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The Programming Basics course introduces programming for design and visual visually oriented outcomes. Part 1 of the course gives an overview of the history and nature of code, and teaches basics principles and object-oriented programming with Processing. Students apply their newly learnt skills by developing a game.

In Part 2 of the course, students develop their skills further by focusing on graphic graphics and visual possibilities with code. Students develop dynamic graphics which can be controlled with gesture-based interactions. Part 2 of the course runs simultaneously with Graphic Design Basics , so that the students student's work can be informed with a greater visual sensibility. 

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Schedule 

Part 1: Creating a game. 


5.D02 (Kick off) 


5.D02

5.D02

Morning: 5.D02. Afternoon: ZT 4.T09


5.D02 (13:00 Game Concept Presentation)

5.D02 (Morning Guest Lecture)

4.T07 (Game Presentation at 13:30) 

Part 2: Visual Programming 

5.D02 
5.D025.D0211/28/2018   12.00 – 17.00Visual Programming Basics (tutorials) ()

12/5/2018

Mentoring (mini pressentation of concept on 4.12.2018 at 9) 

12/11/2018

Mentoring 
09.00 – 12.00 19.12.20175.D02 (End Presentation)


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