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Each input object embodies one of the energy sources as an abstract, minimal, symbolical interpretation. The visitors should be able generate "power" by interacting with the object which can be aligned with the actual way of generating that power or in a more simplified fashion. The objects will emit the a value between 0% and 100% 0.0 and 1.0 representing the capacity of generated power, 0% 0.0 meaning none and 100% 1.0 meaning at full capacity. As the light installation will be presented in harsh weather the objects must be solid, rugged and fit for snow and water.

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  • Every energy source is represented twice. This means that the power is relative to the available capacity. For example, two solar objects at 40% and 70% would produce in total 55% of the total capacity.To accommodate different usage patterns we will always take the higher power generation value for the input to the visualization.
  • The visualizations are played in order and repeated. Each visualization gets three inputs: the current capacity of water, solar and wind power.

Goal

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Format & Constraints

The physical objects must be self-contained and have the size of 40x40x40cm. Each object sends its value over MQTT to a separate topic e.g. "/object/awater1".

The visualisations are Processing sketches that work with a resolution if 1080x1080 pixels. The sketches will be invoked with the following function:

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01.09Visit ZauberwaldLuke & Joël
14.09Plans & MaterialsJürgen, Luke & Joël
1.10Finalized TextsJürgen, Luke & Joël
09.12Begin SetupLuke & Joël, Support?Angela
12.12Final Check?Luke & Joël, Support?Angela
13.12Media EventJürgen, Luke & Joël
14.12VernissageStudents & Staff
30.12Finissage?
31.12TeardownLuke & Joël, Support?Angela

Resources

https://www.ewz.ch/de/ueber-ewz/unternehmen/energieproduktion.html#Kehricht

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Wer:
ZHdK Zürcher Hochschule der Künste
Studienvertiefung Interaction Design 

Kontakt (Print):
http://iad.zhdk.ch

Kontakt (Web):
http://iad.zhdk.ch
luke.franzke@zhdk.ch
joel.gaehwiler@zhdk.ch
juergen.spaeth@zhdk.ch

Titel: 
Quellen der Energie

Projektbeschrieb (Web + Print):
Pusten. Leuchten. Plantschen. Wieviel Wind muss wehen? Wieviel Sonne muss scheinen? Wieviel Wasser muss fliessen? Erneuerbare Energien wie Wind, Sonne und Wasser sind das Thema der diesjährigen Module „Physical Computing“ und „Interactive Visualization“ des Studiengangs „Interaction Design“ an der Zürcher Hochschule der Künste. Sieben Wochen lang setzen sich die Studentinnen und Studenten des dritten Semesters mit physikalischen Eingaben und visuellen Ausgaben auseinander. 

Personenbeschrieb (Print): 
Geleitet werden die Module von Luke Franzke, Joel Gähwiler, Prof. Jürgen Späth und Timo Grossenbacher (Theorie) in Kollaboration mit EWZ Elektrizitätswerk der Stadt Zürich.

Personenbeschrieb (Web + Print):
Geleitet werden die Module von Luke Franzke, Joel Gähwiler, Prof. Jürgen Späth und Timo Grossenbacher (Theorie) in Kollaboration mit EWZ Elektrizitätswerk der Stadt Zürich. Die Installation wurde erstellt von MélanieAbbet, Claudia Buck, Duy Bui, Randy Chen, Jennifer Duarte, Fiona Good, Andrin Gorgi, Edna Hirsbrunner, Marcial Koch, Lilian Lopez, Stefan Lustenberger, Felix Prantl, Colin Schmid, Michelle Schmid, Dominik Szakacs, Janina Tanner und Mara Weber. 

Todo

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