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MA Studio 

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The MA studio takes place over 10 days, from 16-25.10.24
- see timetable below for detailed hours. 

Overview

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what interactions are we designing for?

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embodied experience - movement - sensory perceptions

form of activism, akin to notions of resistance, disobedience, and subversion, especially as we refer here to "values". 
As such, finding affordable or personal solutions, going around established systems, repairing or subverting an object's use could be ways of gaining or regaining autonomy, gaining or regaining meaning, etc. The hacks themselves often have a playful quality to them that underlines that those forms of resistance are mostly physically non-confrontational and non-violent. 
Forms of hacking can also include statements of living and thriving within subcultures, forms of art and performance (ie. drag culture), taking counter hetero-normative and counter patriarchical actions (such as not being referred to with a gender-based pronoun).  
Finally, adopting and embracing failure, cracks, oddness and uncanniness could constitute again other forms of hacking, and be notably expressed with art, design and craft (see Kintsugi art for instance). 

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  • Defining your audiences
  • Engaging with them 
  • Using Methods from various disciplines are proposed and experimented experimenting with them.
  • Discovery of our own your operative values and possible ways of challenging them
  • The final outcome could be a performance, a public space installation, an intervention or another format that demonstrates.manifests your intention and meaning.

Methods

We will use a wide range of methods - below are short descriptions of some of them. These methods from a range of different disciplines can be adapted or iterated upon:

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Dancing Exercise
In this method, we see performance as an anchor point in iterating concepts. Like William Forsythe, who's basic idea is taking ballet as a language with its own vocabulary and rules, to break it and bend it, you can take geometries like of classic dance to be twisted, tilt or pulled out of a line. This is a way to mess with social conventions. We do not act "properly", like dancing in a discussion or talking in a dancing piece. Dancing becomes a method of investigation like Forsythe was remarking "I think by dancing I was able to understand a lot of things. I was able to intuit things about mathematics and philosophy … "(BBC Radio 3 2003, interview with John Tusa) So how do we understand the patterns of social dynamics around us and how do we stretch and break it apart to gain a better understanding?

link: https://en.wikipedia.org/wiki/William_Forsythe_(choreographer)
link: https://www.nytimes.com/2018/04/27/arts/design/the-shed-new-york-prelude.html

Bodystorming
Bodystorming is an improvisational brainstorm based on interaction and movement with the body. To remind participants that interactions are human and physical, to teach stakeholders empathy for users, and to get away from our computers. "Bodystorming is useful when you are designing devices or interior or exterior spaces. For example, you might use bodystorming to understand how users of different heights and ages would experience different versions of aircraft cabins (for example, what are the problems with lifting luggage in crowded planes from the floor to the overhead bins), or the layout of modern train cars. Bodystorming can be quite useful in understanding the experience of teams who work in close quarters like doctors and nurses in an operating room or the cooking staff in a restaurant. Bodystorming is a way to envision how people will interact with ubiquitous computing systems like smart homes and virtual meeting spaces." (Design Research at Autodesk)
link: 
Bodystorming as embodied Designing (ACM)

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We 16.10 Intro

Th 17.10 Observation 

Fr 18.10 Intervention





Morning

Kick-off 09.30

  • Intro session
    / Share your main learnings from previous sessions on field studies

  • Syllabus presentation

  • Main Lecture + Discussion


Independent study: conduct two observations throughout the day.

  1. Observation of everyday life - pick an ordinary 'static' place and stay for 1-2 hours or more

  2. Observation of everyday life - pick a moving scene with gestures, actions.... and stay for 1-2 hours or more


Post notes, sketches, findings on Miro board







Independent study - Strollology 

1. Pick the same area from the day before or a new one - add a intervention ('defamiliarize' it)

2. Interact with an audience in that same space (discussion, interview, social experiment, exchange ...)


Post notes, sketches, findings on Miro board





Afternoon

13.30

  • Embodied Exercise 1: Draw your interaction comfort zones by stages 

  • Assignment for the next couple days:
    Observation & Intervention field studies. Work in corresponding pair, pick a topic + area + questions you want to answer
  • Readings






Mo 21.10  ImprovisationTu 22.10 Mutation 1

We 23.10 Mutation 2

Th 24.10 Mutation 3

Fr.25.10 Outro

9.30

  • Embodied Exercise 2: Present outcomes from 2-days of strollology: through reenactment, bodystorming, etc...

  • Input/Discussion on public space engagements - who is your audience/participants? how do they get involved? 
    Looking at examples of public space interactions.

Independent study: Decide what you want to find out, rehearse public space activity, gather props


Independent study: Iteration 2

Independent study: Iteration 3 















Post analysis + findings on Miro

Independent study


13.30

  • Embodied Exercise 3: Living in the Material World Pick some of the material conditions in which you live - air, soil, weather, light, ecosystems, goods, waste... - how do they fit in your approach? how do you take them into consideration? Envisage points of view of others and prototype an experiment. 
  • Assignment for the next couple days: Based on your prototypes, and observations, design an ad-hoc public space engagement (workshop, installation, performance, kiosk...): 
    • Situated need:
      impro, table + activity based on observation
    • define method, environment, timing, props, staging, ways of engaging, announcements, etc
    •  engage as 'Public artist' - reach out to community and propose your "service"
    • Iterate at least 2-3 times with learning as you go

Independent study: Iteration 1 




Post analysis + findings on Miro






13.00 

  • Visits of groups on locations - discussion & collective feedback



Post analysis + findings on Miro





14.00

  • Final Presentations: findings with the 3 iterations & transformations of practice + group discussion






Final Documentation 
Delivered by
Monday 28.10 09.00
(IAD server)





On Location

Teams

Literature/References

  • Links from Andreas Kohli on public space hacks






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