Spring 2020: March 24 - April 30.
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Spring 2020: March 24 - April 30.
Instructors:
Dr Joëlle Bitton
joelle.bitton@zhdk.ch
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The module takes place from March 24 - April 30, over 6 weeks, including a production week (5), from Tuesday to from Tuesday to Friday each week, 9.30-17.00, see - see detailed hours in calendar below.
Room is 4K15 for most of the module, except during production week (access to photo studio 3.F18) and final week (4.E08). Exceptions made be added in the calendar.
Class sessions include lectures, discussions, mentoring sessions, in-class exercises, home assignments and independent study blocks.
Projects are conducted in groups of 4 students.
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This course is project-based and will allow students to have a hands-on experience.
Organised in groups, students will develop innovative design concept for a product, a service or an experience.
Topic
The Systemic changes
This year, the topic for this class addresses the typical design premice of peopleinteraction designers' wishes to have a societal impact. People-centered design is at the core of interaction design studies and human-computer interaction research. What does this premice actually mean? What are the limitations, frustrations, realities of designing on the ground? Is participatory design an actual possibility or is it a fallacy where designers end-up imposing their views unto "users". This class will challenge the assumption that interaction designers design for people as a mantra perpetuated in diverse institutions and corporations, and The class proposes to look at proposal of changes not in term of individual behaviours but addressing if systemic changes can happen from a design proposal. We will also uncover the contradictions of a designer's responsibility, agency . In particular, we'll work within the boundary of designing for/with people on the margins, with special needs, or that don't always fit the mainstream types of usersand idealisation.
- how to design through personal exploration and in communication with others (participatory design)
- how to search for new possibilities/opportunites/alternatives for interactive products, rather than responding to a set of given requirements
- how to use a variety of methods and tools which can be existing design practices, can be borrowed from other disciplines and can be developed by designers themselves
- how to apply ethical guidelines in co-design
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- Week 1: Into the Wild!
User, context and/or technology inquiry
Methods: direct and participatory observation, video ethnography, interviews, questionnaires, cultural probes, etc.
- Week 2: Idea Transfers
Researching, Enacting and testing ideas,
Methods: sketching, mockups, bodystorming, brainstorming, participatory methods, extreme characters, etc
- Week 3: Play
Creating prototypes and confronting them to the 'real world'
Methods: cultural probes, participatory methods with mockups, cartoon scenarios, acting out an experience, etc.
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Grades will be based on group presentations, class participation, home assignments, documentation (journal) and final work. All work should be produced in English.
Contributing to constructive group feedback is an essential aspect of class participation.
Regular attendance of 80% is required. Two , whether in class or group work. Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.Group presentations 20%
Final work 30%Class participation 10% 40%
Group presentations & mid-assignments 40%
Journal Documentation 20%
Assignments 20%
Any assignment that remains unfulfilled receives a failing grade.
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The course IAD Design Methods provides the background literature for this class.
Readings are made available in the shared IAD server, under 19FS > Sem2_IAD_PROCESS.Additional readings can be provided as the class progresses.
Teams projects
Teams projects
- Alec, Alessia, Celina & Sonia
- Aathmigan, Andreas, Gian-Carlo & Kilian
- Daniela, Kimon, Mathias, Nemo & Nicola
- Baran, David, Mai & Ramona
Calendar
Week 1 | Tuesday 24.3 | Wednesday 25.3 | Thursday 26.3 | Friday 27.3 | |
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Monday 25.03 Morning Morning (starts at 9.30 otherwise noted) |
| Field Research
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| Field Research | |
Afternoon | Field Research | Afternoon Exercise
| Field Research |
| |
Week 2 | Tuesday 31.3 | Wednesday 1.4 | Thursday 2.4 | Friday 3.4 | |
Morning |
| Field Research or and Desk-based Research | Field Research | Field Research | |
Afternoon |
Desk-based Research |
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| Production
| |
Week 3 | Tuesday 7.4 | Wednesday 8.4 | Thursday 9.4 | Friday 10.4 | |
Morning |
| Independent Field Study | Independent Field Study | Holiday | |
Afternoon | Exercise: Protoyping Ideas | Mentoring: Protoyping Independent Field Study |
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| |
Week 4 | Tuesday 14.4 | Wednesday 15.4 | Thursday 16.4 | Friday 17.4 | |
Morning09.30 - 12.30 |
(nf
| Independent Field Study | Independent Field Study | Independent Field Study | |
Afternoon | Independent Study | Mentoring: Storytelling
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|
| |
Week 5 | Tuesday 21.4 | Wednesday 22.4 | Thursday 23.4 | Friday 24.4 | |
Production Week | Production Week | Production Week | Production Week | ||
Week 6 | Tuesday 28.4 | Wednesday 29.4 | Thursday 30.4 | Friday 1.5 | |
Morning |
| Independent Field Study | Independent Study | Holiday | |
Afternoon |
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JB: Dr. Joëlle Bitton, NF: Nicole Foesterl
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