INTERACTION DESIGN: DESIGN METHODOLOGY SEMINAR
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Kolko, J. (2011). Exposing the Magic of Design: A Practitioner’s Guide to the Methods and Theory of Synthesis (Oxford Series in HumanTechnology Interaction) (1 ed.). Oxford University Press, USA.
Additional readings:
Dreyfuss, H. S. The designer’s role (sketch).
Kolko, J. (2007). Thoughts on Interaction Design. Brown Bear LLC. (Chapter 3)
Week 3 - 09.03.20 Design in the everyday context
Design takes place everyday, is inspired by popular culture and in turn is inspiring stories and the collective imagination. Overview of design for various contexts.various contexts.
Presentations by:
- Aathmigan Jegatheeswaran
- Andreas Waldburger
Readings:
Bell, Genevieve, Blythe, M. & Sengers, P. 2005. “Making by Making Strange: Defamiliarization and the Design of Domestic Technologies”. In ACM Transactions on Computer-Human Interaction. 12. 149-173.
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Shedroff, N. 2012. Make it So. Rosenfeld Media.
Additional readings:
Dourish, P. & Bell , G. 2011. Divining a Digital Future: Mess and Mythology in Ubiquitous Computing. Cambridge: MIT Press.
Kakalios, James. 2005. The Physics of Superheroes. The Gotham Books Publishing Group.
Week 4 - 16.03.20 Human-Computer Interaction and methods
Interaction Design and the field of HCI research are intertwined. Desk-based research, cultural probes, participatory design, ethnographic video, etc… terms that are at the heart of methodologies.
Presentations by:
- Alec Nikolov
- Gian-Carlo Huber
Readings:
Buur, J., Fraser, E., Oinonen, S., & Rolfstam, M. 2010. “Ethnographic video as design specs”. In Proceedings of SIGCHI Australia’ 10.
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At the heart of the design is the human experience: how to keep track of it?
Presentations by:
- Daniela Spühler
- David Wollschlegel
Readings
boyd, danah. 2007. “Why Youth (Heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life.” In MacArthur Foundation Series on Digital Learning – Youth, Identity, and Digital Media Volume (ed. David Buckingham). Cambridge, MA: MIT Press.
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Merholz, P., Wilkens, T., Schauer, B., & Verba, D. (2008). Subject To Change:
Creating Great Products & Services for an Uncertain World: Adaptive Path on Design. O’Reilly Media, Inc. (Chapter 1 + 5)
Additional Readings
Buchenau, M. & Fulton Suri, J. 2000. “Experience Prototyping”. In Proceeding of DIS ’00.
Holmquist, L. E. 2005. Prototyping: Generating Ideas or Cargo Cult Designs? In Interactions. March-April 2005.
Week 6 - 30.03.20 The question of the prototype
The prototype is the actuation of an idea, its evaluation, its dissemination, its validation all at once? Where does the prototype stop?
Presentations by:
- Celina Springer
- Baran Güneysel
Readings
Montgomery, Will. 2013. “Machines for Living”. In Wire. 243. 28-35.
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YounKyung, L., Erik, S., & Josh, T. 2008. The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas. In ACM Trans. Comput.Hum.Interact. 15(2). 1–27.
Additional Readings
Ehn, P., & Kyng, M. 1991. Cardboard computers: Mocking-it-up or hands-on the future. In Design at Work: Cooperative Design of Computer Systems. 169–195.
Bolchini, D., Pulido, D., & Faiola, A. 2009. “ “Paper in screen” prototyping: an agile technique to anticipate the mobile experience”. In Interactions. 16(4). 29–33.
Week 7 - 06.04.20 Evaluation by narration
Why do we document, why do we practice pitching, selling ideas? How do we share and disseminate a design?
Exercise: Storytelling
Presentations by:
- Mathias Thomsen
- Kimon Apeltsotou
Readings
Auger, James. 2012. “Demo or die: Overcoming oddness through aesthetic experience”. In Why Robot? Speculative Design, the domestication of technology and the considered future. PhD Thesis. RCA, London.
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Loch, Christopher. 2003. Moving Your Idea Through Your Organisation. In Laurel, Brenda (ed.). Design Research. Methods and Perspectives.
Additional Readings
Brown, D. M. (2010). “Competitive Reviews” In Communicating Design: Developing Web Site Documentation for Design and Planning. 254-263. Berkeley: New Riders.
Nelson, Ted. 1974. Computer Lib. Dream Machine. Seven Dollars.
Quesenberry, W. & Brooks, K. 2010. “Why Stories?”. In Storytelling for User experience. Rosenfeld Media.
Week 8 - 27.04.20 Re: Evaluation
What does it mean to evaluate a work, what are the tools, how is a project fitting its intentions? Is evaluation even necessary in the context of design?
Lecture
Presentations by:
- Nicola Delany
- Tim Fuchs
Readings
Bardzell, J., Bolter, J., & Löwgren, J. 2010. “Interaction criticism: three readings of an interaction design, and what they get us”. In Interactions. 17:2. 32–37.
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Diagrams, sketching, mind mapping, working with data, visualising information: this is the work of explaining to your audience, from clients, to customers, to collaborators, the essence of an argument.Exercise: Diagrams.
Exercise: Diagrams
Presentations by:
- Ramona Rüttimann
- Miriam Mai Watanabe
Readings
Buxton, B. 2007. Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann. 76-81.
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Pavliscak, Pamela. 2015. Data-Informed Product Design. O’Reilly.
Additional Readings
Rogers, Y., Sharp, H. & Preece, J. 2002. “Identifying Needs and establishing Requirements”. In Interaction Design: Beyond Human Computer Interaction. John Wiley & Sons. 201-211.
Week 10 - 11.05.20 Innovation for all
The history and practice of design is following that of technology, how do they correlate in notions of innovation and creativity?
Presentations by:
- Sonia Tao
- Nemo Brigatti
Readings
Blanchette, Jean-François. 2011. “A Material History of Bits”. In Journal of the American Society for Information Science and Technology. 62:6. 1042-1057.
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Seago, Alex & Dunne, Anthony. 1999. New Methodologies in Art and Design Research: The Object as Discourse. In Design Issues. 15:2. Summer 1999.
Additional Readings
Kelley, T. (2001). The Art Of Innovation: Lessons In Creativity From IDEO, America’s Leading Design Firm. Crown Business. 53-66.
Week 11 - 18.05.20 Speculative design, design, art
Where design and art collide: what is your design standing for?
Presentations by:
- Killian Ettlinger
- Alessia Wiss
Readings
Auger, James. 2012. “Speculative design: The products that technology could become”. In Why Robot? Speculative Design, the domestication of technology and the considered future. PhD Thesis. RCA, London.
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Moriwaki, Katherine & Brucker-Cohen, J. 2006. “Lessons from the scrapyard: creative uses of found materials within a workshop setting”. In AI & Society. 20:4. 506-525.
JOURNALS/BLOGS
- Aathmigan
- Alec
- Alessia
- Andreas
- Baran
- Celina
- Daniela
- David
- Gian-Carlo
- Killian
- Kimon
- Matthias
- Miriam
- Nemo
- Nicola
- Ramona
- Sonia
- Tim