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The Programming Basics course introduces programming for design and visual visually oriented outcomes. Part 1 of the course gives an overview of the history and nature of code, and teaches basics principles and object-oriented programming with Processing. Students apply their newly learnt skills by developing a game.
In Part 2 of the course, students develop their skills further by focusing on graphic graphics and visual possibilities with code. Students develop dynamic graphics which can be controlled with gesture-based interactions. Part 2 of the course runs simultaneously with Graphic Design Basics , so that the students student's work can be informed with a greater visual sensibility.
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Schedule
Part 1: Creating a game.
5.D02 (Kick off) | |
5.D02 | |
5.D02 | |
Morning: 5.D02. Afternoon: ZT 4.T09 | |
5.D02 (13:00 Game Concept Presentation) | |
5.D02 (Morning Guest Lecture) | |
4.T07 (Game Presentation at 13:30) |
Part 2: Visual Programming
5.D02 | 5.D02 | 5.D0211/28/2018 12.00 – 17.00 | Visual Programming Basics (tutorials) () |
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12/5/2018 | Mentoring (mini pressentation of concept on 4.12.2018 at 9) | ||
12/11/2018 | Mentoring | ||
09.00 – 12.00 19.12.2017 | 5.D02 (End Presentation) |
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