles of solving problems, characterised by an expectation that they can change any situation for the better.
But what if this is an illusion?
With the society at large becoming more aware of issues related to top-down decisions and techno-centric solutions such as large-scale surveillance, ecological dooms and oppression of civic rights, we have the responsibility and the opportunity to rethink the place of design and technology.
What if we should reboot our mindset for design methods and technological tools to become truly inclusive?
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- Assignment 0 (before Monday 5.9)
- Read Inventing the Expert. Technological Literacy as Social Currency (pp.9-32) by Carolyn Marvin (attached in email and linked in Literature section below)
- Read Inventing the Expert. Technological Literacy as Social Currency (pp.9-32) by Carolyn Marvin (attached in email and linked in Literature section below)
- Assignment 1 (prepare on Monday 5.9 afternoon)
- Watch La Jetée (Chris Marker, 1962, 28')
- Answer with 1-2 paragraphs the question: What do you fear?
- Read Making Kin with the Machine - write 2-3 paragraphs about your impressions, remarks (what concept is new to you, inspiring aspects, positions you disagree with, etc..), questions - send notes by email by on 5.9 by 19.00
The remarks should capture learning points and possible critiques of the papers.
- Assignment 2 (prepare on Tuesday 6.9 afternoon) - send notes by email on 6.9 by 19.00
- Find 2 design projects that has for you all the qualities you ambition for yourself (you will present them in class with 1 - 2 sentences each)
- Read Undesigning Technology: Considering the negation of design by design.
- Assignment 3 (prepare on Wednesday 7.9):
- Read in depth 1 of those papers and browse through the other one: Changing Education for the 21st century and Decolonising the Games Curriculum: Interventions in an Introductory Game Design Course
- send notes by email on 7.09 by 17.00 - Prepare final work - ideation, sketches, tests, etc.
- Read in depth 1 of those papers and browse through the other one: Changing Education for the 21st century and Decolonising the Games Curriculum: Interventions in an Introductory Game Design Course
- Assignment 4 - Final Work: The format of the final outcome is decided by each student- it will be an online representation of your reboot ideas (possibly 1-page website, written essay, video, or use of hosting platform such as TikTok, filmed performance, games, new object). Individual work (some works can be in connection with one another). Your work needs to be in adequacy with the intention and the process. The collection of works from each student will constitute together an online exhibition.
- +150 words to give context to the piece.
- 3-5 mn presentation : why you made it, how it relates to the topic
- reboot ideas: design education, the notion of the future, expanding the design field, exploring the perception of design in the world, specific technologies/designs, biases and stereotypes, fostering inclusiveness and equity, opportunities of undesign/untechnologize. Ask yourself the question of 'what you would like to reboot' (in your studies, life, design field, in societal conventions, etc..), respond to the proposals of the papers you read (for instance, about undesigning, or considering unconventional ways to address a topic), go back to the initial questions at the beginning of the week (what would you do differently in your studies?), etc.... The final assignment is a statement or positioning or response to those provocative questions
- the ideas could represent your position on a topic above or on a case study discussed in class, your new proposal, or your interpretation of an issue
- potential audience: other people in the design fields or?
- upload online your statement and send me as well a hard copy via email / wetransfer
- Final presentation in class - upload on Instagram on the 9.9 by 12.00 & present in class concisely.
Expectations, Gradings and
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Attendance
Grades for this class are passing or failing. Assignments expected are general class participation, in-class exercises, reflections on readings through response notes, and final work.
Any assignment that remains unfulfilled receives a failing grade.
Contributing to constructive group feedback discussion is an essential aspect of class participation.
Regular attendance of 80% is required although attending all the inputs sessions are imperative. Arriving late on more than one occasion will may also affect the grade.
Final work 50%
Exercises/reading assignments 30%
Class participation 20%
Any assignment that remains unfulfilled receives a failing grade. passing grade.
The first two sessions are online (Zoom link provided by email) - the last two sessions are in presence. Classes online and in presence at the same time are not possible.
Timetable
Mon 5.09 - Past <> Imagineers | Tu 6.09 - Future <> Futurisms | We 7.09 - | Th 8.09 - Present <> Reboot Yourself | Fr 9.09 - |
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9.00
| 9.00
| All day: Independent study - Prepare assignment 3 & 4 | 9.00
| Morning: Upload assignment 4 |
Afternoon: | Afternoon: | *Send assignment 3 by 17.00 | Afternoon: | 13.00
|
Online | Online | Room 5K07 | Room 4K16 | Room 4K16 |
Literature/References
- To prepare before class starts (optional):
- Carolyn Marvin. 1990. When Old Technologies Were New. Thinking About Electric Communication in the Late Nineteenth Century. Oxford University Press.
1st chapter. "Inventing the Expert. Technological Literacy as Social Currency", pp.9-32.
- Carolyn Marvin. 1990. When Old Technologies Were New. Thinking About Electric Communication in the Late Nineteenth Century. Oxford University Press.
- To read Monday 5.09:
Jason Edward Lewis, Noelani Arista, Archer Pechawis, Suzanne Kite. 2019. Making Kin with the Machine. Journal of Design and Science.
- To read Tuesday 6.09
- James Pierce.2012. Undesigning Technology: Considering the negation of design by design. CHI 2012.
- James Pierce.2012. Undesigning Technology: Considering the negation of design by design. CHI 2012.
- To read Wednesday 7.09 (one in depth + one browsed)
- M. Mayer & D. Norman. 2020. Changing Education for the 21st century, she ji The Journal of Design, Economics, and Innovation Vol. 6, No. 1, Spring 2020.
H. Geyser. 2018. Decolonising the Games Curriculum: Interventions in an Introductory Game Design Course. Open Library of Humanities, 4(1): 33, pp.1–31.
- Optional reading:
- How (not) to write about global health (the author speaks here of global health but this could also be about design projects)
- How (not) to write about global health (the author speaks here of global health but this could also be about design projects)
Reminder: For each paper, you need to send response notes: underline 2-3 points that sparked questions and possibly points that you felt should have been addressed in the paper or that you want to challenge.