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Spring 2024: March 18 - April 19.

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A world of systemic changes... with a twistupside down...
This year, the
The topic for this class addresses the typical design premice premise of interaction designers' wishes to have a societal impact. People-centered design is at the core of interaction design studies and human-computer interaction research. What does this premice premise actually mean? What are the limitations, frustrations, realities of designing on the ground? What if we should move away from a human-centric design to a non-human one? The class proposes to look at proposal of changes not in term of individual behaviours but addressing if systemic changes can happen from a design proposal. We will also uncover the contradictions of a designer's responsibility, agency and idealisation-centric design to a non-human one? The class proposes to look at proposal of changes not in term of individual behaviours but addressing if systemic changes can happen from a design proposal.
We will also uncover the contradictions of a designer's responsibility, agency and idealisation. Events and conjunctures that are overwhelming and bleak, such as global warming, the collapse of ecosystems, wars, economic struggles, social injustices etc can make us feel powerless and make design proposals seem insignificant. Yet, in this dark context, we have the opportunity to re-value humour and gaiety as points of counterbalance and as design tools. Hence this year, we will take a special detour at ways that we can design with a sense of playfulness, absurdity and humour
For this course, each group of students will engage designing in a social context that they will identify and they will argue for their intervention, in conjunction with working with people (or non-people) involved on the ground.

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  • Week 4: Stories and users 
    How is your work being evaluated? 
    Methods: forms of evaluation, from user-testing to narratives enacting scenarios

  • Week 5: Production 
    Independent study week: working on your production assignment and setting your own agenda
    (Exceptional mentorings could be available during this week, although you are mostly on your own)
    Finalising the project 

  • (Week 6: Polishing details/Final Documentation)

Deliverables

  • Final Work

The final outcome of the class is a project proposal in the form of a working prototype, user-tested and represented to an external audience in the form of a film and/or a medium of your choice (installation, website, demo, etc...). For this class, there will be an emphasis on the film narrative as a way to disseminate your proposal.

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    • Live sketching
    • Demo with prototyping
    • Classic Slides presentation
    • etc.

  • Week 2 Presentation requirements:
    Name of group/project
    Knowledge Inquiry
    5 related works
    Lessons learned from the field / probes
    Where do you want to go
    How do you get there (identify roles, needs, actions)
    Prototype 1.0

  • Week 5 First cut of video
    Delivered by Tuesday 16.4 midday on  morning on server
  • Journal/Blog

A separate 'Journal' is developed by each student that reflects on learnings from the seminar. It should be in the form of an online blog (ie. WordPress, Tumblr or other):

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Grades will be based on group presentations, class participation, home assignments, documentation (journal) and final work. 
Contributing to constructive group feedback is an essential aspect of class participation.
Regular attendance of 80% is required, whether in class or group work. Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.

Final work & documentation 50%

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Week 1
Into the Wild!

Monday 18.3

Tuesday 19.3

Wednesday 20.3

Thursday 21.3

Friday 22.3

Morning

(starts at 9.00 otherwise noted)



  • Theory class: Design/Undesign Perspectives & Biases 

    - Presentation of the IAD Process theme this year


Field Research







Field Research







Afternoon
(starts at 13.00 otherwise noted)


  • Introduction about the module, Note on Documentation

  • Exercise, part 1: topic and group building (answering questions & themes emerging)
    (jb, nf)

  • Exercise, part 2: topic and group building (clustering by themes)
    (jb, nf)

  • Assignment field research

13.30

  • First unedited results (sound, photos, videos, observations) (jb, nf)

  • Input
    Ethnographic study & 

    Sense Making (nf)




Going back to Field Research
  • Group presentations: Inspirations and Field Research (First impressions of 2-3 iterations, narrative over 1.5 days, questions/reflections that drove your choices for the field study) 5-7mn/group
    (jb)


     
  • Expectations for the following week

  • *visit of mini-golf hard (tbc)

Week 2
Idea Transfers

Monday 25.3

Tuesday 26.3

Wednesday  27.3

Thursday  28.3

Friday 29.3

Morning

  • 9.30-11.30
    Theory class: Experience and the "user"


Field Research & Desk-based Research
(Related work, 
References)


Field Research & Desk-based Research
(Related work, 
References)

Field Research & Desk-based Research
(Related work, 
References)

holiday

Afternoon

  • Exercise: Very rapid prototyping 
    (jb)

  • Group Presentations:
    mock-ups
    (jb) 

Field Research & Desk-based Research


  • Input "Narrowing Down" (nf) 
  • Mentorings per Group (30 Min.) (nf) 

Field Research & Desk-based Research
(Related work, 
References)

Check-in by groups: Advanced concept: Related Work, References and Prototype 1.0
(jb)

Week 3
Play

Monday 1.4

Tuesday 2.4

Wednesday  3.4

Thursday  4.4

Friday 5.4

Morning

holiday

  • 9.30-11.30
    Theory class: Prototyping concepts, prototyping everything


    Prototyping with Bodystorming in the field: follow/observe situation in the field (outside Toni)

Independent Study




Independent Study




atelier walk-thru (jb) (time tbd)



Afternoon


  • 15.00 (back to Toni)
    Present Exercise:  

    Prototyping ideas with Performance enactment / Bodystorming
    (jb)

Demoes on location (all groups together):
Prototypes demoes in situation 
(jb, nf)

Week 4
Stories and Users

Monday 8.4

Tuesday 9.4

Wednesday 10.4

Thursday 11.4

Friday 12.4

Morning

  • 9.30-11.30
    Theory class: Storytelling as a Prototype
  •  

Independent Study



Independent Study

Independent Study



Afternoon

  • Workshop Exercise/Input 
    Storytelling & Storyboards (nf) 



Mentoring Storyboard (nf)

14.00 Check-In by groups: Video showcase:
Narratives showcasing prototypes in action
(nf, jb)

Week 5
Production 

Monday 15.04 

Tuesday 16.4

Wednesday 17.4

Thursday  18.4

Friday 19.4


  • 9.30-11.30
    Theory class: Evaluating Outcomes (with participants)


  • Mentoring (jb)

Production 

Production

Editing Mentoring: (nf)

on request  



Production *Booking photo studio Deadline
  • Final Group presentations - choose location
  • Feedback session
    (jb, nf)







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