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int gridWidth = 40;
int gridHeight = 40;
int screenWidth = 700;
int screenHeight = 700;
int xOffset;
int yOffset;
int distX;
int distY;
PVector reactorPosition;
ArrayList <VectorLine> vectLineList = new ArrayList<VectorLine>();
void setup() {
reactorPosition = new PVector(0, 0);
size(700, 700);
background(255);
stroke(0);
smooth();
int xOffset = floor(width/2-(distX*gridWidth/2));
int yOffset = floor(height/2-(gridHeight*distY/2));
int distX = width/gridWidth+1;
int distY = height/gridHeight+1;
for (int i = 0; i<gridWidth; i++ ) {
for (int j = 0; j<gridHeight; j++ ) {
vectLineList.add(new VectorLine(i*distX, j*distY));
}
}
};
void draw() {
background(255);
for (int i = 0; i<vectLineList.size(); i++ ) {
vectLineList.get(i).draw(reactorPosition);
};
};
void mouseMoved() {
reactorPosition.x = mouseX;
reactorPosition.y = mouseY;
};
class VectorLine {
PVector _pos;
PVector _vector;
float reactorScaler = .07;
VectorLine(int x, int y) {
_vector = new PVector(0, 5);
_pos = new PVector(x, y);
_vector.add(_pos);
}
void draw(PVector reactor) {
PVector _reactor = reactor.copy();
float reactorDistance = dist(_reactor.x, _reactor.y, _pos.x, _pos.y);
float scaler = reactorDistance*reactorScaler;
_reactor.sub(_pos); // subtract VectorLines position from the reactors position, this effectively gives a reactor coordinate relative to our VectorLine coordinate
_vector = _reactor.copy();
_vector.normalize();
_vector.rotate(PI/4);
_vector.mult(scaler);
_vector.add(_pos);
//
line(_pos.x, _pos.y, _vector.x, _vector.y);
ellipse(_vector.x, _vector.y, 5, 5);
}
}
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