Lecturers:
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The course proposes an examination and speculation of technologies as data, materials & technologies as they relate to forms of Embodied Interaction, ie. mobility, corporality, physical and sensorial interfaces, materiality and body as interfaces, immersive experiences, etc.
This examination include societal, ethical and social influences.
The course puts also an emphasis on 'Embodied Fabrication', where digital fabrication methods are approached from the perspective of embodiment.
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in a discussion, ask them something in their lives that they would label as embodied - mind shows through body
analysis of performance - asking them questions after catwalk, etc... - what worked, what didn't
avoid types of projects basic, literal, not layered, too hiding behind choreographic - how to explain that?
With more flexible and more accessible modes of fabrication and of generative design, and with interactive aspects of materiality and biodesign emerging in recent years, we have the opportunity to investigate ways that we can transform our physical selves and environments. Also, as materials that are used in interaction design become more easily entangled with our visions, we also ask questions of extraction, and human and environmental impacts.
This course will let us through a journey of interfacing the analog and the digital, with the body as mediator between the two.
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- In-class Exercises, Performances & Weekly progress reviews (bring iterated prototype/sketches/experiments for each mentoring)
- Mid-Class Delivery: PDF showcasing concept, prototype & inspirations
PDF featuring texts and visuals: Overall Concept, Main directions, Inspirations/Related Work (references, authors, dates, visuals) Material inquiries, and Prototype - Final Project: Interactive embodied fabricated apparatus
Use Data-Collection, Generative Design Methods and Digital Fabrication to create an interactive body apparatus (wearable, fashion item, prosthesis, orthesis, prosthetics, implant, extension, external apparatus, architecture, etc).
Questions to consider in your process:
- What drives the design? (example: is it functional, speculation or critique)
- Where could the data come from? (example: sensors)
- How do you map the data to a geometry? (example: using a metaphor)
- Or is the form making process inspired by existing models? (example: fungus, cell division, mathematical geometry,…)
- What are the materials used? What are their properties, lifecycle, etc
- What is the fabrication process?
- What does your body extension connect with the surrounding environment?
- What does it embody?
- What meanings does it create?
In groups of 3-4 students
Final Presentation & Performance: Students present with their group an Exhibition of Experiments & Performance with Final Prototypes together with an oral presentation.
Presentation on: 19.12.24
- Documentation
- A 'Journal' is developed by each group of students that reflects on experiments and learnings from the course. It should be in the form of an online blog (ie. WordPress, Tumblr or other):
- The journal should be structured in a generally comprehensible manner
- The lecture notes, including annotations, are stored
- Notes, sketches for each lesson should be included as well
- Final Documentation per usual guidelines: title, authors, abstract, hi-res pics, PDF with commentary text, video documentation (see Wiki)
- A 'Journal' is developed by each group of students that reflects on experiments and learnings from the course. It should be in the form of an online blog (ie. WordPress, Tumblr or other):
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