Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Spring 2026: March 16 - April 16.

Instructors:
Dr Joëlle Bitton
joelle.bitton@zhdk.ch 

Nicole Foelsterl
nicole.foelsterl@zhdk.ch

The module takes place from March 16 - April 16, over 5 weeks, from Monday to Friday each week, 9.00-17.00.
On Mondays, depending on the Spring 2026: March 16 - April 16.

Instructors:
Dr Joëlle Bitton
joelle.bitton@zhdk.ch 

Nicole Foelsterl
nicole.foelsterl@zhdk.ch

The module takes place from March 16 - April 16, over 5 weeks, from Monday to Friday each week, 9.00-17.00.
On Mondays, depending on the week, the Method class takes place in mornings or afternoons overlapping with the Process class, and Friday mornings are for your BA theory courses
- See detailed calendar below (room info in Evento). 
**Some sessions may take place via Zoom (although sessions happening both in Zoom and in presence at the same time will not be possible).

Class sessions include lectures, discussions, mentoring sessions, in-class exercises, home assignments and independent study blocks (students are expected to iterate and advance versions in between sessions together).

...

This course is project-based and allow students to have a hands-on experience.
Organised in groups, students develop innovative design concept for a product, a service or an experience. 


Overarching Topic: Ecologies of Care

REWRITE The topic for this class addresses the typical design premise of interaction designers' wishes to have a societal impact. People-centered design is at the core of interaction design studies and human-computer interaction research. What does this premise actually mean? What are the limitations, frustrations, realities of designing on the ground?  Should we still consider the role of designer as "problem-solver"? And what if we should move away from a human-centric design to a non-human one? We thus uncover the contradictions of a designer's responsibility, agency and idealisation. The class looks indeed at changes not in term of individual behaviours but checking if systemic changes could happen from a design proposal. 

...

In addition, each group of students design in a specific social context that they identify, and students are expected to provide rigorous arguments for their intervention, in conjunction with working with people (or non-people) involved on the ground.

During the course the student learn:

  • to design through personal exploration and in communication with others (participatory design)

  • to search for new possibilities/opportunites/alternatives for interactive products, rather than responding to a set of given requirements

  • to use a variety of methods and tools which can be existing design practices, can be borrowed from other disciplines and can be developed by designers themselves 

  • to apply ethical guidelines in co-design 

...

Your project development is structured in following steps:

  • Week 1: Into the Wild!
    User, context and/or technology inquiry
    Methods: direct and participatory observation, video ethnography, interviews, questionnaires, etc.

  • Week 2: Idea Transfers
    Researching, Enacting and testing ideas, 
    Methods: sketching, rapid mockups, bodystorming, brainstorming, participatory methods, etc

  • Week 3: Play 
    Creating prototypes and confronting them to the 'real world'
    Methods: creating and testing prototype in specific locations, engaging further with users in participatory methods, with mockups, scenarios, cultural probes, ...

  • Week 4: Storytelling 
    How can you use storytelling to prototype your concept and evaluate its relevance? This is also an opportunity to further engage with your users.
    Methods: forms of evaluation, from user-testing to narratives enacting scenarios

  • Week 5: Final Production: last user tests, prototype and film
    Evaluating the relevance of your work with users (has it achieved its goals?), Finalising the prototype and Producing a video

  • (Week 6: Polishing details/Final Documentation)

Mandatory Assignments & Deliverables

...

The final outcome of the class is in two-parts: a working prototype, user-tested and demoed/exhibited - it can be an interaction design product, service and/or experience. And a short film showing the prototype in use, grounded in the understanding of the users and the context. This film is also as a way to prototype, evaluate and disseminate your proposal.

    • An advanced first cut of the video should be delivered by Monday 14.4 morning on server

  • Home/In-class assignments

Throughout the module, various short home & in-class assignments will be given to practice concepts discussed in class.

  • Group presentations & regular check-ins

Interval group presentations/check-ins each week present the advancement of the group's project and highlight the specific requirements of that week. For some presentations, all the class attends and for 'check-ins', the session is with each group (see calendar below for details).
Each presentation is structured so that each group member introduces an aspect of the project (all group members are required to attend and to take part). On average, the presentation should be 5-7 minutes.

