Lecturers:
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THIS COLOR WAS CURRENT VERSION - THIS COLOR IS PROPOSED VERSION
Overview and Objectives
We move through life with body and mind as an interconnected whole; this course invites you to explore how data, materials, and technology reveal the wide spectrum of movements and presence, deepening our attention to ourselves and our environment. Through this lens, we examine technologies as they relate to forms of Embodied Interaction—mobility, corporality, sensory interfaces, materiality, and the body as an interface.
The course also emphasizes Embodied Fabrication, approaching digital fabrication from the perspective of embodiment. As accessible fabrication modes, generative design, and ML tools continue to evolve, we have new opportunities to transform our physical selves and surroundings. These changes bring forth questions about resource scarcity, environmental impact, and the societal narratives we construct through design. This journey will guide us in bridging the analog and digital worlds, with the body as a mediator.
Our body is our interface with others: humans, non-humans, nature, infrastructure, machines.... We interact with the world through our senses, our mind, our limbs, our movements, our emotions.... We constantly leave traces, visible or invisible, conscious or unconscious... In turn, the world around us impacts our selves, shapes our perceptions; technology transforms our physicality, provides body extensions; materials mediate our experiences, etc.
And yet, the body is not often addressed as a primary factor in designing interactive experiences. This course proposes in turn to put the physical body at the center point of our ideation - in a literal way, by designing on it, with it, for it, because of it.
What if we could design a body extension and a movement that reveals some of these interactions and that alters the physical world?
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- In-class Exercises, Performances & Weekly progress reviews (bring iterated prototype/sketches/experiments for each mentoring)
- Mid-Class Delivery: PDF showcasing concept, prototype & inspirations
PDF featuring texts and visuals: Overall Concept, Main directions, Inspirations/Related Work (references, authors, dates, visuals), Material inquiries, and Prototype - Final Project: Interactive embodied fabricated apparatus
FInal version of your work iterated on for several weeks. Use Data-Collection, Generative Design Methods and Digital Fabrication to create an interactive body apparatus (wearable, fashion item, prosthesis, orthesis, prosthetics, implant, extension, external apparatus, architecture, etc).
In groups of 2-4 students
Final Presentation & Performance: Students present with their group an Exhibition of Experiments & Performance with Final Prototypes together with an oral presentation.
Presentation on: 19.12.24
- Documentation
- A 'Journal' is developed by each group of students that reflects on experiments and learnings from the course. It should be in the form of an online blog (ie. WordPress, Tumblr or other):
- The journal should be structured in a generally comprehensible manner
- The lecture notes, including annotations, are stored
- Notes, sketches for each lesson should be included as well
- Final Documentation per usual guidelines: title, authors, abstract, hi-res pics, PDF with commentary text, video documentation (see Wiki)
- A 'Journal' is developed by each group of students that reflects on experiments and learnings from the course. It should be in the form of an online blog (ie. WordPress, Tumblr or other):
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