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18. September 2019. Sensing the Environment. Everything originates out of a certain nature, field trip "interaction design in context” 2

1.

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 Interactive Things

9.

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15 - 10.30am

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Interactive Things, Benjamin Wiederkehr

Brauerstrasse 37, 8004 Zürich

2. Schlaganfallzentrum USZ

11.00 - 12.00pm

Extraordinarius für vaskuläre Neurologie und Rehabilitation
Klinik für Neurologie, Universitätsspital Zürich

Frauenklinikstrasse 26, 8006 Zürich, Switzerland

2. Interactive Things

11.00 - 12.00am

Interactive Things, Benjamin Wiederkehr

Brauerstrasse 37, 8004 Zürich

3. Museum for Design

13.30 - 15.30pm

Museum for Design

Ausstellungsstrasse 60, 8005 Zürich

4. Tauschen am Fluss

16.30 - 17.30pm

Tauschen am Fluss

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Equipment: pen, notebook, mobile phone, camera, bag, raincoat, good shoes and something to eat and drink.

Tour: Link Google Maps https://drive.google.com/open?id=1uVyGhzZ0WCpyhifRFUS14ZBnAnzdBlfR1KPwP7R3ids_w6dkF4UCPnr0I85Zzkadz&usp=sharing

We take a walk through the city of Zurich and develop ways of observation. Through the technique of Promenadology developed by Swiss sociologist and design theorist Lucius Burckhardt, a vivid attitude towards perception and reality arises. This gives us the opportunity for an in-depth understanding of urban space, its infrastructures and interactions, and thus the basis for a human- or community-centered design. Let´s see how everything originates out of a certain nature.

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time: 10.30am - 12.30pm
location: seminar room 4.T31

What means being human in the world? In this essential of all questions Immanuel Kant´s three fundamental questions arose: What can I know? What should I do? What can I hope? Before we deal with the shaping of our world, let us examine the question of what humanity means at all. Is there a sufficient answer to this question and where do we find a systematic discourse?
We will invite students from 2nd year and talk about their view on topics we have discussed beforehand.

Questions: What means environment, human, affordance, technology, art, design, user?

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We discuss concepts such as "embodiment", "mind-body dualism", "education", "affordance", "affect", and take a quick look at the Skinner Box. We talk about the design and readability of incentives in our environment and ask: Is there a difference between behaviour, social behaviour, and conditioned behaviour? What do we have to consider as a designer when we first know this difference?
We will invite students from 3rd year and talk about their view on topics we have discussed beforehand.

Questions: What means human behaviour, embodiment, mediation and thinking through design?

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What means consciousness? How do we think, what a personified experience is and how can we maneuver between atomism and holistic world experience? What is certain, is Bruno Labour: "As soon as theory has performed its analytical section and the sound of the breaking bones is heard, it is no longer possible to explain how we are to construct and how to live. Then there is only an attempt to subdue subjects and objects, words, and the world, society, nature, mind, and matter, all of which are mere shards, which are made to prevent any harmony."
We will invite students from the Master Interaction Design program about their view on topics we have discussed beforehand.

Questions: What means thinking, consciousness, control, human experience and responsibilty?

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What happens, if relationships between people change and what might this be related to technology? We are trying to develop an idea about what we call the social, about networks and the role of design.
We will visit the design studio (former students of the Interaction Design programme) Interactive Things, Zürich

Questions: What means social, frameworks, economies, cyber culture, surveillance?

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01_Papanek_design_victor_whatisdesign.pdf
02_Writing_at_University.pdf
03_Energy-harvesting & Self-Actuated Textiles for the home- Designing with New Materials & Technologies.pdf

18. November 2019

time: 10.30am - 12.30pm
location: seminar room 4.T31

Individuelles Mentoring

10.30 - 10.40 Apeltsotou, Kimon Aris 

10.40 - 10.50 Brigatti, Nemo Vinzent

10.50 - 11.00 Delany, Nicola

11.00 - 11.10 Ettlinger, Kiliian

11.10 - 11.20 Güneysel, Baran Yüksel

11.20 - 11.30 Huber, Gian-Carlo

11.30 - 11.40 Jegatheeswaran, Aathmigan

11.40 - 11.50 Nikolov, Alec Sean

11.50 - 12.00 Rüttimann, Ramona Elisabeth

12.00 - 12.10 Springer, Celina

12.10 - 12-20 Spühler, Daniela Andrea

12.20 - 12.30 Tao, Sonia

12.30 - 12.40 Waldburger, Andreas

12.40 - 12.50 Watanabe, Miriam Mai

12.50 - 13.00 Wiss, Alessia

13.00 - 13.10 Wollschlegel, David


25. November 2019, We present our short stories and fictions about the everyday life of tomorrow.

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01_Fisher_HumanCommunicationasNarration.pdf


Essay writing (ca. 5 Seiten) Abgabe 15. Dezember auf IAD server


1. Einstiegswelt: Intro der Umgebung und Einstieg in das Geschehen (Alltag)

2. Trigger: Was kann passieren, was ausserhalb der Kontrolle vom Protagonist sein kann?
 _3. Suche: Wie kann die neue Existenz gelebt werden? (positiv oder negativ?)

4. Unerwartete Events: Können nun positiv und negativ sein (Dinge, Hindernisse, andere Charaktere (Helfer,..))

5. Konflikt/Entscheidung - Welcher Pfad wird gewählt?

6. Ende mit Veränderungen (neue Welt/neuen Alltag erreicht?!) - entscheiden welche Charaktere involviert sein sollten?



- What is the topic/issue/phenomenon that you aim to investigate?
- Is it a problem that you want to solve or an opportunity that presents itself?

- What research questions could you ask or what statements could you make?
- What methods would you use to to answer the questions or prove your hypothesis?
- What is your motivation for investigating this topic?


EXPECTATIONS AND GRADING

Grades will be based on the oral and written presentations and on class participation. Contributing to constructive group feedback is an essential aspect of class participation. Regular attendance is required. Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.

Class participation 30% 

Presentation Short Stories 30%

Final Assignment 40%


Any assignment that remains unfulfilled receives a failing grade. 

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