INTERACTION DESIGN: DESIGN METHODOLOGY SEMINAR
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- BLOG FEATURING:
- READINGS & RESPONSE NOTES
For everyone, there are several mandatory readings per session and response notes are expected for each paper and have to be uploaded on the blog (see below)by the prior Sunday evening.Students are expected to discuss and comment in class based on the readings they have done prior to the class (they can be randomly called to share their perspectives).
A reading guideline is provided to support the reading process: identify author(s), research location/institution, country, background, date, writing style, publication, context, sources, possible biases; identify words and concepts that are not familiar to you; identify questions that are emerging. See additional tips for reading academic papers by researcher Mike Ananny.
Texts vary in length every week, this is considered part of the learning process in this class to go through a reading and gather essential ideas in a limited time. - Reflective notes on class discussions/learnings
A separate 'reflective journal' is developed by each student to share learnings from the seminar. It should be in the form of an online blog/vlog/podcast (ie. WordPress, Notion, Medium, TikTok, Insta or other) to share with the public your discoveries, findings, reflections, etc.- Notes, sketches for each lesson should be included as well, with short reflections on the topics discussed
- The readings notes are shared on the blog or online platform
- The journal should be structured in a generally comprehensible manner
- READINGS & RESPONSE NOTES
1-TIME DELIVERABLE:TIME DELIVERABLE:
Students have to independently prepare lectures on the 2 selected texts from the week as well as 3-4 additional sources that they will research themselves. The additional sources should include academic references, from various genders, and from various countries / cultures. Case studies should be presented as well.
The presentations can be organised in different formats.
Possible presentation formats are:
- Live sketching
- Demo with prototyping
- Classic Slides presentation
- etc.
The presentation should include a 1/2-pages written discussion, sent to the instructor by the Wednesday 14.00, in the week prior to the class to get enough time for feedback and possible changes.
The paper should include title, author, date, context, summary, bibliography.
Additionally, the students presenting have to engage the class with active participation with a short exercise/task and in a discussion with 1 main question.
- WORKSHOP
Every week four students are in charge to design a workshop of 1h hour on the topic of the week. You will act as workshop facilitator, use existing methods or generate your own ones – and present at least 6 literature references: 4 from the given pool – and at least 2 additional sources that you research yourselves, plus case studies. These additional sources should include academic and non-academic references, from various genders, and from various countries / cultures.
The structure of the workshop should include:
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Lindtner S., Bardzell S., Bardzell, J. 2016. Reconstituting the Utopian Vision of Making: HCI After Technosolutionism, CHI 2016.
Additional references on the topic:
Carroll, J. M. (2000). "Making Use: Scenario-Based Design of HumanComputer Interactions". The MIT Press. “the Process”
Dubberly, H. (2004). "How do you design?" Dubberly Design Office.
Kolko, J. (2011). "Exposing the Magic of Design: A Practitioner’s Guide to the Methods and Theory of Synthesis". (Oxford Series in HumanTechnology Interaction) (1 ed.). Oxford University Press, USA.
Sanders, E. (2013). "Perspectives on Participation in Design". Transcript Verlag.
Week 2 - 25.03.24 - 9.30-11.30 - Observations & Experiences (jb)
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Höök, K & Löwgren, J. 2020. Characterizing Interaction Design by Its Ideals: A Discipline in Transition. She-Ji.
Additional references on the topic:
Buchenau, M. & Fulton Suri, J. 2000. “Experience Prototyping”. In Proceeding of DIS ’00.
Merholz, P., Wilkens, T., Schauer, B., & Verba, D. (2008). Subject To Change:
Creating Great Products & Services for an Uncertain World: Adaptive Path on Design. O’Reilly Media, Inc. (Chapter 1 + 5)
Horst, Heather. 2011. Free, Social, and Inclusive: Appropriation and Resistance of New Media Technologies in Brazil. In International Journal of Communication. 5. 437–462.
Kaye, Joseph, Levitt, M. K., Nevins, J., Golden, J. & Schmidt, V. “Communicating Intimacy One Bit at a Time”. In Proceedings of CHI ‘05.
Week 3 - 02.04.24 - 9.30-11.30 - Prototyping concepts, prototyping everything (jb)
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Houde, S., and Hill, C. 1997. "What Do Prototypes Prototype?", in Handbook of Human-Computer Interaction (2nd Ed.), M. Helander, T. Landauer, and P. Prabhu (eds.): Elsevier Science B. V: Amsterdam.
Schleicher D. & al. 2010. Bodystorming as Embodied Designing. Interactions.
Rhys, J., Haufe, P., Sells, E., Iravani, P., Olliver, V., Palmer, C. and Bowyer, A. 2011. “RepRap - The Replicating Rapid Prototyper.” In Robotica, 29.
Additional references on the topic:
O’Sullivan, D. & Igoe, T. 2003. Physical Computing: Sensing and Controlling the Physical World with Computers. Premier Press..
YounKyung, L., Erik, S., & Josh, T. 2008. The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas. In ACM Trans. Comput.Hum.Interact. 15(2). 1–27.
