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Code Block
titleBeispiel
collapsetrue
import processing.video.*;
Capture video;
 
PImage backgroundImage;
float threshold = 20;
 
void setup() {
  size(640, 480);
  
  // start video captire
  video = new Capture(this, width, height, 30);
  video.start();
  
  // prepare image to save background
  backgroundImage = createImage(video.width, video.height, RGB);
}
 
void draw() {
  // read camera image if available
  if (video.available()) {
    video.read();
  }
  
   loadPixels();
  video.// active pixel manipulation of canvas
  loadPixels();
  
  // get pixel data from video and background image
  video.loadPixels();
  backgroundImage.loadPixels();
   
  // loop through video pixel by pixel
  for (int x=0; x < video.width; x++) {
    for (int y=0; y < video.height; y++) {
      int// loc get pixel array location
      int loc = x + y * video.width;
      
color fgColor = video.pixels[loc];   // get foreground color  (video)
      color bgColorfgColor = backgroundImagevideo.pixels[loc];
      
      // floatget r1background =color red(fgColorimage);
      floatcolor g1bgColor = green(fgColor);backgroundImage.pixels[loc];
       
      float// b1get = blue(fgColor);individual colors
      float r2r1 = red(bgColorfgColor);
      float g2g1 = green(bgColorfgColor);
      float b2b1 = blue(bgColorfgColor);
      float diffr2 = dist(r1, g1, b1, r2, g2, b2red(bgColor);
      float g2      if (diff > threshold) {= green(bgColor);
      float b2  pixels[loc] = fgColorblue(bgColor);
      }
else {     // calculate spacial distance pixels[loc] = color(0); between the two colors
      }float dist = dist(r1, g1, }b1, r2, g2, }b2);
   updatePixels(); }  void mousePressed()
{     backgroundImage.copy(video, 0, 0, video.width, video.height, 0, 0, video.width, video.height);
  backgroundImage.updatePixels();
}

Hellster Punkt

Image Removed

Für die direkte Steuerung eines Interfaces kann es hilfreich sein, zu wissen, wo sich der hellste Punkt in einem Bild befindet. Dazu wird ein PVector erstellt und eine Variable, welche den jeweils hellsten Wert für das aktuelle Frame beinhaltet. Durch das Vergleichen der Helligkeitswerte im ganzen Frame kann sehr schnell der Hellste Punkt bestimmt werden.

Code Block
titleBeispiel
collapsetrue
import processing.video.*;
Capture video;

PVector brightestPoint = new PVector(0,0);

void setup() {
  size(640, 480);
  video = new Capture(this, width, height, 30);
  video.start();
}

void draw() {
  if (video.available()) {
    video.read();
  }

  float brightness = 0;

  for (int x=0; x < width; x++) {
    for (int y=0; y < height; y++) {
      int loc = x + y * width;
      color c = video.pixels[loc];

      if (brightness(c) > brightness) {
        brightness = brightness(c); // check if distance is above threshold
      if (dist > threshold) {
        // write foreground pixel
        pixels[loc] = fgColor;
      } else {
        // set pixel to black
        pixels[loc] = color(0);
      }
    }
  }
 
  // write pixel back to canvas
  updatePixels();
}
 
void mousePressed() { 
  // copy current video frame into background image
  backgroundImage.copy(video, 0, 0, video.width, video.height, 0, 0, video.width, video.height);
  backgroundImage.updatePixels();
}

Hellster Punkt

Image Added

Für die direkte Steuerung eines Interfaces kann es hilfreich sein, zu wissen, wo sich der hellste Punkt in einem Bild befindet. Dazu wird ein PVector erstellt und eine Variable, welche den jeweils hellsten Wert für das aktuelle Frame beinhaltet. Durch das Vergleichen der Helligkeitswerte im ganzen Frame kann sehr schnell der Hellste Punkt bestimmt werden.

Code Block
languagejava
titleBeispiel
collapsetrue
import processing.video.*;
Capture video;

void setup() {
  size(640, 480);

  // start video capture
  video = new Capture(this, width, height, 30);
  video.start();
}

void draw() {
  // read new video frame if available
  if (video.available()) {
    video.read();
  }

  // initially set brightness to zero
  float brightness = 0;

  // initially set point to center
  PVector point = new PVector(width/2, height/2);

  // go through video pisel by pixel
  for (int x=0; x < width; x++) {
    for (int y=0; y < height; y++) {
      // get pixel location
      int loc = x + y * width;

      // get color of pixel
      color c = video.pixels[loc];

      // check if brightness is higher than current value
      if (brightness(c) > brightness) {
        // set new brightness
        brightness = brightness(c);

        // save location of brighter point
        brightestPointpoint.x = x;
        brightestPointpoint.y = y;
      }
    }
  }

  // draw video
  image(video, 0, 0, 0); 0);

  // draw circle
  ellipse(brightestPointpoint.x, brightestPointpoint.y, 20, 20);
}

Farbtracking

...

