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  • Determine the characteristic of the record:
    • Atmo -> STEREO
    • Sound object -> MONO
  • Choice of the microphone (Attention, Voodoo!)
    • Dynamic / Condenser
    • Stereo arrangements: XY, Binaural ...
    microphone 
  • Optimal time and location for recording
  • Allow enough time!
  • Take into account cutting when recording
    • If you think the sound is over, count on 3 again ...
    For longer sessions: Record recording: recorder, microphone, microphone position, situation description
  • Recorded distance influences character of the recording (and level!), keep recording distance and angle constant over takes -> consistency
  • Correct recording level: plan enough headroom (in relation to the expected dynamics of the signal)

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File formats / Save

  • Formats: Uncompressed (PCM, eg in aiff or wav container), lossless (eg in flac, apple & wma lossless) / lossy Compressed (eg as mp3, ogg, wma, mp4)
  • Sample rates: 8 - 192khz -> Nyquist-Shannon Theorem, anti-alias filtering, sample rate compatibility for programs, sample rate conversion
  • Bit rates & their dynamics:
    • 8-bit integer: 45 dB
    • 16-bit integer: 90 dB
    • 24-bit integer: 135 dB
    • 32-bit floating point: near-infinite dB
Tips für Dateibenennung
  • 192khz 


Tips for naming files

For a soundlibrary, terms make sense that characterize the sound in general, eg. according to material and "morphology" of the sound. So you can find the sounds again. Examples:

  • “beer_can_metal_impact_sharp_long_resonance”
  • “fingernails_scratching_wood_dull”
  • “small_tonal_ding_glass_repeated”

If you have a concrete, known process, e.g. a coffee machine or a kitchen blender, etc. then it is worth saving the whole noise under this name, and adding any qualities (eg coffe_maker_steamy_sharp_hiss ")

If you have a sound that is (kind of) similar to the sound of a motor or something else concrete, so where a "purpose" is audible, then that could also be in the name, but not only.

Sometimes it makes sense to make a note about the recording technique, especially when creating variants, eg:

  • _closeup
  • _distant
  • _stereo
  • _….

It also makes sense to create folders for:

  • materials
  • progression (impact - repetitive pattern - long - lasting sounds
  • tonal sounds (as opposed to noises - although "tonal" belongs in the file name anyway, if that is)
  • recordings of concrete objects and devices
  • vocal sounds also deserve a folder
  • the default is to sort the sounds by "Atmos" and "SFX" as well as "Voices" and "Music".
  • in general, the more abstract a sound is (the less the original source can be heard) the more the abstract qualities should be emphasized, and vice versa.