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TOPIC: Embodied Fabrication
Course description and overview
Deliverables
- Kickoff Project
- Final Project and Presentation
- Documentation - Documentation of your work in the template provided
- Attendance during lessons
Contents
- Timetable
- Main Project brief
- Readings
- Tools/software
- Lectures
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Ausschreibungstext 2017
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Fabrication
Instructors:
Dr Joëlle Bitton
Luke
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Franzke
Florian Wille
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Office hours by appointment
The course runs from 21.11.17 to 15.12.17, see timetable below for hours and classrooms.
Overview and Objectives
The course proposes an examination and speculation of technologies as they related to Embodied Interaction : mobile computing, wearable interfaces, location-based interactions and digital fabrication...
This examination covers societal, ethical and social influences.
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Ausschreibungstext 2016:
Situated Technology
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- conceptualise and test mobile applications without screens such as wearables, location-based services, mobile devices and context-aware products.
- develop context-aware technology that suits such applications (eg. capturing the location of the user, the changes of sound and light, users physiological data such as heartbeat or galvanic skin response...)
- design sensory experience by the means of non-visual feedback which is suited to movement based interactions: auditory, haptic, temperature, vibration and other.
- explore social interactions and personal experience that emerge in the use of their products.
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Embodied Fabrication Preliminary notes
Embodiment & Fabrication
- material intimacy
- processes of fabrication / physical interactions that impact digital fab
- physical position towards machine / proximity
- wearability
- personal data
- performative aspects
Topic in relation to Wearables
- body extensions
- visualising what is internalised
- wearing the inside / out
- bespoke fabrication for the body
Personal Data
- making things from personal data
- design by data
- data storytelling / creativity
- form follows data
- tangible release of data
Pedagogy
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This year, the course puts an emphasis on 'Embodied Fabrication', where digital fabrication is approached from the perspective of embodiment.
With more flexible and more accessible modes of fabrication, and with social aspects of fabrication emerging in recent years, we have the opportunity to investigate ways that we can transform our physical selves and environments.
During this module, we'll uncover some of these possibilities by designing and informing body orthotics with personal data. By group of 3, you'll propose such form of body extension.
Design factors may include:
• material intimacy
• processes of fabrication / physical interactions that impact digital fabrication
• wearability
• performative aspects
Your work will encounter some of these research questions:
- What does interaction Design bring to the topic of Digital Fabrication?
- How can the theory of embodied interaction influence digital fabrication processes?
- Can the outcome of the fabrication reflect the theory of embodiment?
- What tools/
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- technology can be used to facilitate this process?
- How
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- can data be visualised in physical form? Can the data be
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- understood, or is
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- it a purely
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- aesthetic output?
Expectations and Gradings
Grades will be based on group presentations and exercises, class participation, documentation (journal) and final work.
Contributing to constructive group feedback is an essential aspect of class participation.
Regular attendance is required. Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.
Final work 50%
Group exercises/presentations 20%
Journal Documentation 20%
Class participation 10%
Any assignment that remains unfulfilled receives a failing grade.
Deliverables
- Kickoff Exercises
- Final Project and Presentation
Tools and Inspiration:
- Documentation
A 'Journal' is developed by each student that reflects on learnings from the course. It should be in the form of an online blog (ie. WordPress, Tumblr or other):
- The journal should be structured in a generally comprehensible manner
- The lecture notes, including annotations, are stored
- Notes, sketches for each lesson should be included as well
Course outline and Contents
Tools and Software
- Rhino Trial (90 Day test license)
- Rhino WIP (includes Grasshopper and requires Rhino Trial to be installed first)
- https://
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- shiftr.io/
- Arduino wireless sensor kits
- Skanect (3d scanning with kinect)
- Meshmixer (editing meshes)
Teams:
Team 1: Adonis Bou Chakra, Fabrice Spahn, Enea Francesco Ingellis
Team 2: Lara Natalia Hänny, Maude Kyra Alexandra Richner, Andreas Dobler
Team 3: Mariana Pote, Jonatan Wetter, Alexander Blaschek
Team 4: Severin Candrian, Claudio Rainolter, Nadine Cocina
Team 5: Fernando Obieta, Gabriel Bach, Nadine Prigann
Tutorials
Rhino and Grasshopper basics workshop on 23rd of November
Rhino
Grashopper
Arduino wireless sensor kit
Readings
Embodied Interaction: Exploring the Foundations of a New Approach to HCI
Creating physical visualizations with makervis
Supporting the design and fabrication of physical visualizations
Projects
Visualisation
Technorama Building (analog wind visualization)
Experimental study of apparent behavior
Parametric design and Digital Fabrication for Inflatables