Code Block
titleBeispiel
collapsetrue
import processing.video.*;
Capture video;

color trackColor; 

void setup() {
  size(640, 480);
  
  video = new Capture(this, width, height, 15);
  video.start();

  trackColor = color(255, 0, 0);
  smooth();
}

void draw() {
  if (video.available()) {
 () {
  size(640, 480);

  // start video capture
  video = new Capture(this, width, height, 15);
  video.readstart();

  }

  video.loadPixels();
  image(video// initialize track color to red
  trackColor = color(255, 0, 0);
}

void floatdraw() worldRecord{
= 500; // read video frame intif closestXavailable
= 0; if  int closestY = 0;
  
  PVector closestPoint = new PVector();
 (video.available()) {
    video.read();
  }

  for// (int x=0; x <load pixels
  video.widthloadPixels();

x++) { // draw video
 for image(intvideo, y=0; y < video.height; y++) {
 , 0);

  // intinitialize locrecord =to xnumber +greater ythan * video.width;
  the diagonal of the screen
  float colorrecord currentColor = video.pixels[loc]width+height;

  // initialize variable to store closest point
   PVector currColorVecclosestPoint = new PVector(red(currentColor), green(currentColor), blue(currentColor));
       PVector();
  
  // get track color as vector
  PVector trackColorVec = new PVector(red(trackColor), green(trackColor), blue(trackColor));

  // go through floatimage diffpixel = currColorVec.dist(trackColorVec);by pixel
  for (int x=0; x 
      if (diff < worldRecord< video.width; x++) {
    for    worldRecord = diff(int y=0; y        closestPoint.x = x;
 < video.height; y++) {
      closestPoint.y = y;
// get pixel location
     } int loc = x }+ y  }

* video.width;
 if (worldRecord < 10) { 
    fill(trackColor);  // get  strokeWeight(4.0);pixel color
    stroke(0);  color currentColor = ellipse(closestPoint.x, closestPoint.y, 50, 50)video.pixels[loc];

 } }  void mousePressed() {// get current intcolor locas =vector
mouseX + mouseY * video.width;  PVector trackColorcurrColorVec = video.pixels[loc];
}

Blob Detection

Image Removed

Die Blob Detection is schon ein komplexere Art von Algorithm, wo ein gesamtes Objekt (Blop) zu erkennen versucht wird.

Code Block
titleBeispiel
collapsetrue
import processing.video.*;
Capture video;

BlobDetector blobDetector;
color blobColor; 

void setup() {
  size(640, 480);

  video = new Capture(this, width, height, 15);
  video.start( new PVector(red(currentColor), green(currentColor), blue(currentColor)); 
      
      // calculate distance between current color and track color
      float dist = currColorVec.dist(trackColorVec);

    blobDetector = new BlobDetector();
  blobColor = color(255, 0, 0);// save point if closer than previous
     smooth(); }if (dist void< draw(record) {
   if (video.available()) {   record = video.read()dist;
  }      video.loadPixels();closestPoint.x = x;
        closestPoint.y = //y;
for black and white image  }
// video.filter(THRESHOLD,0.1);    }
image(video, 0, 0);}

  //  blobDetector.findBlob(blobColor, 20); 
  blobDetector.drawBlob();
  blobDetector.drawBoundingBox();
  blobDetector.drawCenterOfMass();
}

void mousePressed() {
  int loc = mouseX + mouseY*video.width;
  blobColor = video.pixels[loc];
}

class BlobDetector {
  int blobPoints[][];
  int blobWeight = 0;
  PVector centerOfMass;

  BlobDetectordraw point if we found a one that is less than 10 apart
  if (record < 10) {
    fill(trackColor);
    strokeWeight(4.0);
    stroke(0);
    ellipse(closestPoint.x, closestPoint.y, 50, 50);
  }
}

void mousePressed() {
  // save blobPointscolor =of new int[width][height];
    centerOfMass = new PVector(0, 0);
  }

  void findBlob(color blobColor, int threshold) {
    blobWeight = 0;

    for (int x = 0; x < width; x ++ ) {
      for (int y = 0; y < height; y ++ ) {
        int loc = x + y*width;
        color currentColor = video.pixels[loc];

        PVector currColorVec = new PVector(red(currentColor), green(currentColor), blue(currentColor));
        PVector trackColorVec = new PVector(red(blobColor), green(blobColor), blue(blobColor));
        float diff = currColorVec.dist(trackColorVec);

        if (diff < threshold) {
          blobPoints[x][y] = 1;
          blobWeight++;
        } else {
          blobPoints[x][y] = 0;
        }
      }
    }
    
    text(blobWeight, 20, 20);
  }

  void drawBlob(current pixel under the mouse
  int loc = mouseX + mouseY * video.width;
  trackColor = video.pixels[loc];
}

Blob Detection

Image Added

Die Blob Detection is schon ein komplexere Art von Algorithm, wo ein gesamtes Objekt (Blop) zu erkennen versucht wird.

