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Description

Key Topics:

  • Design Affordances
  • Sketching for Interaction Designers: Objects and their Use, Storytelling and Storyboards, Technical Drawing ( Section, Plan, Axonometric drawing, Perspective )
  • Patterning > Paper modeling
  • Product Design Werkstatt Introduction, Z-Tech course ( laser-cutting etc.)  
  • Concept and design of tangible interactive prototype ( Sketching, Photo Series, Text )

Lecturers:

  • Florian Wille
  • Verena Ziegler

Schedule:

Support

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Exercises

Exercise 1. Sketching Sensory Experience

The goal of this exercise is to study an object through tactile experience it enables. The challenge is to sketch the sensory experience as it emerges: to put the sensations into words and into drawings. Students work in couples. One of the students is blindfolded. He or she is given an object to be explored through senses other than vision. Without saying the name of the object, the blindfolded person describes the sensations (soft, curved, warm, loud etc) caused through manipulation of the artifact.  The person who listens tried to put these words into sketches.

Exercise 2. Sketching Form

Using front and side views, sections, axonometric projection and/or perspective, the students technically represent an object.

Exercise 3. Sketching Function

Students sketch the use of the object in a functional way. The human body or its parts (hand or foot) have to be represented. The result should be a drawn user manual.

Exercise 4. Sketching Use and Misuse

Students invent stories of the use and misuse of the object. The temporal aspect of the story comes into play - How does one represent cause-effect loops, emotional states etc.

Exercise 5. Sensory Material Library

Gather three materials that offer interesting / unusual visual or haptic qualities. Use the given template to describe the materials objective and subjective properties.

material library template.ai

Exercise 6. Cut and Paste

This exercise is an exploration of patterns, scale and repetition. It is composed of three steps:

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3. Scale the same element into different sizes and connect them to create a new object

Exercise 7. Cube Expressions

Build 3 objects out of foam cubes [10x10x10cm]. Each must invite one of the following actions through form:

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… complete me

… inhale me

… break me

Exercise 8. Light as Matter

Create a concept for an interactive lamp. Adapt interactions and/or affordances from other contexts. One way of achieving that, can be by giving existing objects a new function (ready mades).
Build an experience prototype.

Outcome of Creative Brainstorm on October the 4thImage Modified

Outcome of Brainstorming on October the 4th

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Deliverables:

In addition to attendance and active contribution for the duration of the course, students are assessed based on the following deliverables at the end of the course:

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Under "Project Documentation" you'll find guidelines for naming of folders and files.
As you are working in teams make sure that the presentation of "light as matter" is in your personal folders. 

Final Presentation:

Thursday 19th  of October at 13:00 || Seminarraum ZT 5.K01
Time per presentation: max. 10min & 5min discussion 

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- Discover (research, inspiration )  // 2-4 slides
- Design (initial idea, prozess, iterations,…) 2-4 slides
- Deliver (final concept) // 4 slides

What to document:

The process and outcome of the following exercises

  • sketching
  • modules
  • cube expressions
  • material library
  • light as matter

What will be assessed:

Over all

  • commitment

  • progress / improvement

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