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eSpring 2024: March 18 - April 19.

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This course is project-based and will allow students to have a hands-on experience.
Organised in groups, students will develop innovative design concept for a product, a service or an experience. 

Overarching Topic:

Absurdity in a world of systemic issues

The topic for this class addresses the typical design premise of interaction designers' wishes to have a societal impact. People-centered design is at the core of interaction design studies and human-computer interaction research. What does this premise actually mean? What are the limitations, frustrations, realities of designing on the ground? What if we should move away from a human-centric design to a non-human one? The class proposes to look at proposal of changes not in term of individual behaviours but addressing if systemic changes can happen from a design proposal.
We will also uncover the contradictions of a designer's responsibility, agency and idealisation. Events and conjunctures that are overwhelming and bleak, such as global warming, the collapse of ecosystems, wars, economic struggles, social injustices etc can make us feel powerless and make design proposals seem insignificant. Yet, in this dark context, we have the opportunity to re-value humour and gaiety as points of counterbalance and as design tools. Hence this year, we will take a special detour at ways that we can design your aim for the course is to address systemic issues and propose a design outcome with a sense of playfulness, absurdity and humour. 

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1. A working prototype, user-tested and evaluated
2. The presentation of this interaction design product, service and/or experience in a storytelling video, grounded on the understanding of the user and the context
3. The documentation of assignments and design process in a blog
 

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  • Week 4: Stories and users 
    How is your work being evaluated? can you use storytelling to prototype your concept and evaluate its relevance?
    Methods: forms of evaluation, from user-testing to narratives enacting scenarios

  • Week 5: Final user tests and Production 
    Independent study week: working on your production assignment and setting your own agenda
    Finalising the project Evaluating the relevance of your work with users (has it achieved its goals?), Finalising the prototype and Producing a video

  • (Week 6: Polishing details/Final Documentation)

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Week 1
Into the Wild!

Monday 17.03

Tuesday 18.03

Wednesday 19.03

Thursday 20.03

Friday 21.03

Morning

(starts at 9.00 otherwise noted)



  • Method & Process class kick-offs

  • Introduction about the two modules
  • Lecture: Design/Undesign: Perspectives & Biases 
    + Overview of the IAD Process class topic & scope (jb)

  • Discussion following the lecture + Exercise, part 1: Topics and themes emerging

*we may finish slightly after 12.00

  • More detailed Overview of IAD Process module
  • First unedited results (sound, photos, videos, observations)
    + Discussion 
  • Exercise part 2: topic and group building (clustering by themes)


(jb)

  • Input
    Ethnographic study & 

    Sense Making (nf)








Field Research



Afternoon
(starts at 13.00 otherwise noted)


  • Assignment: spontaneous observations - post on Miro board by 19.00



Going back to the Field 



Going back to Field 

  • 14.30 Group presentations: Inspirations and Field Research (First impressions of 2-3 iterations, narrative over 1.5 days, questions/reflections that drove your choices for the field study) 5-7mn/group
    (jb, nf) 

     
  • Expectations for the following week

Independent study

Week 2
Idea Transfers

Monday 24.03




(Bits & Atoms)




Tuesday 25.03

Wednesday 26.03

Thursday 27.03

Friday 28.03

Morning
(starts at 9.00 otherwise noted)

Field Research & Desk-based Research
(Related work, 
References)


Field Research & Desk-based Research
(Related work, 
References)

Field Research & Desk-based Research
(Related work, 
References)

Afternoon
(starts at 13.00 otherwise noted)


  • 13.00-14.30
    Theory class: Experience and the "user"

    14.45-15.25 Process class Exercise: Very rapid prototyping 
    (jb)

  • 15.30 Group Presentations:
    mock-ups
    (jb) 


  • Input "Narrowing Down" (nf) 

  • Mentorings per Group (30 Min) (nf) 

Field Research & Desk-based Research
(Related work, 
References)

14.30 Check-in by groups: Advanced concept: Related Work/Inspirations, Further field research, Directions and Prototype 1.0
(jb, nf)
Independent study

Week 3
Play

Monday 31.3



(Bits & Atoms)

Tuesday 1.4

Wednesday 2.4

Thursday  3.04

Friday 4.4




Morning
(starts at 9.00 otherwise noted)

  • 10.00 Present Exercise:  
    Prototyping ideas with Performance enactment / Bodystorming
    (jb)

  • quick catch up per group in atelier or class (jb) 


Independent Study



Independent Study





Afternoon

(starts at 13.00 otherwise noted)



  • 13.00-14.30
    Theory class: Prototyping concepts, prototyping everything


    Assignment:
    Prototyping with Bodystorming in the field: follow/observe situation in the field (outside Toni)

Independent Study

  • tbc: on request: quick catch up (zoom tbc) (jb) 

Demoes on location (all groups together):
Prototypes demoes in situation 
(jb, nf)

Week 4
Stories and Users

Monday 7.4

Tuesday 8.4

Wednesday 9.4

Thursday 10.4

Friday 11.4

Morning
(starts at 9.00 otherwise noted)

(Bits & Atoms)

  •  

Workshop/Input 
Storytelling & Storyboards (nf) 



Independent Study

10.30 Check-In by groups: Video showcase:
Narratives showcasing prototypes in action
(nf, jb)

Afternoon
(starts at 13.00 otherwise noted)




13.00-14.30
Theory class: Storytelling as a Prototype (jb)




14:00-17:00 Mentoring Storyboard (nf)

Independent Study: Start final production

Independent Study

Week 5
Production 

Monday 14.04

Tuesday 15.04

Wednesday 16.04

Thursday  17.04

Friday 18.04


Morning
(starts at 9.00 otherwise noted)

  • 9.30-11.00
    Theory class: Evaluating Outcomes (with participants) (jb)



Production 


Production




Production


Afternoon
(starts at 13.00 otherwise noted)


Production


 

*Booking photo studio Deadline

  • Atelier/walk-thru /Mentoring (jb)

Editing Mentoring: (nf)

  • Final Group presentations - choose location


  • Feedback session
    (jb, nf)







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