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Spring 2020: March 24 - April 30.

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Spring 2020: March 24 - April 30.

Instructors:
Dr Joëlle Bitton
joelle.bitton@zhdk.ch 

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The module takes place from March 24 - April 30, over 6 weeks, including a production week (5), from Tuesday to Friday each week, 9.30-17.00, see detailed hours in calendar below.
Room is 4K15 for most of the module, except during production week (access to photo studio 3.F18) and final week (4.E08). Exceptions made be added in the calendar17.00 - see detailed hours in calendar below.
Class sessions include lectures, discussions, mentoring sessions, in-class exercises, home assignments and independent study blocks.
Projects are conducted in groups of 3 to 4 students. 

Overview and Objectives

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"With People, For the People, By the People"

The topic for this class addresses the typical design premice of people-centered design at the core of interaction design studies and human-computer interaction research. What does this premice actually mean? What are the limitations, frustrations, realities of designing on the ground? Is participatory design an actual possibility or is it a fallacy where designers end-up imposing their views unto "users". This class will challenge the assumption that interaction designers design for people as a mantra perpetuated in diverse institutions and corporations, and uncover the contradictions of a designer's agency . In particular, we'll work within the boundary of designing for/with people on the margins, with special needs, or that don't always fit the mainstream types of users(in particular, within the boundary of designing for/with people on the margins, with special needs, or that don't always fit the mainstream types of users).
For this course, each group of students will engage designing in a social context that they will identify and they will argue for their intervention, in conjunction with working with people involved on the ground.
During the course the student will learn:
  • how to design through personal exploration and in communication with others (participatory design)
  • how to search for new possibilities/opportunites/alternatives for interactive products, rather than responding to a set of given requirements
  • how to use a variety of methods and tools which can be existing design practices, can be borrowed from other disciplines and can be developed by designers themselves 
  • how to apply ethical guidelines in co-design 

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  • Week 1: Into the Wild!
    User, context and/or technology inquiry
    Methods: direct and participatory observation, video ethnography, interviews, questionnaires, cultural probes, etc.
  • Week 2: Idea Transfers
    Researching, Enacting and testing ideas
    Methods: sketching, mockups, bodystorming, brainstorming, participatory methods, extreme characters, etc
  • Week 3: Play 
    Creating prototypes and confronting them to the 'real world'
    Methods: cultural probes, participatory methods with mockups, cartoon scenarios, acting out an experience, etc.

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Grades will be based on group presentations, class participation, home assignments, documentation (journal) and final work. All work should be produced in English.
Contributing to constructive group feedback is an essential aspect of class participation.
Regular attendance is required. Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.

Group presentations 20% 

Final work 30%

Class participation 10% 

Journal Documentation 20%

Assignments 40%

Group presentations & mid-assignments 40% 

Journal Documentation 20%

Any assignment that remains unfulfilled receives a failing grade.  

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The course IAD Design Methods provides the background literature for this class.
Readings are made available in the shared IAD server, under 19FS > Sem2_IAD_PROCESS.
Additional readings can be provided as the class progresses.

Teams projects

Calendar

Week 1
Into the Wild!

Tuesday 24.3

Wednesday 25.3

Thursday 26.3

Friday 27.3

Monday 25.03

MorningMorning

(starts at 9.30 otherwise noted)



  • Introduction about the module, Note on Documentation

  • Lecture on the topic and discussion (jb)

  • Exercise,
Note on Documentation
  • part 1: topic and group building
    (jb, nf)


Field Research

 


  • Clustering and Going back in the field.
    Sense Making (AEIO)
    (nf)



Field Research

Afternoon
(starts at 13.00 otherwise noted)


  • Exercise, part 2: topic and group building
    (jb, nf)
  • Ethnographic study
    and 
    Get prepared for
    Field Research
    (nf)   
  • Renting Equipment 
    (nf)

Field Research

  • Group presentations: Inspirations and Field Research
    (jb, nf)
  • Expectations for the following week
  • Narrowing Down
    (nf) 


Week 2
Idea Transfers

Tuesday 31.3

Wednesday 1.4

Thursday 2.4

Friday 3.4

Morning

  • Exercise: Very rapid prototyping
  • Group Presentations:
    mock-ups
    (jb) 

Field Research or and Desk-based Research
(Related work, 
state of the art)


(External Workshop)











Afternoon

  • Exercise: Bodystorming
    (jb)

Desk-based Research 
(Related work, 
state of the art)

  • 16.00 Group presentations: Related Work and Production plan for the next 4 weeks 
    (jb, nf)


Week 3
Play

Tuesday 7.4

Wednesday 8.4

Thursday 9.4

Friday 10.4

Morning

  • Input: Cultural Probes and Exercise
: Bodystorming

  • (jb)
Input on Cultural Probes and Exercise

Independent Field Study




Independent Field Study

Holiday


Afternoon

  • Exercise:
Protoyping
  • Prototyping Ideas
    (jb)
  • Mentoring
:Protoyping
  • on location
    (20mn/group)
    (jb)
  • Group presentations:
    Advanced Prototypes
    (jb)

Week 4
Stories and Users

Tuesday 14.4

Wednesday 15.4

Thursday 16.4

Friday 17.4

Morning09.30 - 12.30

  • Input: Storytelling and Exercise
    (jb, nf)
  • Input: Storyboards
    (nf)

Independent Field Study

Independent Field Study




Independent Field Study

Afternoon

Independent Field Study

  • Mentoring
: Storytelling 
  • on location
    (20mn/group)
    (jb)


  • Group presentations:
    Storytelling
    (jb)

Week 5
Production 1

Tuesday 21.4

Wednesday 22.4

Thursday 23.4

Friday 24.4


Production Week


Production Week

 

Production Week

Production Week


Week 6
Production 2

Tuesday 28.4

Wednesday 29.4

Thursday 30.4

Friday 1.5

Morning

  • Group presentations:
    Back from the production week: recount of what was made & achieved during the week
    (jb, nf)

Independent Study

Independent Study

Holiday


Afternoon

  • Mentoring: Editing
    (nf)
  • Final Group presentations
  • Feedback session
    (jb, nf)

JB: Dr. Joëlle Bitton, NF: Nicole Foesterl

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