INTERACTION DESIGN: DESIGN METHODOLOGY SEMINAR
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Class sessions include a lecture/discussion each Monday from 10.30-12.30. Starting in week 3 of the course and continuing for the rest of the semester, two students will be responsibleresponsible for one workshop session.
OVERVIEW AND OBJECTIVES
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COURSE OUTLINE
From the third week, each each workshop will be structured by two students. presentations of fifteen minutes each and class discussions, with occasionally an additional lecture from the instructor or guest lecturer.
EXPECTATIONS AND GRADING
In this course you will grade and mentor yourself in a peer-to-peer review. In the first class teams are built for the semester. You will give each other a grade and feedback following on following criteria:
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Löwgren, J. & Stolterman, E. (2007). "Thoughtful Interaction Design". The Process (15-41).
Readings to browse:
Kolko, J. (2007). "Thoughts on Interaction Design". Brown Bear LLC. (Chapter 3)
Week 2 - 27.02.22 Perspectives and biases of design (jb)
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Sanders, E. (2013). "Perspectives on Participation in Design". Transcript Verlag.
Readings to browse:
Dubberly, H. (2004). "How do you design?" Dubberly Design Office.
Mareis, C. (2013). "Wer gestaltet die Gestaltung? Zur ambivalenten Verfassung von partizipatorischem Design". Transcript Verlag.
Dreyfuss, H. S. "The designer’s role (sketch)".
Kolko, J. (2011). "Exposing the Magic of Design: A Practitioner’s Guide to the Methods and Theory of Synthesis". (Oxford Series in HumanTechnology Interaction) (1 ed.). Oxford University Press, USA.
Week 3 - 06.03.22 For who and what do we design? Do we design for anyone? (mn)
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Rosner, D.,Bean, J. (2009). “Learning from IKEA Hacking: “Iʼm Not One to Decoupage a Tabletop and Call It a Day”. Proceedings of CHI’ 09.
Links to browse:
https://thanks-in-advance.com/
Week 4 - 20.03.22 Human-Computer Interaction and methods (mn)
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Oulasvirta, A., Kurvinen, E., & Kankainen, T. (2003). “Understanding contexts by being there: case studies in bodystorming". In Personal and Ubiquitous Computing, 7(2), 125-134.
Readings to browse:
Buur, J., Fraser, E., Oinonen, S., & Rolfstam, M. (2010). “Ethnographic video as design specs”. In Proceedings of SIGCHI Australia’ 10.
Danzico, L. (2010). “From Davis to David: Lessons from Improvisation”. In Interactions.
Fogg, B.J. (2003). “Conceptual Designs”. In Laurel, Brenda (ed.). Design Research. Methods and Perspectives.
Sanders, E., Stappers, P. J. (2008). “Cocreation and the new landscapes of design”. In CoDesign, 4(1), 5–18.
Verplank, B. (2008). Interaction Design Sketchbook.
Week 5 - 27.03.22 Innovation for all (jb)
The history and practice of design is following that of technology, how do they correlate in notions of innovation and creativity?
- Workshop Facilitator:
Readings:
Kelley, T. (2001). "The Art Of Innovation: Lessons In Creativity From IDEO, America’s Leading Design Firm". Crown Business. 23-52.
Franzini, L., Herzog, R., Rutz, S., Ryser, F., Ziltener, K., Zwicky, P. (2021). “Postwachstum? Aktuelle Auseinandersetzungen um einen grundlegenden gesellschaftlichen Wandel". edition 8.
chapter ["Die Postwachtumsökonomie als plünderungsfreier Zukunftsentwurf, Paech, N., page 73-82]
chapter ["Von der imperialen zur konvivialen Technik", Vetter, A., page 159-167]
Readings to browse:
Ou, J., Dublon, G., Cheng, C., Heibeck, F., Willis, K.D.D. & Ishii, H. (2016). “Cilllia - 3D Printed Micro-Pillar Structures for Surface Texture, Actuation and Sensing”. In Proceedings of CHI ‘16.
Seago, A., Dunne, A. (1999). "New Methodologies in Art and Design Research: The Object as Discourse". In Design Issues. 15:2. Summer 1999.
Rhys, J., Haufe, P., Sells, E., Iravani, P., Olliver, V., Palmer, C. and Bowyer, A. (2011). “RepRap - The Replicating Rapid Prototyper.” In Robotica, 29.
Week 6 - 03.04.22 The experience and the user-experience (jb)
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boyd, danah. 2007. “Why Youth (Heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life.” In MacArthur Foundation Series on Digital Learning – Youth, Identity, and Digital Media Volume (ed. David Buckingham). Cambridge, MA: MIT Press.
Readings to browse:
Buchenau, M. & Fulton Suri, J. 2000. “Experience Prototyping”. In Proceeding of DIS ’00.
Merholz, P., Wilkens, T., Schauer, B., & Verba, D. (2008). Subject To Change:
Creating Great Products & Services for an Uncertain World: Adaptive Path on Design. O’Reilly Media, Inc. (Chapter 1 + 5)
Horst, Heather. 2011. Free, Social, and Inclusive: Appropriation and Resistance of New Media Technologies in Brazil. In International Journal of Communication. 5. 437–462.
