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TOPIC: Embodied Fabrication   

Course description and overview  

Deliverables 

  • Kickoff Project 
  • Final Project and Presentation
  • Documentation - Documentation of your work in the template provided
  • Attendance during lessons  

Contents 

  • Timetable
  • Main Project brief 
  • Readings 
  • Tools/software
  • Lectures 

///////// Work in progress below this line  /////////

Ausschreibungstext 2017

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Fabrication 

Instructors:

Dr Joëlle Bitton
Luke

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Franzke
Florian Wille

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Office hours by appointment
The course runs from 21.11.17 to 15.12.17, see timetable below for hours and classrooms.

Overview and Objectives

The course proposes an examination and speculation of technologies as they related to Embodied Interaction : mobile computing, wearable interfaces, location-based interactions and digital fabrication...
This examination covers societal, ethical and social influences.


This

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  • material intimacy
  • processes of fabrication / physical interactions that impact digital fab
  • physical position towards machine / proximity
  • wearability 
  • personal data
  • performative aspects

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Ausschreibungstext 2016:

Situated Technology

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  • conceptualise and test mobile applications without screens such as wearables, location-based services, mobile devices and context-aware products.
  • develop context-aware technology that suits such applications (eg. capturing the location of the user, the changes of sound and light, users physiological data such as heartbeat or galvanic skin response...)
  • design sensory experience by the means of non-visual feedback which is suited to movement based interactions: auditory, haptic, temperature, vibration and other.
  • explore social interactions and personal experience that emerge in the use of their products.

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Embodied Fabrication Preliminary notes

Embodiment & Fabrication

  • material intimacy
  • processes of fabrication / physical interactions that impact digital fab
  • physical position towards machine / proximity
  • wearability 
  • personal data
  • performative aspects

Topic in relation to Wearables

  • body extensions
  • visualising what is internalised
  • wearing the inside / out
  • bespoke fabrication for the body

Personal Data

  • making things from personal data
  • design by data
  • data storytelling / creativity
  • form follows data
  • tangible release of data

Pedagogy

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year, the course puts an emphasis on 'Embodied Fabrication', where digital fabrication is approached from the perspective of embodiment.
With more flexible and more accessible modes of fabrication, and with social aspects of fabrication emerging in recent years, we have the opportunity to investigate ways that we can transform our physical selves and environments.

During this module, we'll uncover some of these possibilities by designing and informing body orthotics with personal data. By group of 3, you'll propose such form of body extension.
Design factors may include:
• material intimacy
• processes of fabrication / physical interactions that impact digital fabrication
• wearability
• performative aspects

Your work will encounter some of these research questions:

  • What does interaction Design bring to the topic of Digital Fabrication? 
  • How can the theory of embodied interaction influence digital fabrication processes? 
  • Can the outcome of the fabrication reflect the theory of embodiment? 
  • What tools/

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  • technology can be used to facilitate this process? 
  • How

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  • can data be visualised in physical form? Can the data be

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  • understood, or is

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  • it a purely

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  • aesthetic output?

Expectations and Gradings

Grades will be based on group presentations and exercises, class participation, documentation (journal) and final work. 
Contributing to constructive group feedback is an essential aspect of class participation. 

Tools and Inspiration: 

https://www.xethru.com/

Possible Workflow:

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Regular attendance is required. Two or more unexcused absences will affect the final grade. Arriving late on more than one occasion will also affect the grade.

Final work 50% 

Group exercises/presentations 20% 

Journal Documentation 20% 

Class participation 10% 

Any assignment that remains unfulfilled receives a failing grade.  

Deliverables 

  • Kickoff Exercises 

  • Final Project and Presentation

  • Documentation 

    A 'Journal' is developed by each student that reflects on learnings from the course. It should be in the form of an online blog (ie. WordPress, Tumblr or other):

    • The journal should be structured in a generally comprehensible manner
    • The lecture notes, including annotations, are stored
    • Notes, sketches for each lesson should be included as well

Course outline and Contents 

Tools and Software

Teams:

Team 1: Adonis Bou Chakra, Fabrice Spahn, Enea Francesco Ingellis

Team 2: Lara Natalia Hänny, Maude Kyra Alexandra Richner, Andreas Dobler

Team 3: Mariana Pote, Jonatan Wetter, Alexander Blaschek

Team 4: Severin Candrian, Claudio Rainolter, Nadine Cocina

Team 5: Fernando Obieta, Gabriel Bach, Nadine Prigann

Tutorials

Rhino and Grasshopper basics workshop on 23rd of November

Rhino

Grashopper

Arduino wireless sensor kit

Readings

Embodied Interaction: Exploring the Foundations of a New Approach to HCI

http://acadia.org/papers

Creating physical visualizations with makervis

Supporting the design and fabrication of physical visualizations

Projects 

Visualisation

Magnetic Movie

Technorama Building (analog wind visualization)

Experimental study of apparent behavior

Study for Fifteen Points

Parametric design and Digital Fabrication for Inflatables