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Ausschreibungstext 2017

Nummer und TypBDE-VIAD-V-5020.01.17H.001 / Modul
VeranstalterDepartement Design
SemesterHerbstsemester 2017
LeitungDr. Joëlle Bitton
Luke Franzke 
Florian Wille
ZielgruppenMandatory module for 5th Semester Interaction Design Students
ECTS5 Credits
VoraussetzungenSuccessful completion of courses in the field of design and technology in previous semesters
LehrformConceptual and thematic project work with mentoring and technical workshops
Lernziele / KompetenzenDevelopment and execution of an independent project within the scope of Embodied Interaction. Students will be taught various technical skills to realise this project.
Inhalte

Examination and speculation of technologies relevant to Embodied Interaction such as: mobile computing, wearable interfaces, location-based interactions and digital fabrication. This examination covers societal, ethical and social influences.

This years course covers the theme of Embodied Interaction for Digital Fabrication. Topics may include:

  • material intimacy
  • processes of fabrication / physical interactions that impact digital fab
  • physical position towards machine / proximity
  • wearability 
  • personal data
  • performative aspects
Leistungsnachweis / Testatanforderung80% Attendance, Documentation, Project Presentation 


Ausschreibungstext 2016:

Situated Technology

Nummer und TypBDE-VIAD-V-5020.01.17H.001 / Modul
VeranstalterDepartement Design
SemesterHerbstsemester 2017
LeitungDr. Joëlle Bitton
Luke Franzke
Florian Wille
ECTS5 Credits
LehrformProjektarbeit. Konzeptuelle und thematische Projekteinführungen, technische Workshops, freie Projektarbeit mit mentorierten Arbeitssitzungen.
ZielgruppenPflichtmodul für Interaction Design, 5. Semester
Lernziele / KompetenzenEntwicklung und Ausführung eines eigenständigen Projektes im Rahmen der Aufgabenstellung. Aneignung und Einarbeitung in diverse technische Sparten.
Students will learn how to:
  • conceptualise and test mobile applications without screens such as wearables, location-based services, mobile devices and context-aware products.
  • develop context-aware technology that suits such applications (eg. capturing the location of the user, the changes of sound and light, users physiological data such as heartbeat or galvanic skin response...)
  • design sensory experience by the means of non-visual feedback which is suited to movement based interactions: auditory, haptic, temperature, vibration and other.
  • explore social interactions and personal experience that emerge in the use of their products.
InhalteUntersuchung von gesellschaftlich, ethisch und sozial relevanten Einflüsse durch Praktiken und Technologien wie: Mobile Computing, Wearable Interfaces, Location Based Services, Context Aware Applications. Erstellen eines eigenständigen Projektes unter Einbezug oben genannter Themen.
Bibliographie / LiteraturPaul Dourish , Where The Action Is: The Foundations of Embodied Interaction, www.dourish.com/embodied/
Leistungsnachweis / Testatanforderung80% Anwesenheit, Dokumentation, Dokumentation, digitale Abgabe der Arbeiten, Projektpräsentation
Terminesiehe Stundenplan VIAD



Embodied Fabrication Preliminary notes

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