Spring 2026: March 16 - April 16.
Instructors:
Dr Joëlle Bitton
joelle.bitton@zhdk.ch
Nicole Foelsterl
nicole.foelsterl@zhdk.ch
The module takes place from March 16 - April 16, over 5 weeks, from Monday to Friday each week, 9.00-17.00.
On Mondays, depending on the Spring 2026: March 16 - April 16.
Instructors:
Dr Joëlle Bitton
joelle.bitton@zhdk.ch
Nicole Foelsterl
nicole.foelsterl@zhdk.ch
The module takes place from March 16 - April 16, over 5 weeks, from Monday to Friday each week, 9.00-17.00.
On Mondays, depending on the week, the Method class takes place in mornings or afternoons overlapping with the Process class, and Friday mornings are for your BA theory courses
- See detailed calendar below (room info in Evento).
**Some sessions may take place via Zoom (although sessions happening both in Zoom and in presence at the same time will not be possible).
Class sessions include lectures, discussions, mentoring sessions, in-class exercises, home assignments and independent study blocks (students are expected to iterate and advance versions in between sessions together).
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This course is project-based and allow students to have a hands-on experience.
Organised in groups, students develop innovative design concept for a product, a service or an experience.
Overarching Topic: Ecologies of Care
REWRITE The topic for this class addresses the typical design premise of interaction designers' wishes to have a societal impact. People-centered design is at the core of interaction design studies and human-computer interaction research. What does this premise actually mean? What are the limitations, frustrations, realities of designing on the ground? Should we still consider the role of designer as "problem-solver"? And what if we should move away from a human-centric design to a non-human one? We thus uncover the contradictions of a designer's responsibility, agency and idealisation. The class looks indeed at changes not in term of individual behaviours but checking if systemic changes could happen from a design proposal.
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In addition, each group of students design in a specific social context that they identify, and students are expected to provide rigorous arguments for their intervention, in conjunction with working with people (or non-people) involved on the ground.
During the course the student learn:
to design through personal exploration and in communication with others (participatory design)
to search for new possibilities/opportunites/alternatives for interactive products, rather than responding to a set of given requirements
to use a variety of methods and tools which can be existing design practices, can be borrowed from other disciplines and can be developed by designers themselves
to apply ethical guidelines in co-design
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Your project development is structured in following steps:
Week 1: Into the Wild!
User, context and/or technology inquiry
Methods: direct and participatory observation, video ethnography, interviews, questionnaires, etc.Week 2: Idea Transfers
Researching, Enacting and testing ideas,
Methods: sketching, rapid mockups, bodystorming, brainstorming, participatory methods, etcWeek 3: Play
Creating prototypes and confronting them to the 'real world'
Methods: creating and testing prototype in specific locations, engaging further with users in participatory methods, with mockups, scenarios, cultural probes, ...Week 4: Storytelling
How can you use storytelling to prototype your concept and evaluate its relevance? This is also an opportunity to further engage with your users.
Methods: forms of evaluation, from user-testing to narratives enacting scenariosWeek 5: Final Production: last user tests, prototype and film
Evaluating the relevance of your work with users (has it achieved its goals?), Finalising the prototype and Producing a video(Week 6: Polishing details/Final Documentation)
Mandatory Assignments & Deliverables
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The final outcome of the class is in two-parts: a working prototype, user-tested and demoed/exhibited - it can be an interaction design product, service and/or experience. And a short film showing the prototype in use, grounded in the understanding of the users and the context. This film is also as a way to prototype, evaluate and disseminate your proposal.
An advanced first cut of the video should be delivered by Monday 14.4 morning on server
Home/In-class assignments
Throughout the module, various short home & in-class assignments will be given to practice concepts discussed in class.
Group presentations & regular check-ins
Interval group presentations/check-ins each week present the advancement of the group's project and highlight the specific requirements of that week. For some presentations, all the class attends and for 'check-ins', the session is with each group (see calendar below for details).
Each presentation is structured so that each group member introduces an aspect of the project (all group members are required to attend and to take part). On average, the presentation should be 5-7 minutes.