Ehn, P., & Kyng, M. 1991. Cardboard computers: Mocking-it-up or hands-on the future. In Design at Work: Cooperative Design of Computer Systems. 169–195.
Bolchini, D., Pulido, D., & Faiola, A. 2009. “ “Paper in screen” prototyping: an agile technique to anticipate the mobile experience”. In Interactions. 16(4). 29–33.
Week 4 - 08.04.24 - 9.30-11.30 - The necessity of Pop Culture (jb)
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Lindström, K., Ståhl, Å. 2020. Un/Making in the Aftermath of Design. In: Proceedings of the 16th Participatory Design Conference.
Tsaknaki, Vasiliki & Fernaeus, Y. 2016. “Expanding on Wabi-Sabi as a Design Resource in HCI”. In Proceedings of CHI ‘16.
Additional references on the topic:
Brown, D. M. (2010). “Competitive Reviews” In Communicating Design: Developing Web Site Documentation for Design and Planning. 254-263. Berkeley: New Riders.
Quesenberry, W. & Brooks, K. 2010. “Why Stories?”. In Storytelling for User experience. Rosenfeld Media.
Loch, Christopher. 2003. Moving Your Idea Through Your Organisation. In Laurel, Brenda (ed.). Design Research. Methods and Perspectives.
Week 5 - 15.04.24 - 9.30-11.30 - What's the Outcome? Evaluating with participants (jb)
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Rosén, A. et al. 2022. Towards More-Than-Human-Centred Design: Learning from Gardening.
International Journal of Design
Additional references on the topic:
Nørgaard, M., & Hornbæk, K. 2006. “What do usability evaluators do in practice?: an explorative study of think aloud testing”. In Proceedings of DIS ‘06.
Preece, J., Rogers, Y., & Sharp, H. 2002. “Introducing Evaluation”. In Interaction Design. Wiley.
Sengers, P., & Gaver, B. 2006. “Staying open to interpretation: engaging multiple meanings in design and evaluation”. In Proceedings of DIS ‘06.
Week 6 - 06.05.24 For who and what do we design? Do we design for anyone? (mn)
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Bell, Genevieve, Blythe, M. & Sengers, P. (2005). “Making by Making Strange: Defamiliarization and the Design of Domestic Technologies”. In ACM Transactions on Computer-Human Interaction. 12. 149-173.
Kelley, T. (2001). "The Art Of Innovation: Lessons In Creativity From IDEO, America’s Leading Design Firm". Crown Business. 23-52.
Franzini, L., Herzog, R., Rutz, S., Ryser, F., Ziltener, K., Zwicky, P. (2021). “Postwachstum? Aktuelle Auseinandersetzungen um einen grundlegenden gesellschaftlichen Wandel". edition 8.
chapter ["Die Postwachtumsökonomie als plünderungsfreier Zukunftsentwurf, Paech, N., page 73-82]
chapter ["Von der imperialen zur konvivialen Technik", Vetter, A., page 159-167]
Week 7 - 13.05.24 Human-Computer Interaction and methods (mn)
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Oulasvirta, A., Kurvinen, E., & Kankainen, T. (2003). “Understanding contexts by being there: case studies in bodystorming". In Personal and Ubiquitous Computing, 7(2), 125-134.
Buur, J., Fraser, E., Oinonen, S., & Rolfstam, M. (2010). “Ethnographic video as design specs”. In Proceedings of SIGCHI Australia’ 10.
Danzico, L. (2010). “From Davis to David: Lessons from Improvisation”. In Interactions.
Week 08 - 27.05.24 Data and visual abstractions (mn)
Diagrams, sketching, mind mapping, working with data, visualising information: this is the work of explaining to your audience, from clients, to customers, to collaborators, the essence of an argument.
Readings
Buxton, B. (2007). "Sketching User Experiences: Getting the Design Right and the Right Design". Morgan Kaufmann. 76-81.
Eggers, W. D., Hamill R., Ali A. (2013). “Data as the new currency. Government’s role in facilitating the exchange”. In Deloitte Review. 13. 18-31.
Pavliscak, P. (2015). "Data-Informed Product Design". O’Reilly.
Rogers, Y., Sharp, H., Preece, J. (2002). “Identifying Needs and establishing Requirements”. In Interaction Design: Beyond Human Computer Interaction. John Wiley & Sons. 201-211.
Week 09 - 03.06.24 Design Fiction, Speculative Design, Artistic research (mn)
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Wakkary, Ron & Odom, William & Hauser, Sabrina & Hertz, Garnet & Lin, Henry. 2016. A short guide to material speculation: Actual artifacts for critical inquiry. interactions. 23. 44-48.
Dunne, Anthony and Raby, F. 2001. Design Noir: The Secret Life of Electronic Objects. August / Birkhäuser.
Kakalios, James. 2005. The Physics of Superheroes. The Gotham Books Publishing Group.
Week 10 - 10.06.24 Teach or Why Were You Here? (mn)
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Moriwaki, K., Brucker-Cohen, J. (2006). “Lessons from the scrapyard: creative uses of found materials within a workshop setting”. In AI & Society. 20:4. 506-525.
JOURNALS/BLOGS LINKS
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