eSpring 2024: March 18 - April 19Spring 2025: March 17 - April 17.
Instructors:
Dr Joëlle Bitton
joelle.bitton@zhdk.ch
Nicole Foelsterl
nicole.foelsterl@zhdk.chOffice hours by appointment
The module takes place from March 17 - April 1817, over 5 weeks, from Monday to Friday each week, 9.00-17.00 (.
On Mondays, depending on the week, the Method class takes place in mornings or afternoons overlapping with the Process class, and Friday mornings are for your BA theory courses)
- See detailed hours in calendar below (room info in Evento).
**Some sessions may take place via Zoom (although sessions happening both in Zoom and in presence at the same time will not be possible).
Class sessions include lectures, discussions, mentoring sessions, in-class exercises, home assignments and independent study blocks (students are expected to iterate and advance versions in between sessions together).
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This course puts the students in the context of realising an interaction design outcome from initial idea to final proposal, with a particular emphasis on field research and user-experience.
In this interaction design process, students work through the several stages of project development: Context/User Inquiry, Concept Generation and Iteration, Idea Testing, Prototype Development , and Evaluation and Concept Iteration.
Following Within these stages of observation, creation, and evaluation, we will discuss and apply situated and user-centered methods (eg. bodystorming, context analysis, video scenarios, etc).
This course is project-based and will allow students to have a hands-on experience.
Organised in groups, students will develop innovative design concept for a product, a service or an experience.
Overarching Topic: Absurdity in a world of systemic issues
The topic for this class addresses the typical design premise of interaction designers' wishes to have a societal impact. People-centered design is at the core of interaction design studies and human-computer interaction research. What does this premise actually mean? What are the limitations, frustrations, realities of designing on the ground?
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Should we still consider the role of designer as "problem-solver"? And what if we should move away from a human-centric design to a non-human one?
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We thus uncover the contradictions of a designer's responsibility, agency and idealisation. The class looks indeed at changes not in term of individual behaviours but
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checking if systemic changes
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could happen from a design proposal.
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- how to design through personal exploration and in communication with others (participatory design)
- how to search for new possibilities/opportunites/alternatives for interactive products, rather than responding to a set of given requirements
- how to use a variety of methods and tools which can be existing design practices, can be borrowed from other disciplines and can be developed by designers themselves
- how to apply ethical guidelines in co-design
The student is expected to produce these final deliverables:
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- to apply ethical guidelines in co-design
Course Outline
Your project development is structured in following steps:
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- Week 2: Idea Transfers
Researching, Enacting and testing ideas,
Methods: sketching, rapid mockups, bodystorming, brainstorming, participatory methods, extreme characters, etc - Week 3: Play
Creating prototypes and confronting them to the 'real world'
Methods: cultural probes, participatory methods with mockups, cartoon scenarios, acting out an experience, etccreating and testing prototype in specific locations, engaging further with users in participatory methods, with mockups, scenarios, cultural probes, ...
- Week 4: Stories and users Storytelling
How can you use storytelling to prototype your concept and evaluate its relevance? This is also an opportunity to further engage with your users.
Methods: forms of evaluation, from user-testing to narratives enacting scenarios - Week 5: Final Production: last user tests, prototype and Production film
Evaluating the relevance of your work with users (has it achieved its goals?), Finalising the prototype and Producing a video - (Week 6: Polishing details/Final Documentation)
Mandatory Assignments & Deliverables
- Final WorkWorks
The final outcome of the class is the class is in two-parts: a working prototype, user-tested and demoed/exhibited and presented in context in a short film. For this class, there will be an emphasis on the narrative - it can be an interaction design product, service and/or experience. And a short film showing the prototype in use, grounded in the understanding of the users and the context. This film is also as a way to prototype, evaluate and disseminate your proposal.
- An advanced first cut of the video should be delivered by Monday 14.4 morning on server
- An advanced first cut of the video should be delivered by Monday 14.4 morning on server
- Home/In-class assignments
Throughout the module, various short home & in-class assignments will be given to practice concepts discussed in class.
- Group presentationspresentations & regular check-ins
Interval group presentations/check-ins each week present the advancement of the group's project and highlight the specific requirements of that week. For some presentations, all the class attends and for 'check-ins', the session is with each group (see calendar below for details).
Each presentation are is structured so that each group member will introduce introduces an aspect of the project (all group members are required to attend and to take part). On average, the presentation should be 5-7 minutes.
- Week 2 check-ins has specific requirements:
Name of group/project
Knowledge Inquiry
5 related works
- Week 2 check-ins has specific requirements:
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- Findings from the field / probes
Where do you want to go
How do you get there (identify roles, needs, actions)
Demo of Prototype 1.0
- Findings from the field / probes
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- Journal/Blog
A separate 'Journal' is developed by each group that reflects on learnings from the seminar. It should be in the form of an online blogthe design process and findings of the project development. It should be in the form of an online blog publicly accessible.
- Final Documentation
Typical IAD requirements to post on server by the end of the course: authors & abstract, high-res images, selected process moments in PDF, video.
Expectations and Grading
Grades will be based on group presentations, class participation, home assignments, documentation (journal) and final work.
Contributing to constructive group feedback is an essential aspect of class participation.
Regular attendance of 80% is required in all contact sessions. Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.
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The course IAD Design Methods provides the background literature for this class.
Additional readings can be provided as the class progresses.
Teams projects
tba
Calendar
Week 1 | Monday 17.03 | Tuesday 18.03 | Wednesday 19.03 | Thursday 20.03 | Friday 21.03 |
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Morning (starts at 9.00 otherwise noted) |
(jb) *we may finish slightly after 12.00 |
(jb) |
| Field Research | |
Afternoon |
| Going back to the Field | Going back to Field |
| Independent study |
Week 2 | Monday 24.03
| Tuesday 25.03 | Wednesday 26.03 | Thursday 27.03 | Friday 28.03 |
Morning | Field Research & Desk-based Research | Field Research & Desk-based Research | Field Research & Desk-based Research | ||
Afternoon |
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| Field Research & Desk-based Research |
(jb, nf) | Independent study |
Week 3 | Monday 31.3 (Bits & Atoms) | Tuesday 1.4 | Wednesday 2.4 | Thursday 3.04 | Friday 4.4 |
Morning |
(jb) | Independent Study | Independent Study | ||
Afternoon (starts at 13.00 otherwise noted) |
| Independent Study |
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Week 4 | Monday 7.4 | Tuesday 8.4 | Wednesday 9.4 | Thursday 10.4 | Friday 11.4 |
Morning | (Bits & Atoms) |
| Independent Study |
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Afternoon | 13.00-14.30 |
| Independent Study: Start final production | Independent Study | |
Week 5 | Monday 14.04 | Tuesday 15.04 | Wednesday 16.04 | Thursday 17.04 | Friday 18.04 |
Morning |
| Production | Production | Production | |
Afternoon | Production |
Editing Mentoring: *Booking photo studio Deadline |
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JB: Dr. Joëlle Bitton, NF: Nicole Foesterl
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