Week 2 check-ins has specific requirements:
Name of group/project
Knowledge Inquiry
5 related works
Findings from the field / probes
Where do you want to go
How do you get there (identify roles, needs, actions)
Demo of Prototype 1.0
Journal/Blog
A separate 'Journal' is developed by each group that reflects on the design process and findings of the project development. It should be in the form of an online blog publicly accessible.
Final Documentation
Typical IAD requirements to post on server by the end of the course: authors & abstract, high-res images, selected process moments in PDF, video.
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The course IAD Design Methods provides the background literature for this class.
Teams projects
Calendar
Week 1 | Monday 16.03 | Tuesday 17.03 | Wednesday 18.03 | Thursday 19.03 | Friday 20.03 |
|---|---|---|---|---|---|
Morning (starts at 9.00 otherwise noted) |
(jb) *we may finish slightly after 12.00 |
(jb) |
|
Sense Making
| Field Research | |
Afternoon |
| Going back to the Field |
Option to go to Beckihof (nf) if you want/are able as well together (nf, jb) |
|
| Independent study | ||||
Week 2 | Monday 23.03
| Tuesday 24.03 | Wednesday 25.03 | Thursday 26.03 | Friday 27.03 |
|---|---|---|---|---|---|
Morning | Field Research & Desk-based Research | Field Research & Desk-based Research | Field Research & Desk-based Research | ||
Afternoon |
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Theory class: 'Observations & Experiences'
Process class Exercise:
Very rapid prototyping
15.30 Group Presentations:
mock-ups
(jb)
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Based on experience and feedback from previous years, the sense-making and narrowing-down phases after field research have often been too short. I therefore propose addressing these in a dedicated workshop. The first presentation on March 19 would focus on insights from the field trip, followed by a separate sense-making workshop — ideally in the morning, though the afternoon would also be possible.
| Field Research & Desk-based Research |
| Independent study | |
Week 3 | Monday 30.3 (Bits & Atoms) | Tuesday 31.3 | Wednesday 1.4 | Thursday 2.04 | Friday 3.4 Easter holidays |
|---|---|---|---|---|---|
Morning |
(jb) | Independent Study Option: Workshop Storyboards as a method for translating enacted prototypes into a narrative framework, with Tuesday 7.4 focusing more on storytelling — how to refine and sharpen them through iteration. | Independent Study | ||
Afternoon (starts at 13.00 otherwise noted) |
|
| Independent Study |
|
Independent Study
(jb)
Presentation. For me, it would also be possible to do this on Wednesday afternoon. I would need to shift a mentoring session with Florian, but I assume this is not a big deal. |
|
Prototypes demoes in situation
(jb, nf)
As I have not been much involved in the prototyping phase of the course in recent years, so we had already planned our family holidays for that period. If needed, I would be happy to join via Zoom. For me, it would also be possible to do this on Wednesday afternoon. | |||||
Week 4 | Monday 6.4 | Tuesday 7.4 | Wednesday 8.4 | Thursday 9.4 | Friday 10.4 |
|---|---|---|---|---|---|
Morning |
| 9.00- |
14.30* (14:30 or 12:00? ) |
'Pop Culture & Storytelling' | Independent Study
|
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Narratives showcasing prototypes in action
(nf, jb
| |
Afternoon |
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| Independent Study: Start final production | Independent Study Rent equiment from Ausleihe | |||
Week 5 | Monday 13.04 | Tuesday 14.04 | Wednesday 15.04 | Thursday 16.04 | Friday 17.04 |
|---|---|---|---|---|---|
Morning | Production Editing suites from 14.04- 17.04 3K20 3H01 3K19 4H02 | Production Editing suites 3K20 3H01 3K19 4H02 | Production Editing suites 3K20 3H01 3K19 4H02 | Production Editing suites 3K20 3H01 3K19 4H02 | |
Afternoon |
Production Editing suites from 14.04- 17.04 3K20 3H01 3K19 4H02
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*Booking photo studio Deadline |
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| |
JB: Dr. Joëlle Bitton, NF: Nicole Foesterl
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