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Spring 20252026: March 17 16 - April 1716.

Instructors:
Dr Joëlle Bitton
joelle.bitton@zhdk.ch 

...

The module takes place from March 17 16 - April 1716, over 5 weeks, from Monday to Friday each week, 9.00-17.00.
On Mondays, depending on the week, the Method class takes place in mornings or afternoons overlapping with the Process class, and Friday mornings are for your BA theory courses
- See detailed calendar below (room info in Evento). 
**Some sessions may take place via Zoom (although sessions happening both in Zoom and in presence at the same time will not be possible).

Class sessions include lectures, discussions, mentoring sessions, in-class exercises, home assignments and independent study blocks (students are expected to iterate and advance versions in between sessions together).

The studio course runs in parallel with the seminar course "Interaction Design Methods" and is a platform to apply ideas and concepts discussed in the seminar, therefore the two courses are actually an ensemble.
Projects are conducted in groups of 4 students. 

Overview and Objectives

This course puts the students in the context of realising an interaction design outcome from initial idea to final proposal, with a particular emphasis on field research and user-experience.
In this interaction design process, students work through the several stages of project development: Context/User Inquiry, Concept Generation and Iteration, Idea Testing, Prototype Development and Evaluation. 

...

This course is project-based and allow students to have a hands-on experience.
Organised in groups, students develop innovative design concept for a product, a service or an experience. 


Overarching Topic:
Absurdity in a world of systemic issues
Ecologies of Care

REWRITE The topic for this class addresses the typical design premise of interaction designers' wishes to have a societal impact. People-centered design is at the core of interaction design studies and human-computer interaction research. What does this premise actually mean? What are the limitations, frustrations, realities of designing on the ground?  Should we still consider the role of designer as "problem-solver"? And what if we should move away from a human-centric design to a non-human one? We thus uncover the contradictions of a designer's responsibility, agency and idealisation. The class looks indeed at changes not in term of individual behaviours but checking if systemic changes could happen from a design proposal. 

...

  • to design through personal exploration and in communication with others (participatory design)
  • to search for new possibilities/opportunites/alternatives for interactive products, rather than responding to a set of given requirements
  • to use a variety of methods and tools which can be existing design practices, can be borrowed from other disciplines and can be developed by designers themselves 
  • to apply ethical guidelines in co-design 

Course Outline

Your project development is structured in following steps:

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  • Week 4: Storytelling 
    How can you use storytelling to prototype your concept and evaluate its relevance? This is also an opportunity to further engage with your users.
    Methods: forms of evaluation, from user-testing to narratives enacting scenarios

  • Week 5: Final Production: last user tests, prototype and film
    Evaluating the relevance of your work with users (has it achieved its goals?), Finalising the prototype and Producing a video

  • (Week 6: Polishing details/Final Documentation)

Mandatory Assignments & Deliverables

  • Final Works

The final outcome of the class is in two-parts: a working prototype, user-tested and demoed/exhibited - it can be an interaction design product, service and/or experience. And a short film showing the prototype in use, grounded in the understanding of the users and the context. This film is also as a way to prototype, evaluate and disseminate your proposal.

...

Typical IAD requirements to post on server by the end of the course: authors & abstract, high-res images, selected process moments in PDF, video.

Expectations and Grading

Grades will be based on group presentations, class participation, home assignments, documentation (journal) and final work. 
Contributing to constructive group feedback is an essential aspect of class participation.
Regular attendance of 80% is required in all contact sessions. Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.

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Any mandatory assignment (see above) that remains unfulfilled, the student receives a failing grade.  

Course Materials

The course IAD Design Methods provides the background literature for this class.

Teams projects

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Ben, Claudio, Flo, Jo

Aline, Domenico, Lhamo

Anna, Mathan, Viktoriia

...


Calendar

Week 1
Into the Wild!

