Lecturers: Joël Gähwiler, Luke Franzke
Course Overview
In this course, we will look at physical computing as a method of interaction design. Our definition of Physical Computing refers to the use of hardware and software to make interactive objects that can respond to events in the real world. These events may be general knowledge about the environment (temperature, brightness, etc.) or user interactions (keystroke, approach, touch, etc.). These devices might respond with direct feedback through displays or actuators, or by performing actions in a digital environment. The challenge of physical computing is to make the interface between human and machine as simple and intuitive as possible by taking physical human abilities and habits into account.
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- Final Prototype of Object
- Plans for Final Object
- Drawings (CAD?)
- Schematics & Board Layout (Eagle)
- Material List (Spreadsheet)
- Final Presentation
- Standard IAD Documentation
- Video (Making of, Final Prototype)
- Short Documentation (PDF)
Expectations and Grading
Grades will be based on group presentations, class participation, home assignments, documentation (journal) and final work. An attendance of min. 80% is required to pass the course.
- Individual Documentation (30%)
- Group Work (70%)
Tools
References and Links
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