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int gridWidthvar img; var drawMode = 1001; int gridHeight function preload() { img = 100loadImage("2.png"); } float pointDistXfunction = 5;setup() { float pointDistY = 5; ArrayList<Integer> imageGreyScaleList = new ArrayList<Integer>(); PImage baseImage; void setup createCanvas(img.width*2, img.height*2); //size should be multiple of img width and height } function draw() { size(700, 700background(255); smooth(); baseImagevar mouseXFactor = map(mouseX, 0, width, 0.05, 1); var mouseYFactor = loadImage("data/image.jpg"); baseImage.loadPixels(); int loc; for (int imap(mouseY, 0, height, 0.05, 1); // noprotect for (var gridX = 0; igridX < baseImageimg.width; igridX++) { for (intvar jgridY = 0; jgridY < baseImageimg.height; jgridY++) { // grid position loc+ tile size var tileWidth = iwidth +/ j*baseImageimg.width; var tileHeight = height / println(baseImage.pixels[loc])img.height; var posX = tileWidth*gridX; var posY = tileHeight*gridY; color pixel // get current color var c = baseImage.pixels[loc]; img.get(gridX, gridY); // greyscale conversion int greyScale var greyscale = floorround(red(pixelc)*0.222+green(pixelc)*0.707+blue(pixel)/3);c)*0.071); switch(drawMode) { case 1: // greyscale to stroke weight var w1 = map(greyscale, 0,255, 15,0.1); stroke(0); strokeWeight(w1 * mouseXFactor); imageGreyScaleList.add(greyScale); line(posX, posY, posX+5, posY+5); break; case 2: // greyscale to ellipse area } } };fill(0); void drawnoStroke() { background(255); pushMatrix(); // translate graphic to the center of the screen translate((width-(pointDistX*gridWidth))/2, (height-(pointDistY*gridHeight))/2); int loc; for (int i = 0; i<gridHeight; i++ ) { beginShape(); for (int j = 0; j<gridWidth; j++) { loc = i + j*baseImage.width; float posX = j*pointDistX; float posY = i*pointDistY+map(imageGreyScaleList.get(loc), 0, 255, 0, 10); // offset y coordinate based on the pixels colour curveVertex(posX, posY); }; endShape(); }; popMatrix(); }; |
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var r2 = 1.1284 * sqrt(tileWidth*tileWidth*(1-greyscale/255.0));
r2 = r2 * mouseXFactor * 3;
ellipse(posX, posY, r2, r2);
break;
case 3:
// greyscale to line length
var l3 = map(greyscale, 0,255, 30,0.1);
l3 = l3 * mouseXFactor;
stroke(0);
strokeWeight(10 * mouseYFactor);
line(posX, posY, posX+l3, posY+l3);
break;
case 4:
// greyscale to rotation, line length and stroke weight
stroke(0);
var w4 = map(greyscale, 0,255, 10,0);
strokeWeight(w4 * mouseXFactor + 0.1);
var l4 = map(greyscale, 0,255, 35,0);
l4 = l4 * mouseYFactor;
push();
translate(posX, posY);
rotate(greyscale/255.0 * PI);
line(0, 0, 0+l4, 0+l4);
pop();
break;
case 5:
// greyscale to line relief
var w5 = map(greyscale,0,255,5,0.2);
strokeWeight(w5 * mouseYFactor + 0.1);
// get neighbour pixel, limit it to image width
var c2 = img.get(min(gridX+1,img.width-1), gridY);
stroke(c2);
var greyscale2 = int(red(c2)*0.222 + green(c2)*0.707 + blue(c2)*0.071);
var h5 = 50 * mouseXFactor;
var d1 = map(greyscale, 0,255, h5,0);
var d2 = map(greyscale2, 0,255, h5,0);
line(posX-d1, posY+d1, posX+tileWidth-d2, posY+d2);
break;
case 6:
// pixel color to fill, greyscale to ellipse size
var w6 = map(greyscale, 0,255, 25,0);
noStroke();
fill(c);
ellipse(posX, posY, w6 * mouseXFactor, w6 * mouseXFactor);
break;
case 7:
stroke(c);
var w7 = map(greyscale, 0,255, 5,0.1);
strokeWeight(w7);
fill(255,255* mouseXFactor);
push();
translate(posX, posY);
rotate(greyscale/255.0 * PI* mouseYFactor);
rect(0,0,15,15);
pop();
break;
case 8:
noStroke();
fill(greyscale,greyscale * mouseXFactor,255* mouseYFactor);
rect(posX,posY,3.5,3.5);
rect(posX+4,posY,3.5,3.5);
rect(posX,posY+4,3.5,3.5);
rect(posX+4,posY+4,3.5,3.5);
break;
case 9:
stroke(255,greyscale,0);
noFill();
push();
translate(posX, posY);
rotate(greyscale/255.0 * PI);
strokeWeight(1);
rect(0,0,15* mouseXFactor,15* mouseYFactor);
var w9 = map(greyscale, 0,255, 15,0.1);
strokeWeight(w9);
stroke(0,70);
ellipse(0,0,10,5);
pop();
break;
}
}
}
}
}
function keyReleased() {
if (key == '1') drawMode = 1;
if (key == '2') drawMode = 2;
if (key == '3') drawMode = 3;
if (key == '4') drawMode = 4;
if (key == '5') drawMode = 5;
if (key == '6') drawMode = 6;
if (key == '7') drawMode = 7;
if (key == '8') drawMode = 8;
if (key == '9') drawMode = 9;
}
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