Monday 1716.03

Tuesday 1817.03

Wednesday 1918.03

Thursday 2019.03

Friday 2120.03

Morning

(starts at 9.00 otherwise noted)



  • Method & Process classes
    kick-offs
    Introduction about the two modules

  • Lecture:"Design/Undesign: Perspectives & Biases"

    + Discussion 
    + Overview of the IAD Process class topic & scope 

  • Exercise, part 1: Topics and themes emerging

(jb)

*we may finish slightly after 12.00

  • Students present First unedited results (sound, photos, videos, observations)

    + Discussion 

  • Overview of IAD Process module part 2

  • Exercise part 2: topic and group building (clustering by themes)


(jb)

  • Input:
    Ethnographic study & 

    Sense Making

  • Students share new observations from the field

    (nf)








Field Research



Afternoon
(starts at 13.00 otherwise noted)


  • Quick overview audio-video equipment to borrow from Ausleihe (nf)
  • Assignment: spontaneous observations - post on Miro board by 19.00



Going back to the Field 



Going back to Field 

  • 14.30 Group presentations: Inspirations and Field Research (First impressions of 2-3 iterations, narrative that has emerged, questions/reflections that drove your choices for the field study...) 5-7mn/group
    (jb, nf) 

     
  • Expectations for the following week

Independent study

Week 2
Idea Transfers

Monday 2423.03




(Bits & Atoms)




Tuesday 2524.03

Wednesday 2625.03

Thursday 2726.03

Friday 2827.03

Morning
(starts at 9.00 otherwise noted)

Field Research & Desk-based Research
(Related work, 
References)


Field Research & Desk-based Research
(Related work, 
References)

Field Research & Desk-based Research
(Related work, 
References)

Afternoon
(starts at 13.00 otherwise noted)


  • 13.00-14.30
    Theory class: 'Observations & Experiences'

  • Process class Exercise:
    Very rapid prototyping 


  • 15.30 Group Presentations:
    mock-ups
    (jb) 


  • Input: "Narrowing Down" 

  • Mentorings per Group (30 Min)

    (nf) 

Field Research & Desk-based Research
(Related work, 
References)

  • 14.00 Check-in by groups: Advanced concept:
    Related Work/Inspirations, Further field research, Directions and Demo of Prototype 1.0 (see details in deliverables section)

(jb, nf)
Independent study

Week 3
Play

Monday 3130.3



(Bits & Atoms)

Tuesday 131.43

Wednesday 21.4

Thursday  32.04

Friday 43.4




Morning
(starts at 9.00 otherwise noted)

  • 10.00 Students present Exercise:  
    Prototyping ideas with Performance enactment / Bodystorming

  • On request: Quick catch up per group (in atelier or class) 

(jb)

Independent Study



Independent Study





Afternoon

(starts at 13.00 otherwise noted)



  • 13.00-14.30
    Theory class: 'Prototyping concepts, prototyping everything'



    Assignment:Prototyping with Bodystorming in the field: follow/observe situation in the field (outside Toni)

    (jb)

Independent Study

  • On request: Quick catch up per group (on zoom)

    (jb) 
  • Demoes on location (all groups together):
    Prototypes demoes in situation 

    (jb, nf)

Week 4
Stories and Users

Monday 76.4

Tuesday 87.4

Wednesday 98.4

Thursday 10 9.4

Friday 1110.4




Morning
(starts at 9.00 otherwise noted)

(Bits & Atoms)

  •  

  • Workshop/Input:
    'Storytelling & Storyboards' 

    (nf) 



Independent Study

  • 10.30 Check-In by groups: Video showcase:
    Narratives showcasing prototypes in action

    (nf, jb)

Afternoon
(starts at 13.00 otherwise noted)



13.00-14.30
Theory class: 'Pop Culture & Storytelling'




  • 14:00-17:00 Mentorings:  Storyboard (nf)

Independent Study: Start final production

Independent Study

Rent equiment from Ausleihe

Week 5
Production 

Monday 1413.04

Tuesday 1514.04

Wednesday 1615.04

Thursday  1716.04

Friday 1817.04


Morning
(starts at 9.00 otherwise noted)

Production

Editing suites from 14.04- 17.04

3K20

3H01

3K19

4H02


Production 


Editing suites

3K20

3H01

3K19

4H02

Production


Editing suites 

3K20

3H01

3K19

4H02



Production

Editing suites

3K20

3H01

3K19

4H02

Afternoon
(starts at 13.00 otherwise noted)


  • Theory class: 'Outcomes and Findings, Evaluating with participants'



Production

Editing suites from 14.04- 17.04

3K20

3H01

3K19

4H02



 
  • Atelier walk-thru / Mentorings

    (jb)


*Booking photo studio Deadline

*Send by email: project title, author names, 1 enticing sentence, 1 email-friendly image for invitation

  • Mentorings: Editing

    (nf)
  • Final Group presentations: recap main findings, demo final prototype, short film (locations tbd)
  • Discussion & Feedback
    (jb, nf)







...