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Reactor is a method or pattern for making an object respond to the proximity of another object. The controller object could be a single point such as the mouse location, or many controller objects could be used simultaneously such as fingers tracked with leap or Kinect.

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Lesson 2.2 – Vector Fields

Lesson 2.5 - Exercises

Lesson 2.3 (Extra) Permutations

Lesson 2.4 (Extra) Curve Reactor

Lesson 2.5 - Exercises