eSpring 2024: March 18 - April 19.
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This course is project-based and will allow students to have a hands-on experience.
Organised in groups, students will develop innovative design concept for a product, a service or an experience.
Overarching Topic:
The topic for this class addresses the typical design premise of interaction designers' wishes to have a societal impact. People-centered design is at the core of interaction design studies and human-computer interaction research. What does this premise actually mean? What are the limitations, frustrations, realities of designing on the ground? What if we should move away from a human-centric design to a non-human one? The class proposes to look at proposal of changes not in term of individual behaviours but addressing if systemic changes can happen from a design proposal.
We will also uncover the contradictions of a designer's responsibility, agency and idealisation. Events and conjunctures that are overwhelming and bleak, such as global warming, the collapse of ecosystems, wars, economic struggles, social injustices etc can make us feel powerless and make design proposals seem insignificant. Yet, in this dark context, we have the opportunity to re-value humour and gaiety as points of counterbalance and as design tools. Hence this year, we will take a special detour at ways that we can design your aim for the course is to address systemic issues and propose a design outcome with a sense of playfulness, absurdity and humour.
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1. A working prototype, user-tested and evaluated
2. The presentation of this interaction design product, service and/or experience in a storytelling video, grounded on the understanding of the user and the context
3. The documentation of assignments and design process in a blog
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- Week 4: Stories and users
How is your work being evaluated? can you use storytelling to prototype your concept and evaluate its relevance?
Methods: forms of evaluation, from user-testing to narratives enacting scenarios - Week 5: Final user tests and Production
Independent study week: working on your production assignment and setting your own agenda
Finalising the project Evaluating the relevance of your work with users (has it achieved its goals?), Finalising the prototype and Producing a video - (Week 6: Polishing details/Final Documentation)
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Week 1 | Monday 17.03 | Tuesday 18.03 | Wednesday 19.03 | Thursday 20.03 | Friday 21.03 |
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Morning (starts at 9.00 otherwise noted) |
*we may finish slightly after 12.00 |
(jb) |
| Field Research | |
Afternoon |
| Going back to the Field | Going back to Field |
| Independent study |
Week 2 | Monday 24.03
| Tuesday 25.03 | Wednesday 26.03 | Thursday 27.03 | Friday 28.03 |
Morning | Field Research & Desk-based Research | Field Research & Desk-based Research | Field Research & Desk-based Research | ||
Afternoon |
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| Field Research & Desk-based Research | 14.30 Check-in by groups: Advanced concept: Related Work/Inspirations, Further field research, Directions and Prototype 1.0 (jb, nf) | Independent study |
Week 3 | Monday 31.3 (Bits & Atoms) | Tuesday 1.4 | Wednesday 2.4 | Thursday 3.04 | Friday 4.4 |
Morning |
| Independent Study | Independent Study | ||
Afternoon (starts at 13.00 otherwise noted) |
| Independent Study |
| Demoes on location (all groups together): | |
Week 4 | Monday 7.4 | Tuesday 8.4 | Wednesday 9.4 | Thursday 10.4 | Friday 11.4 |
Morning | (Bits & Atoms) | Workshop/Input | Independent Study | 10.30 Check-In by groups: Video showcase: | |
Afternoon |
| 14:00-17:00 Mentoring Storyboard (nf) | Independent Study: Start final production | Independent Study | |
Week 5 | Monday 14.04 | Tuesday 15.04 | Wednesday 16.04 | Thursday 17.04 | Friday 18.04 |
Morning |
| Production | Production | Production | |
Afternoon | Production | *Booking photo studio Deadline
| Editing Mentoring: (nf) |
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