In this simple program, we animate an ellipse to always chase a point defined by the mouse. The ellipse only ever moves a percentage of the distance between it and the target destination in each step.The PVector The p5.Vector object is used to handle the coordinates and the simple math operations.
Exercise
Add an additional ellipse that follows the mouse at a slower rate than the first ellipse.
Modify the code
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so that the ellipse always follows the mouse position.
Replace with the ellipse with another shape (like a triangle or even a car) , and keep it pointed towards the mouse.
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var pos; |
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var targetPos; |
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var mousePos; |
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function setup() { |
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createCanvas(1000, 600); fill(0); pos = |
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createVector(0, 0); targetPos = |
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createVector(0, 0); mousePos = |
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createVector(width/2, height/2); } |
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function draw() { background(255); targetPos.set(mousePos); targetPos.sub(pos); // find the vector between mouse position and ellipse position targetPos.mult(0.2); // each step in the animation will move this percentage of the distance to the target position pos.add(targetPos); ellipse(pos.x, pos.y, 60, 60); } |
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function mousePressed() { mousePos.set(mouseX, mouseY); } |
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Exercise 10
Add an additional ellipse that follows the mouse at a slower rate than the first ellipse.
Modify the code so that the ellipse always follows the mouse position.
Replace with the ellipse with another shape (like a triangle or even a car) , and keep it pointed towards the mouse.
Exercise Solution Using Arrays
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PVector[]var pos; = PVector[]; var targetPos = []; PVectorvar mousePos = []; intvar arrayLength = 5; void function setup() { sizecreateCanvas(1000, 600); fill(0); pos = new PVector[arrayLength]; targetPos = new PVector[arrayLength]; for (intvar i = 0; i< i<pos.lengtharrayLength; i++) { pos[i] = new PVectorcreateVector(0, 0); targetPos[i] = new PVectorcreateVector(0, 0); } mousePos = new PVectorcreateVector(width/2, height/2); } voidfunction draw() { mousePos.set(mouseX, mouseY); background(255); for (intvar i = 0; i<posi < pos.length; i++) { targetPos[i].set(mousePos); targetPos[i].sub(pos[i]); // find the vector between mouse position and ellipse position targetPos[i].mult((i*0.02) + 0.0205); // each step in the animation will move this percentage of the distance to the target position pos[i].add(targetPos[i]); fill(125,255,23); ellipse(pos[i].x, pos[i].y, 60, 60); } } |
Solution using a class.
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Exercise Solution Using Arrays and Objects
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let shape = [];
var arrayLength = 60;
function setup() {
createCanvas(1000, 600);
fill(0);
for (var i= 0; i < arrayLength; i++) {
shape[i] = new myShape((i*0.02) + 0.02);
}
}
function draw() {
background(255);
for (var i= 0; i < shape.length; i++) {
shape[i].update();
}
}
class myShape {
constructor(_speed) {
this.pos = createVector(0,0);
this.targetPos = createVector(0,0);
this.mousePos = createVector(width/2, height/2);
this.speed = _speed;
}
update() {
this.mousePos.set(mouseX, mouseY);
this.targetPos.set(this.mousePos);
this.targetPos.sub(this.pos); // find the vector between mouse position and ellipse position
this.targetPos.mult(this.speed); // each step in the animation will move this percentage of the distance to the target position
this.pos.add(this.targetPos);
pushMatrix();
translate(this.pos.x, this.pos.y);
rotate(calcAngle(this.pos, this.mousePos));
triangle(0,0,-5,20,5,20);
popMatrix();
}
calcAngle(p1, p2)
{
return -atan2(p1.x - p2.x,p1.y - p2.y);
}
}
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