Kaye, Joseph, Levitt, M. K., Nevins, J., Golden, J. & Schmidt, V. “Communicating Intimacy One Bit at a Time”. In Proceedings of CHI ‘05.
Week 7 - 17.04.22 The question of the prototype (jb)
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Houde, S., and Hill, C. 1997. "What Do Prototypes Prototype?", in Handbook of Human-Computer Interaction (2nd Ed.), M. Helander, T. Landauer, and P. Prabhu (eds.): Elsevier Science B. V: Amsterdam.
Readings to browse:
O’Sullivan, D. & Igoe, T. 2003. Physical Computing: Sensing and Controlling the Physical World with Computers. Premier Press..
YounKyung, L., Erik, S., & Josh, T. 2008. The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas. In ACM Trans. Comput.Hum.Interact. 15(2). 1–27.
Ehn, P., & Kyng, M. 1991. Cardboard computers: Mocking-it-up or hands-on the future. In Design at Work: Cooperative Design of Computer Systems. 169–195.
Bolchini, D., Pulido, D., & Faiola, A. 2009. “ “Paper in screen” prototyping: an agile technique to anticipate the mobile experience”. In Interactions. 16(4). 29–33.
Week 8 - 24.04.22 Use of Storytelling for evaluation (jb)
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Kim, J., Lund, A. & Dombrowski. 2010. “Mobilizing Attention: Storytelling for Innovation”. In Interactions.
Readings to browse:
Brown, D. M. (2010). “Competitive Reviews” In Communicating Design: Developing Web Site Documentation for Design and Planning. 254-263. Berkeley: New Riders.
Quesenberry, W. & Brooks, K. 2010. “Why Stories?”. In Storytelling for User experience. Rosenfeld Media.
Loch, Christopher. 2003. Moving Your Idea Through Your Organisation. In Laurel, Brenda (ed.). Design Research. Methods and Perspectives.
**Case study: Almost twenty years apart, read how researcher Hiroshi Ishii & his colleagues present their visions of the future:
Ishii, Hiroshi & Ullmer B. 1997. “Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms”. In Proceedings of CHI ‘97.
Ishii, Hiroshi, Lakatos, D., Bonanni, L. & Labrune, J. “Radical Atoms: Beyond Tangible Bits,Toward Transformable Materials”. In Interactions. 19:1. January/February 2012. 38-51.
Week 9 - 08.05.22 Re:Evaluation (mn)
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Greenberg, S., & Buxton, B. 2008. “Usability evaluation considered harmful (some of the time)”. In Proceedings of CHI ’08.
Readings to browse:
Nørgaard, M., & Hornbæk, K. 2006. “What do usability evaluators do in practice?: an explorative study of think aloud testing”. In Proceedings of DIS ‘06.
Preece, J., Rogers, Y., & Sharp, H. 2002. “Introducing Evaluation”. In Interaction Design. Wiley.
Sengers, P., & Gaver, B. 2006. “Staying open to interpretation: engaging multiple meanings in design and evaluation”. In Proceedings of DIS ‘06.
***Assignment for all: propose the topic of your essay***
Week 10 - 15.05.22 Data and visual abstractions (mn)
Diagrams, sketching, mind mapping, working with data, visualising information: this is the work of explaining to your audience, from clients, to customers, to collaborators, the essence of an argument.
Exercise: Diagrams
- Presentations by:
Carina Good
Readings
Buxton, B. (2007). "Sketching User Experiences: Getting the Design Right and the Right Design". Morgan Kaufmann. 76-81.
Eggers, W. D., Hamill R., Ali A. (2013). “Data as the new currency. Government’s role in facilitating the exchange”. In Deloitte Review. 13. 18-31.
Readings to browse:
Fisher, D., DeLine, R., Czerwinski, M., Drucker, S. (2012). "Interactions with big data analytics". In Interactions. 19(3). 50-59.
Mackinlay, J.D., Winslow, K. "Designing Great Visualizations". Study for Tableau Software. (undated, retrieved November 2013).
Pavliscak, P. (2015). "Data-Informed Product Design". O’Reilly.
Rogers, Y., Sharp, H., Preece, J. (2002). “Identifying Needs and establishing Requirements”. In Interaction Design: Beyond Human Computer Interaction. John Wiley & Sons. 201-211.
Week 11 - 22.05.22 Design Fiction, Speculative Design, Artistic research (mn)
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Wakkary, Ron & Odom, William & Hauser, Sabrina & Hertz, Garnet & Lin, Henry. 2016. A short guide to material speculation: Actual artifacts for critical inquiry. interactions. 23. 44-48.
Readings to browse:
Dunne, Anthony and Raby, F. 2001. Design Noir: The Secret Life of Electronic Objects. August / Birkhäuser.
Tsaknaki, Vasiliki & Fernaeus, Y. 2016. “Expanding on Wabi-Sabi as a Design Resource in HCI”. In Proceedings of CHI ‘16.
Edmond, Ernest A. 2014. “Human Computer Interaction, Art and Experience”. In Candy, Linda & Ferguson, S. (eds.). Interactive Experience in the Digital Age. Evaluating New Art Practice. Springer.
Shedroff, N. 2012. Make it So. Rosenfeld Media.
Kakalios, James. 2005. The Physics of Superheroes. The Gotham Books Publishing Group.
Week 12 - 05.06.22 Teach (jb, mn)
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