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INTERACTION DESIGN: DESIGN METHODOLOGY SEMINAR

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Additional sources can be added to inform the discussion if necessary.

The students presenting should engage the class in a discussion with questions and/or with active participation in an exercise.

  • Final Essay

The essay is a final 1500-words essay with a diversity of sources and bibliography (classified by genre: book, book chapter, journal article, conference article, academic thesis, newspaper article, web article, etc). 

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Readings are mandatory every week. Additional readings are provided for reference, and if you have time to read through (although it's expected that you at least check quickly the paper).
Students are expected to discuss and comment in class based on the readings they have done prior to the class.
A reading guideline is provided to support the reading process.
Texts vary in length every week, this is considered part of the learning process in this class to go through a reading and gather essential ideas in a limited time.

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Kolko, J. (2011). Exposing the Magic of Design: A Practitioner’s Guide to the Methods and Theory of Synthesis (Oxford Series in Human­Technology Interaction) (1 ed.). Oxford University Press, USA.

Additional readings:

Dreyfuss, H. S. The designer’s role (sketch).

Kolko, J. (2007). Thoughts on Interaction Design. Brown Bear LLC. (Chapter 3) 


Week 3 - 11.03.2019 Design in the everyday context

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Shedroff, N. 2012. Make it So. Rosenfeld Media. 

Additional readings:

Dourish, P. & Bell , G. 2011. Divining a Digital Future: Mess and Mythology in Ubiquitous Computing. Cambridge: MIT Press. 

Kakalios, James. 2005. The Physics of Superheroes. The Gotham Books Publishing Group. 


Week 4 - 18.03.2019 Human-Computer Interaction and methods

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Merholz, P., Wilkens, T., Schauer, B., & Verba, D. (2008). Subject To Change:
Creating Great Products & Services for an Uncertain World: Adaptive Path on Design
. O’Reilly Media, Inc. (Chapter 1 + 5) 

Additional Readings

Buchenau, M. & Fulton Suri, J. 2000. “Experience Prototyping”. In Proceeding of DIS ’00.

Holmquist, L. E. 2005. Prototyping: Generating Ideas or Cargo Cult Designs? In Interactions. March-April 2005. 

Week 6 - 08.04.19 The question of the prototype

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Youn­Kyung, L., Erik, S., & Josh, T. 2008. The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas. In ACM Trans. Comput.­Hum.Interact. 15(2). 1–27. 

Additional Readings

Ehn, P., & Kyng, M. 1991. Cardboard computers: Mocking-­it-­up or hands­-on the future. In Design at Work: Cooperative Design of Computer Systems. 169–195. 

Bolchini, D., Pulido, D., & Faiola, A. 2009. “ “Paper in screen” prototyping: an agile technique to anticipate the mobile experience”. In Interactions. 16(4). 29–33. 


Week 7 - 15.04.2019 Evaluation by narration

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Loch, Christopher. 2003. Moving Your Idea Through Your Organisation. In Laurel, Brenda (ed.). Design Research. Methods and Perspectives


Additional Readings

Brown, D. M. (2010). “Competitive Reviews” In Communicating Design: Developing Web Site Documentation for Design and Planning. 254­-263. Berkeley: New Riders. 

Nelson, Ted. 1974. Computer Lib. Dream Machine. Seven Dollars.

Quesenberry, W. & Brooks, K. 2010. “Why Stories?”. In Storytelling for User experience. Rosenfeld Media. 


Week 8 - 29.04.2019 Re: Evaluation

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Pavliscak, Pamela. 2015. Data-Informed Product Design. O’Reilly. 

Additional Readings

Rogers, Y., Sharp, H. & Preece, J. 2002. “Identifying Needs and establishing Requirements”. In Interaction Design: Beyond Human­ Computer Interaction. John Wiley & Sons. 201-­211. 


Week 10 - 13.05.2019 Innovation for all

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Seago, Alex & Dunne, Anthony. 1999. New Methodologies in Art and Design Research: The Object as Discourse. In Design Issues. 15:2. Summer 1999. 

Additional Readings

Kelley, T. (2001). The Art Of Innovation: Lessons In Creativity From IDEO, America’s Leading Design Firm. Crown Business. 53­-66. 


Week 11 - 20.05.2019 Speculative design, design, art

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