Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

INTERACTION DESIGN: DESIGN METHODOLOGY SEMINAR

...

Kolko, J. (2011). Exposing the Magic of Design: A Practitioner’s Guide to the Methods and Theory of Synthesis (Oxford Series in Human­Technology Interaction) (1 ed.). Oxford University Press, USA.

Additional readings:

Dreyfuss, H. S. The designer’s role (sketch).

Kolko, J. (2007). Thoughts on Interaction Design. Brown Bear LLC. (Chapter 3) 


Week 3 - 11.03.2019 Design in the everyday context

...

Shedroff, N. 2012. Make it So. Rosenfeld Media. 

Additional readings:

Dourish, P. & Bell , G. 2011. Divining a Digital Future: Mess and Mythology in Ubiquitous Computing. Cambridge: MIT Press. 

Kakalios, James. 2005. The Physics of Superheroes. The Gotham Books Publishing Group. 


Week 4 - 18.03.2019 Human-Computer Interaction and methods

...

Presentations:

  • Andreas Fürer
  • Tim Fuchs

Readings:

Buur, J., Fraser, E., Oinonen, S., & Rolfstam, M. 2010. “Ethnographic video as design specs”. In Proceedings of SIGCHI Australia’ 10.

...

Merholz, P., Wilkens, T., Schauer, B., & Verba, D. (2008). Subject To Change:
Creating Great Products & Services for an Uncertain World: Adaptive Path on Design
. O’Reilly Media, Inc. (Chapter 1 + 5) 

Additional Readings

Buchenau, M. & Fulton Suri, J. 2000. “Experience Prototyping”. In Proceeding of DIS ’00.

Holmquist, L. E. 2005. Prototyping: Generating Ideas or Cargo Cult Designs? In Interactions. March-April 2005. 

Week 6 - 08.04.19 The question of the prototype

...

Youn­Kyung, L., Erik, S., & Josh, T. 2008. The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas. In ACM Trans. Comput.­Hum.Interact. 15(2). 1–27. 

Additional Readings

Ehn, P., & Kyng, M. 1991. Cardboard computers: Mocking-­it-­up or hands­-on the future. In Design at Work: Cooperative Design of Computer Systems. 169–195. 

Bolchini, D., Pulido, D., & Faiola, A. 2009. “ “Paper in screen” prototyping: an agile technique to anticipate the mobile experience”. In Interactions. 16(4). 29–33. 


Week 7 - 15.04.2019 Evaluation by narration

...

Presentations:

  • Andreas Bütler
  • Roman Engler

Exercise: Storytelling

Readings

...

Loch, Christopher. 2003. Moving Your Idea Through Your Organisation. In Laurel, Brenda (ed.). Design Research. Methods and Perspectives


Additional Readings

Brown, D. M. (2010). “Competitive Reviews” In Communicating Design: Developing Web Site Documentation for Design and Planning. 254­-263. Berkeley: New Riders. 

Nelson, Ted. 1974. Computer Lib. Dream Machine. Seven Dollars.

Quesenberry, W. & Brooks, K. 2010. “Why Stories?”. In Storytelling for User experience. Rosenfeld Media. 


Week 8 - 29.04.2019 Re: Evaluation

What does it mean to evaluate a work, what are the tools, how is a project fitting its intentions? Is evaluation even necessary in the context of design?

Presentations:Lecture

Readings

Bardzell, J., Bolter, J., & Löwgren, J. 2010. “Interaction criticism: three readings of an interaction design, and what they get us”. In Interactions. 17:2. 32–37. 

...

Pavliscak, Pamela. 2015. Data-Informed Product Design. O’Reilly. 

Additional Readings

Rogers, Y., Sharp, H. & Preece, J. 2002. “Identifying Needs and establishing Requirements”. In Interaction Design: Beyond Human­ Computer Interaction. John Wiley & Sons. 201-­211. 


Week 10 - 13.05.2019 Innovation for all

The history and practice of design is following that of technology, how do they correlate in notions of innovation and creativity?

Presentations:

  • Zoë Urand
  • Andy Kirk

Readings

Blanchette, Jean-François. 2011. “A Material History of Bits”. In Journal of the American Society for Information Science and Technology. 62:6. 1042-1057. 

...

Seago, Alex & Dunne, Anthony. 1999. New Methodologies in Art and Design Research: The Object as Discourse. In Design Issues. 15:2. Summer 1999. 

Additional Readings

Kelley, T. (2001). The Art Of Innovation: Lessons In Creativity From IDEO, America’s Leading Design Firm. Crown Business. 53­-66. 


Week 11 - 20.05.2019 Speculative design, design, art

Where design and art collide: what is your design standing for? 

Presentations:

  • Danuka Ana ThomasTomas
  • Yangzom Sharley

Readings

Auger, James. 2012. “Speculative design: The products that technology could become”. In Why Robot? Speculative Design, the domestication of technology and the considered future. PhD Thesis. RCA, London. 

...

Tsaknaki, Vasiliki & Fernaeus, Y. 2016. “Expanding on Wabi-Sabi as a Design Resource in HCI”. In Proceedings of CHI ‘16


Week 12 03.06.2019 Teach (room change: 4K11)

For our final class, we go back to the basics of design: its pedagogy. Interaction Design is though here as a mediation for everyday life: how can you as students use your knowledge to develop your craft and to share your lessons learned.

...

Moriwaki, Katherine & Brucker-Cohen, J. 2006. “Lessons from the scrapyard: creative uses of found materials within a workshop setting”. In AI & Society. 20:4. 506-525. 


JOURNALS/BLOGS