    • Week 2 check-ins has specific requirements:
      Name of group/project
      Knowledge Inquiry
      5 related works
      Findings from the field / probes
      Where do you want to go
      How do you get there (identify roles, needs, actions)
      Demo of Prototype 1.0

  • Journal/Blog

A separate 'Journal' is developed by each group that reflects on the design process and findings of the project development. It should be in the form of an online blog publicly accessible.

  • Final Documentation

Typical IAD requirements to post on server by the end of the course: authors & abstract, high-res images, selected process moments in PDF, video.

...

The course IAD Design Methods provides the background literature for this class.

Teams projects

Calendar

Week 1
Into the Wild!

Monday 16.03

Tuesday 17.03

Wednesday 18.03

Thursday 19.03

Friday 20.03

Morning

(starts at 9.00 otherwise noted)

  • Method & Process classes
    kick-offs
    Introduction about the two modules

  • Lecture:"Design/Undesign: Perspectives & Biases"

    + Discussion 
    + Overview of the IAD Process class topic & scope 

  • Exercise, part 1: Topics and themes emerging

(jb)

*we may finish slightly after 12.00

  • Students present First unedited results (sound, photos, videos, observations)

    + Discussion 

  • Overview of IAD Process module part 2

  • Exercise part 2: topic and group building (clustering by themes)

(jb)

  • Input: 9 -12:00
    Ethnographic study


Sense Making
  • Students share new observations from the field

    (nf)

Field Research

Afternoon
(starts at 13.00 otherwise noted)

  • Quick overview audio-video equipment to borrow from Ausleihe (nf)

  • Assignment: spontaneous observations - post on Miro board by 19.00

Going back to the Field 

Going back to Field 

Option to go to Beckihof (nf)

if you want/are able as well together (nf, jb)

  • 14.30 Group presentations: Inspirations and Field Research (First impressions of 2-3 iterations, narrative that has emerged, questions/reflections that drove your choices for the field study...) 5-7mn/group
    (jb, nf)

 
  •  togehter
     

  • Expectations for the following week

Independent study

Week 2
Idea Transfers

Monday 23.03


(Bits & Atoms)

Tuesday 24.03

Wednesday 25.03

Thursday 26.03

Friday 27.03

Morning
(starts at 9.00 otherwise noted)

Field Research & Desk-based Research
(Related work, 
References)

Field Research & Desk-based Research
(Related work, 
References)

Field Research & Desk-based Research
(Related work, 
References)

Afternoon
(starts at 13.00 otherwise noted)

  • 13.00-14.30
    Theory class: 'Observations & Experiences'

  • Process class Exercise:
    Very rapid prototyping 

  • 15.30


Theory class: 'Observations & Experiences'
  • Process class Exercise:
    Very rapid prototyping 

  • 15.30 Group Presentations:
    mock-ups
    (jb) 

  • Input: "Narrowing Down" 
    • Group Presentations:
      mock-ups
      (jb) 

    • Workshop: "Sense-Making& Narrowing Down" 

    Based on experience and feedback from previous years, the sense-making and narrowing-down phases after field research have often been too short. I therefore propose addressing these in a dedicated workshop. The first presentation on March 19 would focus on insights from the field trip, followed by a separate sense-making workshop — ideally in the morning, though the afternoon would also be possible.

    • Mentorings per Group (30 Min)

      (nf) 

    Field Research & Desk-based Research
    (Related work, 
    References)

    • 14.00 Check-in by groups: Advanced concept:
      Related Work/Inspirations, Further field research, Directions and Demo of Prototype 1.0 (see details in deliverables section)


    (jb, nf)

    Independent study

    Week 3
    Play

    Monday 30.3

    (Bits & Atoms)

    Tuesday 31.3

    Wednesday 1.4

    Thursday  2.04

    Friday 3.4

    Easter holidays

    Morning
    (starts at 9.00 otherwise noted)

    • 10.00 Students present Exercise:  
      Prototyping ideas with Performance enactment / Bodystorming

    • On request: Quick catch up per group (in atelier or class) 

    (jb)

    Independent Study

    Option: Workshop Storyboards as a method for translating enacted prototypes into a narrative framework, with Tuesday 7.4 focusing more on storytelling — how to refine and sharpen them through iteration.

