Lecturers:
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- Define your own meaning of an interaction that is 'embodied'
- How does that translate with materials?
- What are the possible interactive experiences with materials?
- What tools/technology can be used to facilitate this process?
- In what ways does material influence the perception of data?
- How is digital fabrication influencing embodied interaction?
- How does technology influence, change, or permeate the body, and in what ways is this shaped by increasing resource scarcity?
- How can ML tools for prototyping, imagining, or generating data affect our design approaches to embodied interaction?
- How does technology, including wearable design or clothing, impact movement, mindset, or perception, and how does this shift one’s interaction with self, others, and the environment?
- In what ways do movement and physicality affect the connection between body and mind, and how does this relationship inform design?
- What is the impact of situational or mental awareness—recognizing one’s feelings or mindset—on the way objects, spaces, or environments are perceived or processed by the body?
- How does an item or space affect bodily perception and performance, and what does this reveal about embodied interactions?
- (How do wearables or bodily apparatuses shape bodily movement and behavior, and in turn, influence mental and emotional states?)
Questions to consider in your process:
- What drives the design? (example: is it functional, speculation or critique)
- Where could the data come from? (example: sensors)
- How do you map the data to a geometry? (example: using a metaphor)
- Or is the form making process inspired by existing models? (example: fungus, cell division, mathematical geometry,…)
- What are the materials used? What are their properties, lifecycle, etc
- What is the fabrication process?
- What does your body extension connect with the surrounding environment?
- What does it embody?
- What meanings does it create?
- What narrative or story does the design communicate, and what types of outputs create meaningful interactions within that story?
- Design factors should include:
• material intimacy
• processes of fabrication
• data tracking & mapping / generative design / AI components
• wearability or extension or external or sensorial apparatus
• performative aspects
• interactive components
• political / environmental / societal context
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- In-class Exercises, Performances & Weekly progress reviews (bring iterated prototype/sketches/experiments for each mentoring)
- Mid-Class Delivery: PDF showcasing concept, prototype & inspirations
PDF featuring texts and visuals: Overall Concept, Main directions, Inspirations/Related Work (references, authors, dates, visuals), Material inquiries, and Prototype - Final Project: Interactive embodied fabricated apparatus
FInal version of your work iterated on for several weeks. Use Data-Collection, Generative Design Methods and Digital Fabrication to create an interactive body apparatus (wearable, fashion item, prosthesis, orthesis, prosthetics, implant, extension, external apparatus, architecture, etc).
In groups of 2-4 students
Final Presentation & Performance: Students present with their group an Exhibition of Experiments & Performance with Final Prototypes together with an oral presentation.
Presentation on: 19.12.24
- Documentation
- A 'Journal' is developed by each group of students that reflects on experiments and learnings from the course. It should be in the form of an online blog (ie. WordPress, Tumblr or other):
- The journal should be structured in a generally comprehensible manner
- The lecture notes, including annotations, are stored
- Notes, sketches for each lesson should be included as well
- Final Documentation per usual guidelines: title, authors, abstract, hi-res pics, PDF with commentary text, video documentation (see Wiki)
- A 'Journal' is developed by each group of students that reflects on experiments and learnings from the course. It should be in the form of an online blog (ie. WordPress, Tumblr or other):
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