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Nachfolgend eine Aufstellung der Terminen in diesem Modul. Bei den fett markierten Terminen werden wir uns alle zusammen treffen, während die unterstrichenen Termine Besprechungen in den einzelnen Gruppen sind. Die hell markierten Felder stellen den Fokus dieser Tage dar.

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Woche 1

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Dienstag 8.5

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Mittwoch 9.5

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Donnerstag 10.5

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Freitag 11.5

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Image Added

Phases

  • Desk Research, Field Research, Findings
    Research of existing Applications. What does already exist? Analysis and testing of the found examples. Questioning and Observation of WG-Residents. Understanding their motivation and behavior. Identification of usage-patterns. Photographic documentation. Definition of a problem and collection of user-needs.

  • Personas
    Definition of five WG-Residents and their stories.

  • Brainstorming, Mind Mapping, Sketching, etc.
    Take one or more of the above methods to rethink the scenario. Be "wild" and come back with innovative and striking solutions of which you hadn't thought of before.

  • Wireframe Screen Flow Diagram, Mood board
    Draw individual screen wireframes that are connected with each other to show the flow in your application. Traditionally, the mood board is a big collage consisting of photos, apps, texts, illustrations and other materials that show the look and feel. The mood board shows links between the things and supports the imagination of new ways.

  • Design GUI
    Using the mood board, a skin for the application is developed. Software: Photoshop, Illustrator, Sketch, Adobe XD, etc.

  • Click-Dummy
    A clickable mockup of the final UI. Software: Framer, Origami, Invision, Principle, Flinto, Adobe XD, etc.

  • User-test
    The click dummy is tested with three test users that solve a typical exercise. They are filmed and asked to think aloud while using the app.

  • Prototyping
    Implementation of the final application in HTML, CSS, and JS in order to deliver a functional prototype. 

Deliverables

See the IAD documentation guidelines for the standard material.

  • Documentation
  • Prototype
  • Film / Screencast
  • Film / User-test
  • Images (Screenshots & Usage Scenarios)
  • Text
  • Click-Dummy

All deliverables have to be uploaded to the Filer by Monday 11.6 at 09.00.

Groups

  • Michelle, Duy, Lilian
  • Melanie, Pascal, Fiona
  • Marcial, Dominik, Colin
  • Mara, Jennifer, Randy
  • Claudia, Edna, Janina
  • Ju, Stefan, Felix

Material

Schedule

Dienstag 15, Moodboard, Design GUIDienstag 24Graphical User InterfaceBesprechung Konzeption
JS Dienstag 31

Week 1

Tuesday 8.5

Wednesday 9.5

Thursday 10.5

Friday 11.5

Morning

Kick-Off
JS, JG - ? 4.K14 (09.0030-12.00)
Interaction Design ProcessPublic HolidayFindings, Personas

Afternoon

Desk Research,
Field Research, Findings
Findings, PersonasFindings, PersonasBesprechung Findings, Personas
JG - ? (09.00-12.00)
Nachmittag

Mentoring
Desk Research, Field Research, Findings
JS - 4.K14 (13.30-17.00)

Desk Research, Field Research

Besprechung Desk Research, Field Research, Findings
JS - ?

Mentoring
Findings, Personas

JG - Atelier (13.00-

17

16.00)

Brainstorming, Mind Mapping, Sketching, etc.

Woche 2

Findings, Personas

Week 2

Tuesday 15.5

Mittwoch 16Wednesday 16.5

Donnerstag 17Thursday 17.5

Freitag 18Friday 18.5

MorgenMorning

Brainstorming, Mind Mapping, Sketching, etchetc.

Interaction Design ProcessWireframe Screen Flow Diagram
Mentoring
Wireframe Screen Flow Diagram
Besprechung Design GUI
JS - ? 4.K14 (09.00-12.00)

NachmittagAfternoon

Input:
Prototyping/Click-Dummy

JG - ? 4.K14 (13.00-14.00)

Besprechung Mentoring
Brainstorming, Mind Mapping, Sketching, etc.

JG - ? 4.K14 (14.00-17.00)

Besprechung

Input
Wireframe Screen Flow Diagram

, Moodboard


JS -

?

4.K14 (13.30-15.00)

Mentoring
JS - 4.K14 (15.00-17.00)

Wireframe Screen Flow Diagram, Design GUI, Click-Dummy

Woche 3

Week 3

Tuesday 22.5

Mittwoch 25Wednesday 23.5

Donnerstag 26Thursday 24.5

Freitag 27Friday 25.5

Morgen

Morning

Design GUI, Click-Dummy
 

Graphical User Interface
Graphical User InterfaceInput: Technologie #6
JG - 4.K14

Nachmittag

Interaction Design ProcessDesign GUI, Click-Dummy

Input User-test
JS - 4.T06 (10.00-12.00)

Prototyping

Afternoon

Mentoring
Design GUI, Click-Dummy

JG - 4.K14 (13.00-17.00)

Schulterblick Graphical
User Interface

Mentoring
Design GUI, Click-Dummy

JS - 4.K14 (

14

13.30-17.00)

Input

: UI

Prototyping
JG

, Ext

- 4.

K14
Graphical User Interface

Woche 4

T06 (14.00-17.00)

Prototyping

Week 4

Tuesday 29.5

Mittwoch 1Wednesday 30.65Donnerstag 2

Thursday 31.65

Freitag 3Friday 1.6

Morgen

Besprechung Graphical
User Interface

JS - 4.K15 (09.00)
EntwicklungInput: User Testing
JS - 4.K15 (11.30)
Mentoring
JG - Atelier

Nachmittag

EntwicklungBesprechung Prototyp
JS - 4.E08 (15.00)
Entwicklung

 Entwicklung

Woche 5

Dienstag 7.6

Mittwoch 8.6

Donnerstag 9.6

Freitag 10.6

Morgen

User Testing

Mentoring
JG - Atelier
EntwicklungDokumentation

Nachmittag

User TestingEntwicklungPräsentation

Morning

User-test Click-Dummy; Thinking Aloud MethodeEvaluation User-test

Support Diploma Exhibition
Click-Dummy IterationPrototyping

Afternoon

Mentoring User-test
JG - 4.T06 (13.00-17.00)

Support Diploma Exhibition

Mentoring
Click-Dummy

JS - 4.T06 (13.00-17.00)

Week 5

Tuesday 5.6

Wednesday 6.6

Thursday 7.6

Friday 8.6

Morning

Prototyping

PrototypingDokumentation, Click-Dummy, Prototyping, Film/Screencast, Bilder/Screens, TextDokumentation, High-FIdelity-Prototyping, Film/Screencast, Bilder/Screens, Text

Afternoon

Mentoring Prototyping
JS - 4.T06 (13.00-17.00)
Mentoring Prototyping
JG - 4.T06 (13.00-17.00)
Final Presentation
JS, JG - 4.K15 T06 (13.00-16.00)Dokumentation

JS: Jürgen Späth, JG: Joël Gähwiler