    Independent Study

    Afternoon

    (starts at 13.00 otherwise noted)

    • 13.00-14.30
      Theory class: 'Prototyping concepts, prototyping everything'


      Assignment: Prototyping with Bodystorming in the field: follow/observe situation in the field

    (outside Toni)
    • (outside Toni)

      (jb)

    Independent Study

    • Demoes on location (all groups together):
      Prototypes demoes in situation 

      (jb

    )

    Independent Study

    On request: Quick catch up per group (on zoom)
    (jb) 
    • , nf)

    Presentation. For me, it would also be possible to do this on Wednesday afternoon. I would need to shift a mentoring session with Florian, but I assume this is not a big deal.

    • Demoes on location (all groups

    together):
    Prototypes demoes in situation 
    (jb, nf)
    • together):
      Prototypes demoes in situation 

      (jb, nf)

    As I have not been much involved in the prototyping phase of the course in recent years, so we had already planned our family holidays for that period. If needed, I would be happy to join via Zoom. For me, it would also be possible to do this on Wednesday afternoon.

    Week 4
    Stories and Users

    Monday 6.4

    Tuesday 7.4

    Wednesday 8.4

    Thursday 9.4

    Friday 10.4

    Morning
    (starts at 9.00 otherwise noted)

    •  
      Easter holidays


    9.00-

    14.30

    14.30* (14:30 or 12:00? )
    Theory class:

    'Pop Culture & Storytelling'Independent Study

    'Pop Culture & Storytelling'

    Independent Study

    • Mentorings:  Storyboard (nf) - Not possible Giving a desing challenge workshop for Further Eductiation

    • 10.30 Check-In by groups: Video showcase

    :
    Narratives showcasing prototypes in action
    (nf, jb
    • :
      Narratives showcasing prototypes in action

      (nf, jb)

    As far as I am informed, the BA Progress session will take place on Thursday, April 9. In the afternoon, I have the Service Design final presentation.

    Therefore, I suggested Friday, April 10, for presentations this week

    (jb, nf)

    Afternoon
    (starts at 13.00 otherwise noted)

    • Workshop/Input: 13:00- 14:00
      'Storytelling & Storyboards' 
      (nf) 

    • 14:

    00-17:00 Mentorings:  Storyboard (nf)
    • 15- 15:15: Storyboard challenge - independet

    • 15:30 - 16:30: Mentoring Storyboard / 15 Min each group

    Independent Study: Start final production

    Independent Study

    Rent equiment from Ausleihe

    Week 5
    Production 

    Monday 13.04

    Tuesday 14.04

    Wednesday 15.04

    Thursday  16.04

    Friday 17.04

    Morning
    (starts at 9.00 otherwise noted)

    Production

    Editing suites from 14.04- 17.04

    3K20

    3H01

    3K19

    4H02

    Production 

    Editing suites

    3K20

    3H01

    3K19

    4H02

    Production

    Editing suites 

    3K20

    3H01

    3K19

    4H02

    Production

    Editing suites

    3K20

    3H01

    3K19

    4H02

    Afternoon
    (starts at 13.00 otherwise noted)

    • Theory class: 'Outcomes and Findings, Evaluating with participants'

    Production

    Editing suites from 14.04- 17.04

    3K20

    3H01

    3K19

    4H02

     

    • Atelier walk-thru / Mentorings

      (jb)

    *Booking photo studio Deadline

    *Send by email: project title, author names, 1 enticing sentence, 1 email-friendly image for invitation

    • Mentorings: Editing

      (nf)

    • Final Group presentations: recap main findings, demo final prototype, short film (locations tbd)

    • Discussion & Feedback
      (jb, nf)

    JB: Dr. Joëlle Bitton, NF: Nicole Foesterl

    ...