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In this course, we will look at physical computing as a method of interaction design. Our definition of Physical Computing refers to the use of hardware and software to make interactive objects that can respond to events in the real world. These events may be general knowledge about the environment (temperature, brightness, etc.) or user interactions (keystroke, approach, touch, etc.). These devices might respond with direct feedback through displays or actuators, or by performing actions in a digital environment. The challenge of physical computing is to make the interface between human and machine as simple and intuitive as possible by taking physical human abilities and habits into account.

Course Goals

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The students learn how to handle hardware and software in order to prototype their own ideas. The students develop an understanding of the characteristics of physical interaction and the technical possibilities of realising them through functional prototypes. In particular, students learn the areas of electronics, microcontroller programming, sensors and actuators.

Groups

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Students will work together as teams of up to 3 people. 

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  1. Wind Powers
  2. Biomass
  3. Solar
  4. Hydro 
  5. Geothermal 
  6. Kehrichtverbrennungsanlagen

References and Links:

https://www.ewz.ch/de/ueber-ewz/unternehmen/energieproduktion.html#Kehricht

Data Sources:

http://www.bfe.admin.ch/themen/00526/00541/00543/index.html?lang=en&dossier_id=00772

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Deliverables

Individual

  • Scans of Notebook (PDF)

Group

  • Final Prototype of Object
  • Plans for Final Object
    • Drawings (CAD?)
    • Schematics & Board Layout (Eagle)
    • Material List (Spreadsheet)
  • Final Presentation
  • Standard IAD Documentation
    • Video (Making of, Final Prototype)
    • Short Documentation (PDF)

Schedule


TeacherTeacherTeacher

W1

Tuesday 9.10

Wednesday 10.10

Thursday 11.10

Friday 12.10

MorningElectronic Basics

Kick-off 

Electronic Basics

Electronic Basics

Electronic Basics

Afternoon

Electronic Basics

Electronic Basics

Electronic Basics

-off
JG, LF - 4.T06 - 09:00

Voltage & Current
Digital Output
Resistors, LED's
JG, LF - 4.T06

Analog Input
Analog Sensors
JG, LF - 4.T06 - 09:00

Switched Output
Motors, Solenoids
LF, JG - 4.T06 - 09:00

Digital Interfaces
I2C, SPI, UART
JG, LF - 4.T06 - 09.00

Afternoon

Voltage Divider
Digital Input
Pulse Width Modulation
(Capacitor)
JG, LF, 4.T06 - 13:30

Arduino & Processing
Serial Communication
JG, LF - 4.T06 - 13:30

H-Bridges
LF, JG - 4.T06 - 13:30

Bits & Atoms III
JG - Room? - 15.00

Digital Components
Neo Pixel, Stepper, Servo
LF, JG - 4.T06 - 13.30

Electronic Basics
4.T06

W2

Tuesday 16.10

Wednesday 17.10

Thursday 18.10

Friday 19.10

MorningTeacherMorning

Electronic Basics

Electronic Basics

Main Project Introduction

EAGLE CAD
LF, JG - 3.E07-A - 09.00

Wireless Communication
JG - 3.E07-A

Project Kickoff
E07-A

Concept Ideation
3.E07-A

Afternoon

Electronic Basics

Electronic BasicsConcept Ideation

PCB Milling
LF, JG - 3.E07-A - 13.30

Wireless Communication
JG - 3.E07-A

Concept Ideation

Bits & Atoms III
JG - 3.E07-A - 15.00

Concept Presentation
3.E07-A

W3

Tuesday 23.10

Wednesday 24.10

Thursday 25.10

Friday 26.10

MorningMentoring 

Workshop 3.E07-A

Prototyping 

Workshop 3.E07-A

Prototyping

Workshop 3.E07-A

Prototype Iterations and findings presentation 

Afternoon

Prototyping  

Workshop 3.E07-A

Prototyping

Workshop 3.E07-A

Prototyping

Bits & Atoms III
JG, 15.00

Mentoring

Workshop 3.E07-A

W4

Tuesday 30.10

Wednesday 31.10

Thursday 01.11

Friday 02.11

Morning

Build

Atelier

Build

Atelier

Build

Atelier

Clean-up/Documentation

Afternoon

Mentoring

Atelier

Build

Atelier

Final Presentation
15:00 to - 16:00  30

Documentation 

Atelier

Morning: 09:00 - 12:00 Uhr
Afternoon: 13:00 - 16:00 Uhr