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MA Studio 

Lecturers

IAD:
Joëlle Bitton

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The course is an interdisciplinary collaboration between Interaction Design and Theater.
Within the topic “ecologies”, we discuss our environment and the ways we engage with powers and systems that surround us.
We propose to frame that with the term of “hacking”.


what interactions are we designing for?

how to reach an audience?

how to create actionnable moments?

everyday life - material world - anchored -

designing for humans & non-humans

making kin

making & making sense

embodied experience - movement - sensory perceptions

Hacking

With “Hacking”, we do not (only) mean the popular meaning of "hacking into computer systems".
The term also means messing about with something in a positive sense, that is, using playful cleverness to achieve a goal.
Hacking can also manipulates or alienates a system, an object, etc. for specific purposes.
Thus "Hacking values" can be understood as a method to recognize and understand systems and structures of power, but also possibly to challenge their authority.

From "life hacks", necessity-based "bricolage", such as Jugaad in India (see other terms in different countries*) to art-based and political-based targeted disruptions, "hacking" could be considered as a form of activism, akin to notions of resistance, disobedience, and subversion, especially as we refer here to "values". 
As such, finding affordable or personal solutions, going around established systems, repairing or subverting an object's use could be ways of gaining or regaining autonomy, gaining or regaining meaning, etc. The hacks themselves often have a playful quality to them that underlines that those forms of resistance are mostly physically non-confrontational and non-violent. 
Forms of hacking can also include statements of living and thriving within subcultures, forms of art and performance (ie. drag culture), taking counter hetero-normative and counter patriarchical actions (such as not being referred to with a gender-based pronoun).  
Finally, adopting and embracing failure, cracks, oddness and uncanniness could constitute again other forms of hacking, and be notably expressed with art, design and craft (see Kintsugi art for instance). 

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Dancing Exercise
In this method, we see performance as an anchor point in hacking values. Like William Forsythe, who's basic idea is taking ballet as a language with its own vocabulary and rules, to break it and bend it, we will take geometries like of classic dance to be twisted, tilt or pulled out of a line. We would like to mess with social conventions. We do not act "properly", like dancing in a discussion or talking in a dancing piece. Dancing becomes a method of investigation like Forsythe was remarking "I think by dancing I was able to understand a lot of things. I was able to intuit things about mathematics and philosophy … "(BBC Radio 3 2003, interview with John Tusa) So how do we understand the patterns of social dynamics around us and how do we stretch and break it apart to gain a better understanding?

link: https://en.wikipedia.org/wiki/William_Forsythe_(choreographer)
link: https://www.nytimes.com/2018/04/27/arts/design/the-shed-new-york-prelude.html

Bodystorming
Bodystorming is an improvisational brainstorm based on interaction and movement with the body. To remind participants that interactions are human and physical, to teach stakeholders empathy for users, and to get away from our computers. "Bodystorming is useful when you are designing devices or interior or exterior spaces. For example, you might use bodystorming to understand how users of different heights and ages would experience different versions of aircraft cabins (for example, what are the problems with lifting luggage in crowded planes from the floor to the overhead bins), or the layout of modern train cars. Bodystorming can be quite useful in understanding the experience of teams who work in close quarters like doctors and nurses in an operating room or the cooking staff in a restaurant. Bodystorming is a way to envision how people will interact with ubiquitous computing systems like smart homes and virtual meeting spaces." (Design Research at Autodesk)
link: 
Bodystorming as embodied Designing (ACM)

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We 16.10

Th 17.10

Fr 18.10





Kick-off 09.30

Intro session
/ Main learnings from previous sessions on field studies

Syllabus presentation

Main Lecture + Discussion


Independent study - Strollology

Observation - pick an ordinary place - subtil intervention


Post notes on Miro board







+ readings

Independent study - Strollology 

Pick the same area or a new one - Interact with audience (interview, engagement, social experiment, probes, public workshop...)


Post notes on Miro board




+ readings


Draw your comfort zones by stages


For the next couple days, work in corresponding pair, pick a topic

contact audience? experts..?







Mo 21.10Tu 22.10

We 23.10

Th 24.10

Fr.25.10

9.30

Present outcomes from 2-days strollology


Discussion: who do you want to reach?

different audiences


Exercise: Living in the Material World

  • Pick some of the material conditions - air, soil, weather, light,  in which you live - compare with your audience, describe point of view (planet as a pebble)




  • Exercise 3: Rapid prototyping with everyday waste





  • Situated need:
    Propose public workshop, impro, table + activity based on observation




Set up workshop in public space


Independent study

Presentations outcomes






Independent study


Exercise 2: Living in the Material World - in movement - embodied performance


Hacking Material Conditions - Public designer

  •  engage as Public artist - reach out to community (people at Helfenrei or around) and propose your "service"
  • This is up to you to define method, environment, timing, props, staging, ways of engaging, announcements, etc
  • Iterate at least 2-3 times with learning as you go

Rehearse workshop














14.00
Final Presentation on locations
{jb, sl}

+Course Feedback discussion





Final Documentation 
Delivered by
Monday 30.10 09.00
(IAD server)





On Location

Teams

Literature/References

  • Links from Andreas Kohli on public space hacks






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