INTERACTION DESIGN: DESIGN METHODOLOGY SEMINAR
Spring 2019
Instructor: Dr Joëlle Bitton
joelle.bitton@zhdk.ch
...
INTERACTION DESIGN: DESIGN METHODOLOGY SEMINAR
Spring 2019
Instructor: Dr Joëlle Bitton
joelle.bitton@zhdk.ch
Teaching Assistant: Martin Dusek
martin.dusek@zhdk.ch
...
The paper should include title, author, date, context, summary, bibliography.
Additional sources can be added to inform the discussion if necessary.
- Final Essay
The essay is a final 1500-words essay with a diversity of sources and bibliography (classified by genre: book, book chapter, journal article, conference article, academic thesis, newspaper article, web article, etc).
The topic of the essay is chosen by the student and proposed by Week 8 in the form of a short paragraph (100 words) explaining the topic and the questions at stake. I will inform the student if the topic is accepted in that week. The final essay has to be submitted by Week 12.
The paper should be written in English if possible.
- Journal/Blog
A separate 'Journal' is developed by each student that reflects on learnings from the seminar. It should be in the form of an online blog (ie. WordPress, Tumblr or other):
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, date, context, summary, bibliography.
Additional sources can be added to inform the discussion if necessary.
- Final Essay
The essay is a final 1500-words essay with a diversity of sources and bibliography (classified by genre: book, book chapter, journal article, conference article, academic thesis, newspaper article, web article, etc).
The topic of the essay is chosen by the student and proposed by Week 8 in the form of a short paragraph (100 words) explaining the topic and the questions at stake. I will inform the student if the topic is accepted in that week. The final essay has to be submitted by Week 12.
The paper should be written in English if possible.
- Journal/Blog
A separate 'Journal' is developed by each student that reflects on learnings from the seminar. It should be in the form of an online blog (ie. WordPress, Tumblr or other):
- The journal should be structured in a generally comprehensible manner
- The lecture notes, including annotations, are stored
- Notes, sketches for each lesson should be included as well
- Readings
Readings are mandatory every week. Additional readings are provided for reference.
Students are expected to discuss and comment in class based on the readings they have done prior to the class.
A reading guideline is provided to support the reading process.
Texts vary in length every week, this is considered part of the learning process in this class to go through a reading and gather essential ideas in a limited time.
COURSE MATERIALS
Readings are made available in the shared IAD server.
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Kolko, J. (2011). Exposing the Magic of Design: A Practitioner’s Guide to the Methods and Theory of Synthesis (Oxford Series in HumanTechnology Interaction) (1 ed.). Oxford University Press, USA.
Additional readings:
Dreyfuss, H. S. The designer’s role (sketch).
Kolko, J. (2007). Thoughts on Interaction Design. Brown Bear LLC. (Chapter 3)
Week 3 - 11.03.2019 Design in the everyday context
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Shedroff, N. 2012. Make it So. Rosenfeld Media.
Additional readings:
Dourish, P. & Bell , G. 2011. Divining a Digital Future: Mess and Mythology in Ubiquitous Computing. Cambridge: MIT Press.
Kakalios, James. 2005. The Physics of Superheroes. The Gotham Books Publishing Group.
Week 4 - 18.03.2019 Human-Computer Interaction and methods
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Merholz, P., Wilkens, T., Schauer, B., & Verba, D. (2008). Subject To Change:
Creating Great Products & Services for an Uncertain World: Adaptive Path on Design. O’Reilly Media, Inc. (Chapter 1 + 5)
Additional Readings
Buchenau, M. & Fulton Suri, J. 2000. “Experience Prototyping”. In Proceeding of DIS ’00.
Holmquist, L. E. 2005. Prototyping: Generating Ideas or Cargo Cult Designs? In Interactions. March-April 2005.
Week 6 - 08.04.19 The question of the prototype
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YounKyung, L., Erik, S., & Josh, T. 2008. The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas. In ACM Trans. Comput.Hum.Interact. 15(2). 1–27.
Additional Readings
Ehn, P., & Kyng, M. 1991. Cardboard computers: Mocking-it-up or hands-on the future. In Design at Work: Cooperative Design of Computer Systems. 169–195.
Bolchini, D., Pulido, D., & Faiola, A. 2009. “ “Paper in screen” prototyping: an agile technique to anticipate the mobile experience”. In Interactions. 16(4). 29–33.
Week 7 - 15.04.2019 Evaluation by narration
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Loch, Christopher. 2003. Moving Your Idea Through Your Organisation. In Laurel, Brenda (ed.). Design Research. Methods and Perspectives.
Additional Readings
Brown, D. M. (2010). “Competitive Reviews” In Communicating Design: Developing Web Site Documentation for Design and Planning. 254-263. Berkeley: New Riders.
Nelson, Ted. 1974. Computer Lib. Dream Machine. Seven Dollars.
Quesenberry, W. & Brooks, K. 2010. “Why Stories?”. In Storytelling for User experience. Rosenfeld Media.
Week 8 - 29.04.2019 Re: Evaluation
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Pavliscak, Pamela. 2015. Data-Informed Product Design. O’Reilly.
Additional Readings
Rogers, Y., Sharp, H. & Preece, J. 2002. “Identifying Needs and establishing Requirements”. In Interaction Design: Beyond Human Computer Interaction. John Wiley & Sons. 201-211.
Week 10 - 13.05.2019 Innovation for all
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Seago, Alex & Dunne, Anthony. 1999. New Methodologies in Art and Design Research: The Object as Discourse. In Design Issues. 15:2. Summer 1999.
Additional Readings
Kelley, T. (2001). The Art Of Innovation: Lessons In Creativity From IDEO, America’s Leading Design Firm. Crown Business. 53-66.
Oulasvirta, A., Kurvinen, E., & Kankainen, T. (2003). Understanding contexts by being there: case studies in bodystorming. In Personal and Ubiquitous Computing. 7:2. 125-134.
Week 11 - 20.05.2019 Speculative design, design, art
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