INTERACTION DESIGN: DESIGN METHODOLOGY SEMINAR
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Kolko, J. (2011). Exposing the Magic of Design: A Practitioner’s Guide to the Methods and Theory of Synthesis (Oxford Series in HumanTechnology Interaction) (1 ed.). Oxford University Press, USA.
Additional readings:
Dreyfuss, H. S. The designer’s role (sketch).
Kolko, J. (2007). Thoughts on Interaction Design. Brown Bear LLC. (Chapter 3)
Week 3 - 09.03.20 Design in the everyday context
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Shedroff, N. 2012. Make it So. Rosenfeld Media.
Additional readings:
Dourish, P. & Bell , G. 2011. Divining a Digital Future: Mess and Mythology in Ubiquitous Computing. Cambridge: MIT Press.
Kakalios, James. 2005. The Physics of Superheroes. The Gotham Books Publishing Group.
Week 4 - 16.03.20 Human-Computer Interaction and methods
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Merholz, P., Wilkens, T., Schauer, B., & Verba, D. (2008). Subject To Change:
Creating Great Products & Services for an Uncertain World: Adaptive Path on Design. O’Reilly Media, Inc. (Chapter 1 + 5)
Additional Readings
Buchenau, M. & Fulton Suri, J. 2000. “Experience Prototyping”. In Proceeding of DIS ’00.
Holmquist, L. E. 2005. Prototyping: Generating Ideas or Cargo Cult Designs? In Interactions. March-April 2005.
Week 6 - 30.03.20 The question of the prototype
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YounKyung, L., Erik, S., & Josh, T. 2008. The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas. In ACM Trans. Comput.Hum.Interact. 15(2). 1–27.
Additional Readings
Ehn, P., & Kyng, M. 1991. Cardboard computers: Mocking-it-up or hands-on the future. In Design at Work: Cooperative Design of Computer Systems. 169–195.
Bolchini, D., Pulido, D., & Faiola, A. 2009. “ “Paper in screen” prototyping: an agile technique to anticipate the mobile experience”. In Interactions. 16(4). 29–33.
Week 7 - 06.04.20 Evaluation by narration
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Loch, Christopher. 2003. Moving Your Idea Through Your Organisation. In Laurel, Brenda (ed.). Design Research. Methods and Perspectives.
Additional Readings
Brown, D. M. (2010). “Competitive Reviews” In Communicating Design: Developing Web Site Documentation for Design and Planning. 254-263. Berkeley: New Riders.
Nelson, Ted. 1974. Computer Lib. Dream Machine. Seven Dollars.
Quesenberry, W. & Brooks, K. 2010. “Why Stories?”. In Storytelling for User experience. Rosenfeld Media.
Week 8 - 27.04.20 Re: Evaluation
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Pavliscak, Pamela. 2015. Data-Informed Product Design. O’Reilly.
Additional Readings
Rogers, Y., Sharp, H. & Preece, J. 2002. “Identifying Needs and establishing Requirements”. In Interaction Design: Beyond Human Computer Interaction. John Wiley & Sons. 201-211.
Week 10 - 11.05.20 Innovation for all
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Seago, Alex & Dunne, Anthony. 1999. New Methodologies in Art and Design Research: The Object as Discourse. In Design Issues. 15:2. Summer 1999.
Additional Readings
Kelley, T. (2001). The Art Of Innovation: Lessons In Creativity From IDEO, America’s Leading Design Firm. Crown Business. 53-66.
Week 11 - 18.05.20 Speculative design, design, art
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Moriwaki, Katherine & Brucker-Cohen, J. 2006. “Lessons from the scrapyard: creative uses of found materials within a workshop setting”. In AI & Society. 20:4. 506-525.
JOURNALS/BLOGS
- Aathmigan
- Alec
- Alessia
- Andreas
- Baran
- Celina
- Daniela
- David
- Gian-Carlo
- Killian
- Kimon
- Matthias
- Miriam
- Nemo
- Nicola
- Ramona
- Sonia
- Tim