Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Lecturers:

...

  • Define your own meaning of an interaction that is 'embodied'
  • How does that translate with materials?
  • What are the possible interactive experiences with materials?
  • What tools/technology can be used to facilitate this process? 
  • In what ways does material influence the perception of data?
  • How is digital fabrication influencing embodied interaction?
  • How does technology influence, change, or permeate the body, and in what ways is this shaped by increasing resource scarcity?
  • How can ML tools for prototyping, imagining, or generating data affect our design approaches to embodied interaction?
  • How does technology, including wearable design or clothing, impact movement, mindset, or perception, and how does this shift one’s interaction with self, others, and the environment?
  • In what ways do movement and physicality affect the connection between body and mind, and how does this relationship inform design?
  • What is the impact of situational or mental awareness—recognizing one’s feelings or mindset—on the way objects, spaces, or environments are perceived or processed by the body?
  • How does an item or space affect bodily perception and performance, and what does this reveal about embodied interactions?
  • (How do wearables or bodily apparatuses shape bodily movement and behavior, and in turn, influence mental and emotional states?)
  • Questions to consider in your process:

    • What drives the design? (example: is it functional, speculation or critique)
    • Where could the data come from? (example: sensors)
    • How do you map the data to a geometry? (example: using a metaphor) 
    • Or is the form making process inspired by existing models? (example: fungus, cell division, mathematical geometry,…)
    • What are the materials used? What are their properties, lifecycle, etc
    • What is the fabrication process? 
    • What does your body extension connect with the surrounding environment?
    • What does it embody?
    • What meanings does it create?
    • What narrative or story does the design communicate, and what types of outputs create meaningful interactions within that story?
  • Design factors should include:

    • material intimacy 
    • processes of fabrication 
    • data tracking & mapping / generative design / AI components
    • wearability or extension or external or sensorial apparatus

    • performative aspects
    interactive components
    • political / environmental / societal context

...

  • In-class Exercises, Performances & Weekly progress reviews (bring iterated prototype/sketches/experiments for each mentoring)

  • Mid-Class Delivery: PDF showcasing concept, prototype & inspirations
    PDF featuring texts and visuals: Overall Concept, Main directions, Inspirations/Related Work (references, authors, dates, visuals), Material inquiries, and Prototype 

  • Final Project: Interactive embodied fabricated apparatus

    FInal version of your work iterated on for several weeks. Use Data-Collection, Generative Design Methods and Digital Fabrication to create an interactive body apparatus (wearable, fashion item, prosthesis, orthesis, prosthetics, implant, extension, external apparatus, architecture, etc).

    In groups of 2-4 students 

  • Final Presentation & Performance: Students present with their group an Exhibition of Experiments & Performance with Final Prototypes together with an oral presentation.

    Presentation on: 19.12.24

  • Documentation 

    •  A 'Journal' is developed by each group of students that reflects on experiments and learnings from the course. It should be in the form of an online blog (ie. WordPress, Tumblr or other):
      • The journal should be structured in a generally comprehensible manner
      • The lecture notes, including annotations, are stored
      • Notes, sketches for each lesson should be included as well

    • Final Documentation per usual guidelines: title, authors, abstract, hi-res pics, PDF with commentary text, video documentation (see Wiki)

...