Code Block
titleBeispiel
collapsetrue
import processing.video.*;

Capture video;

// the color to track
color trackColor;

// a dimensional array to store marked pixels
boolean marks[][];

// the total marked pixels
int total = 0;

// the most top left pixel
PVector topLeft;

// the most bottom right pixel
PVector bottomRight;

void setup() {
  size(640, 480);

  // start video capture
  video = new Capture(this, width, height, 15);
  video.start();

  // set initial track color to red
  trackColor = color(255, 0, 0);

  // initialize marks array
  marks = new boolean[width][height];
}

void draw() {
  // read video frame if available
  if (video.available()) {
    video.read();
  }

  // draw video image
  image(video, 0, 0);

  // find track color with treshold
  findBlob(20);

  // load canvas pixels
  loadPixels();

  // draw blob
  for (int x = 0; x < width; x ++ ) {
    for (int y = 0; y < height; y ++ ) {
    if (blobWeight >// 200)get {pixel location
     for (int xloc = 0; x <+ y*width; x ++ ) {
 

      // make pixel red if marked
      forif (int y = 0; y < height; y ++ ) {
  marks[x][y]) {
        pixels[loc] = color(255, 0, 0);
      }
if (blobPoints[x][y] == 1) {}
  }

  // set canvas pixels
  strokeWeightupdatePixels(5);

  // draw bounding    box
  stroke(255, 0, 0);
  noFill();
         point(x, rect(topLeft.x, topLeft.y, bottomRight.x-topLeft.x, bottomRight.y-topLeft.y);
}

void mousePressed() {
  // save current }pixel under mouse as track color
  int }loc = mouseX + mouseY*video.width;
  }trackColor     }
  }

= video.pixels[loc];
}

void drawBoundingBoxfindBlob(int threshold) {
  // reset PVectortotal
A = new PVector(width, height)total = 0;

  // PVectorprepare B = new PVector(0, 0);
    for (int x = 0; x < width; x ++ ) {
      for (int ypoint trackers
  int lowestX = width;
  int lowestY = height;
  int highestX = 0;
  int highestY = 0;
y
< height; y// ++prepare )track {color vector
  PVector trackColorVec = new  if (blobPoints[x][y] == 1) {
          if (y < A.y)
     PVector(red(trackColor), green(trackColor), blue(trackColor));

  // go through image pixel by pixel
  for (int x = 0; x < width; x ++ ) {
    for (int A.y = y0; y          if (y > B.y)< height; y ++ ) {
      // get pixel location
  B.y = y;  int loc = x + y*width;

  if (x < A.x) // get color of pixel
      color A.xcurrentColor = xvideo.pixels[loc];

      // get vector of pixel color
if (x > B.x)   PVector currColorVec = new PVector(red(currentColor), green(currentColor), blue(currentColor));

  B.x = x;  // get distance to track color
 }     float dist }
= currColorVec.dist(trackColorVec);
   }   
  strokeWeight(1);    // reset noFill();mark
    rect(A.x, A.y, B.x-A.x, B.y-A.y);
    text("A "+A.x+","+A.y, A.x, A.y);
    text("B "+B.x+","+B.y, B.x, B.y);
  }

  void drawCenterOfMass( marks[x][y] = false;

      // check if distance is below threshold
      if (dist < threshold) {
    centerOfMass.set(0.0, 0.0, 0.0);
    // mark pixel 
   for (int x = 0; marks[x][y] <= widthtrue;
 x ++ ) {    total++;

 for (int y = 0; y < height;// yupdate ++point )trackers {
        if (blobPoints[x][y] == 1) {
 < lowestX) lowestX = x;
        if centerOfMass.(x +> highestX) highestX = x;
        if (y < lowestY) centerOfMass.ylowestY += y;
        }if (y      }
    }
  > highestY) highestY = y;
      centerOfMass.x}
/= blobWeight;   }
 centerOfMass.y /=}
blobWeight;
  // save locations
noStroke();  topLeft = new fill(255PVector(lowestX, lowestY);
  bottomRight = new ellipsePVector(centerOfMass.xhighestX, centerOfMass.y, 10, 10highestY);
  }
}

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